Doctrine of Passing: Difference between revisions

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{{Image}}
{{Stub}}
{{Weapon infobox
{{Weapon infobox
|image=  
|image= {{Tabcontainer
|manufacturer=
|title1= Standard
|style=
|content1= [[File:ROI Doctrine of Passing.png|350px]]
|class=[[Legendary]]
|title2= Adept
|type=[[Auto Rifle]]
|content2= [[File:ROI Doctrine of Passing Adept.jpg|350px]]
|level=
}}
|accuracy=
|class= [[Legendary]]
|impact=
|type= [[Auto Rifle]]
|stability=
|impact= 2
|handling=
|stability= 42 - 81
|magazine=48/72
|magazine=48 - 72
|feed=
|reload= 71 - 85
|ammo=Kinetic
|ammo= {{Icon|Kinetic}} [[Kinetic]]
|mode=
|mode= Automatic
|rate=100 RPM
|rate= 100
|damage=300-400
|damage= 300 - 400<br>310 - 400 {{c|Adept}}
|range=
|range= 15 - 27
|service=
|equip= 59 - 69
|aim= 66
|zoom= 15 - 21
|recoil= 60
|affiliation=[[Cult of Osiris]]
|affiliation=[[Cult of Osiris]]
}}
}}
{{Quote|Death is the best teacher.|Weapon description}}
{{Quote|Death is the best teacher.|Weapon description}}
'''Doctrine of Passing''' is an [[Legendary]] [[Auto Rifle]] in ''[[The Taken King]]''. It can be acquired through the [[Trials of Osiris]].
'''Doctrine of Passing''' is an [[Legendary]] {{Icon|Kinetic}} [[Auto Rifle]] in ''[[The Taken King]]''. It can be acquired through the [[Trials of Osiris]].


==Gameplay==
==Gameplay==
Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians.   
Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians.   


==Perks==
==Perks (Standard)==
{{stub}}
===1st column===
*'''FastDraw IS''': Standard sight. A lightweight design, good for recoil control.
*'''Red Dot-ORA''': Slightly improved optics, improved handling.
*'''OEG Riflescope''': Improved optics, improved range.
 
===2nd column===
*'''Persistence''': This weapon grows more accurate the longer it is fired.
 
===3rd column===
*'''Extended Mag''': A larger magazine.
*'''Smallbore''': Increased Range and Stability. Slower Reload, Reduced Magazine Size.
*'''Braced Frame''': Increased Stability. Reduced Magazine Size.
 
===4th column===
*'''Randomly Selected Perk''': This could be one of four randomly selected perks.
**'''Rangefinder''': Aiming this weapon increases its effective range.
**'''Hidden Hand''': This weapon gains better target acquisition.
**'''Counterbalance''': This weapon has increased stability.
**'''Rodeo''': Reduces the severity of this weapon's recoil.
 
==Perks (Adept)==
===1st column===
*'''Randomly Selected Perk''': This could be one of two randomly selected perks.
**'''Red Dot-ORA''': Slightly improved optics, improved handling.
**'''MD-Reflex''': Significantly improved handling.
*'''Randomly Selected Perk''': This could be one of two randomly selected perks.
**'''Red Dot-ORA2''': Slightly improved optics, improved handling.
**'''Reflex''': Slightly improved optics, improved aim assist.
*'''Randomly Selected Perk''': This could be one of two randomly selected perks.
**'''OEG''': Slightly improved optics, improved handling
**'''OEG Riflescope''': Improved optics, improved range.
 
===2nd column===
*'''Randomly Selected Perk''': This could be one of eleven randomly selected perks.
**'''Hot Swap''': Readying this weapon grants a brief period of bonus accuracy.
**'''Rodeo''': Reduces the severity of this weapon’s recoil.
**'''Replenish''': This weapon's magazine will be refilled whenever you unleash your Super.
**'''Grave Robber''': Melee kills while this weapon is equipped have a chance to refill the magazine.
**'''Battle Runner''': Kills with this weapon grant a brief boost to the sprint's top speed.
**'''Focused Fire''': When zoomed, this weapon fires slower, but causes additional damage.
**'''Rangefinder''': Aiming this weapon increases its effective range.
**'''Persistence''': This weapon grows more accurate the longer it is fired.
**'''Spray and Play''': Increases the reload speed of this weapon when its mag is empty.
**'''Hip Fire''': This weapon has bonus accuracy while firing from the hip.
**'''Crowd Control''': Kills with this weapon grant bonus damage for a short time.
 
