Doctrine of Passing: Difference between revisions
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{{Weapon infobox | {{Weapon infobox | ||
|image= | |image= {{Tabcontainer | ||
| | |title1= Standard | ||
| | |content1= [[File:ROI Doctrine of Passing.png|350px]] | ||
|class=[[Legendary]] | |title2= Adept | ||
|type=[[Auto Rifle]] | |content2= [[File:ROI Doctrine of Passing Adept.jpg|350px]] | ||
}} | |||
|class= [[Legendary]] | |||
|impact= | |type= [[Auto Rifle]] | ||
|stability= | |impact= 2 | ||
|stability= 42 - 81 | |||
|magazine=48 | |magazine=48 - 72 | ||
| | |reload= 71 - 85 | ||
|ammo=Kinetic | |ammo= {{Icon|Kinetic}} [[Kinetic]] | ||
|mode= | |mode= Automatic | ||
|rate=100 | |rate= 100 | ||
|damage=300-400 | |damage= 300 - 400<br>310 - 400 {{c|Adept}} | ||
|range= | |range= 15 - 27 | ||
| | |equip= 59 - 69 | ||
|aim= 66 | |||
|zoom= 15 - 21 | |||
|recoil= 60 | |||
|affiliation=[[Cult of Osiris]] | |affiliation=[[Cult of Osiris]] | ||
}} | }} | ||
{{Quote|Death is the best teacher.|Weapon description}} | {{Quote|Death is the best teacher.|Weapon description}} | ||
'''Doctrine of Passing''' is an [[Legendary]] [[Auto Rifle]] in ''[[The Taken King]]''. It can be acquired through the [[Trials of Osiris]]. | '''Doctrine of Passing''' is an [[Legendary]] {{Icon|Kinetic}} [[Auto Rifle]] in ''[[The Taken King]]''. It can be acquired through the [[Trials of Osiris]]. | ||
==Gameplay== | ==Gameplay== | ||
Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians. | Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians. | ||
==Perks== | ==Perks (Standard)== | ||
===1st column=== | |||
*'''FastDraw IS''': Standard sight. A lightweight design, good for recoil control. | |||
*'''Red Dot-ORA''': Slightly improved optics, improved handling. | |||
*'''OEG Riflescope''': Improved optics, improved range. | |||
===2nd column=== | |||
*'''Persistence''': This weapon grows more accurate the longer it is fired. | |||
===3rd column=== | |||
*'''Extended Mag''': A larger magazine. | |||
*'''Smallbore''': Increased Range and Stability. Slower Reload, Reduced Magazine Size. | |||
*'''Braced Frame''': Increased Stability. Reduced Magazine Size. | |||
===4th column=== | |||
*'''Randomly Selected Perk''': This could be one of four randomly selected perks. | |||
**'''Rangefinder''': Aiming this weapon increases its effective range. | |||
**'''Hidden Hand''': This weapon gains better target acquisition. | |||
**'''Counterbalance''': This weapon has increased stability. | |||
**'''Rodeo''': Reduces the severity of this weapon's recoil. | |||
==Perks (Adept)== | |||
===1st column=== | |||
*'''Randomly Selected Perk''': This could be one of two randomly selected perks. | |||
**'''Red Dot-ORA''': Slightly improved optics, improved handling. | |||
**'''MD-Reflex''': Significantly improved handling. | |||
*'''Randomly Selected Perk''': This could be one of two randomly selected perks. | |||
**'''Red Dot-ORA2''': Slightly improved optics, improved handling. | |||
**'''Reflex''': Slightly improved optics, improved aim assist. | |||
*'''Randomly Selected Perk''': This could be one of two randomly selected perks. | |||
**'''OEG''': Slightly improved optics, improved handling | |||
**'''OEG Riflescope''': Improved optics, improved range. | |||
===2nd column=== | |||
*'''Randomly Selected Perk''': This could be one of eleven randomly selected perks. | |||
