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{{Dread infobox
{{Dread infobox
|image= [[File:HuskIngame.jpg|300px]]
|image= [[File:HuskInfobox.jpg|300px]]
|name= Husk
|name= Husk
|faction= [[The Dread]]
|faction= [[The Dread]]
|class=
|rank=
|purpose= Melee specialist
|purpose= Melee specialist
|gender=
|height=
|weight=
|mission=
|weapon(s)= {{icon|Solar}} [[Husk Blades]] <br> {{icon|Solar}} [[Vicious Dissonance]]
|weapon(s)= {{icon|Solar}} [[Husk Blades]] <br> {{icon|Solar}} [[Vicious Dissonance]]
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]]
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]]
}}
}}
{{Quote|Your shape is to be a vessel (...) A nest that within burrows spite.|The [[The Witness|Witness]] to [[Veskith]]<ref name="Cloak">'''Bungie (2025/2/4)''', ''[[Destiny 2]]: [[Episode: Heresy]] - Item Description: [[Flain Suit#Husk's Cloak|Husk's Cloak]]''</ref> }}
'''Husks''' are one of the units that make up the troops of the [[The Dread|Dread]].


'''Husks''' are one of the units that make up the troops of the [[The Dread|Dread]].
==Overview==
Like other Dread, the Husks were created by the Witness using the Light of the Traveler in combination with its own resonant Darkness. While unclear, Husks seem to be created from [[Fallen]], specifically from the [[House of Salvation]], where their bodies are reshaped into the Husk itself while their minds are seemingly manifested as the Geist within.<ref name="Cloak"/>


==Gameplay==
==Gameplay==
Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a [[Geist (Dread)|Geist]], upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.
Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a [[Geist (Dread)|Geist]], upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.
==Known Husks==
*[[Jjenr]]
*[[Veskith]]
==Variants==
==Variants==
;Common Variants
;Common Variants
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*[[Tempest's Beloved]]
*[[Tempest's Beloved]]
*[[Soul of Malice]]
*[[Soul of Malice]]
*[[Soul of Suffering]]
==Trivia==
*Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the [[The Caretaker|Caretaker]], an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.
**However, in Heresy, there was some evidence to suggest that they derived from Fallen.


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=3>
Husk concept art.jpg
Husk concept art.jpg
Gabo-garza-destiny-2-final-shape-husk-7.jpg
Husk 7.jpg
Husk 8.jpg
Husk 9.jpg
Husk 10.jpg
Husk 1.jpg
Husk 1.jpg
Husk 2.jpg
Husk 2.jpg
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</gallery>
</gallery>


==Appearance==
==List of appearances==
*''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}}
*''[[Destiny 2]]: [[The Final Shape]]'' {{1st}}
**''[[Episode: Revenant]]''
**''[[Episode: Heresy]]''


==References==
==References==
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[[Category:Black Fleet]]
[[Category:Black Fleet]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Paracausal entities]]
[[Category:The Dread]]
[[Category:The Dread]]

Latest revision as of 22:33, February 15, 2025

Husk
HuskInfobox.jpg
Biographical information

Faction:

The Dread

Purpose:

Melee specialist

Combat information

Weapon(s):

Solar Husk Blades
Solar Vicious Dissonance

Abilities:

Rapid Movement
Release Geist

 

"Your shape is to be a vessel (...) A nest that within burrows spite."
— The Witness to Veskith[1]

Husks are one of the units that make up the troops of the Dread.

Overview[edit]

Like other Dread, the Husks were created by the Witness using the Light of the Traveler in combination with its own resonant Darkness. While unclear, Husks seem to be created from Fallen, specifically from the House of Salvation, where their bodies are reshaped into the Husk itself while their minds are seemingly manifested as the Geist within.[1]

Gameplay[edit]

Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a Geist, upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.

Known Husks[edit]

Variants[edit]

Common Variants
Specific Variants

Trivia[edit]

  • Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the Caretaker, an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.
    • However, in Heresy, there was some evidence to suggest that they derived from Fallen.

Gallery[edit]

List of appearances[edit]

References[edit]

  1. ^ a b Bungie (2025/2/4), Destiny 2: Episode: Heresy - Item Description: Husk's Cloak