**'''Hot Swap''': Readying this weapon grants a brief period of bonus accuracy. | |||
**'''Rodeo''': Reduces the severity of this weapon’s recoil. | |||
**'''Replenish''': This weapon's magazine will be refilled whenever you unleash your Super. | |||
**'''Grave Robber''': Melee kills while this weapon is equipped have a chance to refill the magazine. | |||
**'''Battle Runner''': Kills with this weapon grant a brief boost to the sprint's top speed. | |||
**'''Focused Fire''': When zoomed, this weapon fires slower, but causes additional damage. | |||
**'''Rangefinder''': Aiming this weapon increases its effective range. | |||
**'''Persistence''': This weapon grows more accurate the longer it is fired. | |||
**'''Spray and Play''': Increases the reload speed of this weapon when its mag is empty. | |||
**'''Hip Fire''': This weapon has bonus accuracy while firing from the hip. | |||
**'''Crowd Control''': Kills with this weapon grant bonus damage for a short time. | |||
===3rd column=== | |||
*'''Randomly Selected Perk''': This could be one of five randomly selected perks. | |||
**'''Lightweight''': When held, this weapon grants +2 character Agility. | |||
**'''Hand Loaded''': This weapon is effective at an extended range. | |||
**'''Fitted Stock''': Increases weapon stability. | |||
**'''Speed Reload''': Reload this weapon quickly. | |||
**'''Perfect Balance''': This weapon has extremely low recoil. | |||
*'''Randomly Selected Perk''': This could be one of five randomly selected perks. | |||
**'''Appended Magazine''': Increased Magazine Size. Slower Reload. | |||
**'''Injection Mold''': Increased Stability, Faster Handling. Reduced Range. | |||
**'''Oiled Frame''': Faster Reload. Reduced Range. | |||
**'''Hand-laid Stock''': Increased Stability. Reduced Range. | |||
**'''Feather Mag ''': Faster Reload. Reduced Magazine Size. | |||
*'''Randomly Selected Perk''': This could be one of four randomly selected perks. | |||
**'''Armor Piercing Rounds''': These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. | |||
**'''Rifled Barrel''': Increased Range. Slower Reload. | |||
**'''Reinforced Barrel''': Increased Range. Reduced Stability. | |||
**'''Smallbore''': Increased Range and Stability. Slower Reload, Reduced Magazine Size. | |||
===4th column=== | |||
*'''Randomly Selected Perk''': This could be one of twelve randomly selected perks. | |||
**'''Eye of the Storm''': This weapon becomes more accurate as your health gets lower. | |||
**'''Danger Close''': This weapon gains increased reload and handling when two or more enemies are in close proximity. | |||
**'''Surrounded''': This weapon gains bonus damage when three or more enemies are in close proximity. | |||
**'''Exhumed''': This weapon gains improved range and handling for a short time after revival. | |||
**'''Army of One''': Quick unassisted kills with this weapon reduce grenade and melee cooldown. | |||
**'''Hidden Hand''': This weapon gains better target acquisition. | |||
**'''Grenadier''': Kills with this weapon reduce the cooldown of your grenade. | |||
**'''Counterbalance''': This weapon has increased stability. | |||
**'''Icarus''': Improved accuracy while airborne. | |||
**'''Third Eye''': Radar stays active while aiming down this weapon's sights. | |||
**'''Glass Half Full''': The bottom half of each magazine causes additional damage. | |||
**'''Life Support''': Kills with this weapon while critically wounded have a chance to start regenerating health. | |||
==List of appearances== | ==List of appearances== | ||
Line 40: | Line 119: | ||
[[Category:Legendary weapons]] | [[Category:Legendary weapons]] | ||
[[Category:Year 2 weapons]] | [[Category:Year 2 weapons]] | ||
[[Category:Crucible]] |
Latest revision as of 18:35, February 22, 2025
Doctrine of Passing | |
---|---|
Production overview | |
Rarity class: |
|
Weapon type: |
|
Min-max impact: |
2 |
Min-max stability: |
42 - 81 |
Min-max reload speed: |
71 - 85 |
Min-max magazine: |
48 - 72 |
Specifications | |
Ammunition type: |
|
Fire mode: |
Automatic |
100 | |
Damage: |
300 - 400 |
Effective range: |
15 - 27 |
Hidden stats | |
Aim assistance: |
66 |
Zoom: |
15 - 21 |
Recoil: |
60 |
Service history | |
Affiliation: |
|
- "Death is the best teacher."
- — Weapon description
Doctrine of Passing is an Legendary Auto Rifle in The Taken King. It can be acquired through the Trials of Osiris.
Gameplay[edit]
Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians.
Perks (Standard)[edit]
1st column[edit]
- FastDraw IS: Standard sight. A lightweight design, good for recoil control.
- Red Dot-ORA: Slightly improved optics, improved handling.
- OEG Riflescope: Improved optics, improved range.
2nd column[edit]
- Persistence: This weapon grows more accurate the longer it is fired.
3rd column[edit]
- Extended Mag: A larger magazine.
- Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.
- Braced Frame: Increased Stability. Reduced Magazine Size.
4th column[edit]
- Randomly Selected Perk: This could be one of four randomly selected perks.
- Rangefinder: Aiming this weapon increases its effective range.
- Hidden Hand: This weapon gains better target acquisition.
- Counterbalance: This weapon has increased stability.
- Rodeo: Reduces the severity of this weapon's recoil.
Perks (Adept)[edit]
1st column[edit]
- Randomly Selected Perk: This could be one of two randomly selected perks.
- Red Dot-ORA: Slightly improved optics, improved handling.
- MD-Reflex: Significantly improved handling.
- Randomly Selected Perk: This could be one of two randomly selected perks.
- Red Dot-ORA2: Slightly improved optics, improved handling.
- Reflex: Slightly improved optics, improved aim assist.
- Randomly Selected Perk: This could be one of two randomly selected perks.
- OEG: Slightly improved optics, improved handling
- OEG Riflescope: Improved optics, improved range.
2nd column[edit]
- Randomly Selected Perk: This could be one of eleven randomly selected perks.
- Hot Swap: Readying this weapon grants a brief period of bonus accuracy.
- Rodeo: Reduces the severity of this weapon’s recoil.
- Replenish: This weapon's magazine will be refilled whenever you unleash your Super.
- Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
- Battle Runner: Kills with this weapon grant a brief boost to the sprint's top speed.
- Focused Fire: When zoomed, this weapon fires slower, but causes additional damage.
- Rangefinder: Aiming this weapon increases its effective range.
- Persistence: This weapon grows more accurate the longer it is fired.
- Spray and Play: Increases the reload speed of this weapon when its mag is empty.
- Hip Fire: This weapon has bonus accuracy while firing from the hip.
- Crowd Control: Kills with this weapon grant bonus damage for a short time.
3rd column[edit]
- Randomly Selected Perk: This could be one of five randomly selected perks.
- Lightweight: When held, this weapon grants +2 character Agility.
- Hand Loaded: This weapon is effective at an extended range.
- Fitted Stock: Increases weapon stability.
- Speed Reload: Reload this weapon quickly.
- Perfect Balance: This weapon has extremely low recoil.
- Randomly Selected Perk: This could be one of five randomly selected perks.
- Appended Magazine: Increased Magazine Size. Slower Reload.
- Injection Mold: Increased Stability, Faster Handling. Reduced Range.
- Oiled Frame: Faster Reload. Reduced Range.
- Hand-laid Stock: Increased Stability. Reduced Range.
- Feather Mag : Faster Reload. Reduced Magazine Size.
- Randomly Selected Perk: This could be one of four randomly selected perks.
- Armor Piercing Rounds: These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
- Rifled Barrel: Increased Range. Slower Reload.
- Reinforced Barrel: Increased Range. Reduced Stability.
- Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.
4th column[edit]
- Randomly Selected Perk: This could be one of twelve randomly selected perks.
- Eye of the Storm: This weapon becomes more accurate as your health gets lower.
- Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.
- Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
- Exhumed: This weapon gains improved range and handling for a short time after revival.
- Army of One: Quick unassisted kills with this weapon reduce grenade and melee cooldown.
- Hidden Hand: This weapon gains better target acquisition.
- Grenadier: Kills with this weapon reduce the cooldown of your grenade.
- Counterbalance: This weapon has increased stability.
- Icarus: Improved accuracy while airborne.
- Third Eye: Radar stays active while aiming down this weapon's sights.
- Glass Half Full: The bottom half of each magazine causes additional damage.
- Life Support: Kills with this weapon while critically wounded have a chance to start regenerating health.
List of appearances[edit]
- Destiny
- The Taken King (First appearance)
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