===3rd column===
*'''Randomly Selected Perk''': This could be one of five randomly selected perks.
**'''Lightweight''': When held, this weapon grants +2 character Agility.
**'''Hand Loaded''': This weapon is effective at an extended range.
**'''Fitted Stock''': Increases weapon stability.
**'''Speed Reload''': Reload this weapon quickly.
**'''Perfect Balance''': This weapon has extremely low recoil.
*'''Randomly Selected Perk''': This could be one of five randomly selected perks.
**'''Appended Magazine''': Increased Magazine Size. Slower Reload.
**'''Injection Mold''': Increased Stability, Faster Handling. Reduced Range.
**'''Oiled Frame''': Faster Reload. Reduced Range.
**'''Hand-laid Stock''': Increased Stability. Reduced Range.
**'''Feather Mag ''': Faster Reload. Reduced Magazine Size.
*'''Randomly Selected Perk''': This could be one of four randomly selected perks.
**'''Armor Piercing Rounds''': These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
**'''Rifled Barrel''': Increased Range. Slower Reload.
**'''Reinforced Barrel''': Increased Range. Reduced Stability.
**'''Smallbore''': Increased Range and Stability. Slower Reload, Reduced Magazine Size.
 
===4th column===
*'''Randomly Selected Perk''': This could be one of twelve randomly selected perks.
**'''Eye of the Storm''': This weapon becomes more accurate as your health gets lower.
**'''Danger Close''': This weapon gains increased reload and handling when two or more enemies are in close proximity.
**'''Surrounded''': This weapon gains bonus damage when three or more enemies are in close proximity.
**'''Exhumed''': This weapon gains improved range and handling for a short time after revival.
**'''Army of One''': Quick unassisted kills with this weapon reduce grenade and melee cooldown.
**'''Hidden Hand''': This weapon gains better target acquisition.
**'''Grenadier''': Kills with this weapon reduce the cooldown of your grenade.
**'''Counterbalance''': This weapon has increased stability.
**'''Icarus''': Improved accuracy while airborne.
**'''Third Eye''': Radar stays active while aiming down this weapon's sights.
**'''Glass Half Full''': The bottom half of each magazine causes additional damage.
**'''Life Support''': Kills with this weapon while critically wounded have a chance to start regenerating health.


==List of appearances==
==List of appearances==
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[[Category:Legendary weapons]]
[[Category:Legendary weapons]]
[[Category:Year 2 weapons]]
[[Category:Year 2 weapons]]
[[Category:Crucible]]

Latest revision as of 18:35, February 22, 2025

Doctrine of Passing
Standard
ROI Doctrine of Passing.png
Adept
ROI Doctrine of Passing Adept.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Auto Rifle

Min-max impact:

2

Min-max stability:

42 - 81

Min-max reload speed:

71 - 85

Min-max magazine:

48 - 72

Specifications

Ammunition type:

Kinetic Kinetic

Fire mode:

Automatic

Rate of fire:

100

Damage:

300 - 400
310 - 400 (Adept)

Effective range:

15 - 27

Hidden stats

Aim assistance:

66

Zoom:

15 - 21

Recoil:

60

Service history

Affiliation:

Cult of Osiris

 

"Death is the best teacher."
— Weapon description

Doctrine of Passing is an Legendary Kinetic Auto Rifle in The Taken King. It can be acquired through the Trials of Osiris.

Gameplay[edit]

Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians.

Perks (Standard)[edit]

1st column[edit]

  • FastDraw IS: Standard sight. A lightweight design, good for recoil control.
  • Red Dot-ORA: Slightly improved optics, improved handling.
  • OEG Riflescope: Improved optics, improved range.

2nd column[edit]

  • Persistence: This weapon grows more accurate the longer it is fired.

3rd column[edit]

  • Extended Mag: A larger magazine.
  • Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.
  • Braced Frame: Increased Stability. Reduced Magazine Size.

4th column[edit]

  • Randomly Selected Perk: This could be one of four randomly selected perks.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Hidden Hand: This weapon gains better target acquisition.
    • Counterbalance: This weapon has increased stability.
    • Rodeo: Reduces the severity of this weapon's recoil.

Perks (Adept)[edit]

1st column[edit]

  • Randomly Selected Perk: This could be one of two randomly selected perks.
    • Red Dot-ORA: Slightly improved optics, improved handling.
    • MD-Reflex: Significantly improved handling.
  • Randomly Selected Perk: This could be one of two randomly selected perks.
    • Red Dot-ORA2: Slightly improved optics, improved handling.
    • Reflex: Slightly improved optics, improved aim assist.
  • Randomly Selected Perk: This could be one of two randomly selected perks.
    • OEG: Slightly improved optics, improved handling
    • OEG Riflescope: Improved optics, improved range.

2nd column[edit]

  • Randomly Selected Perk: This could be one of eleven randomly selected perks.
    • Hot Swap: Readying this weapon grants a brief period of bonus accuracy.
    • Rodeo: Reduces the severity of this weapon’s recoil.
    • Replenish: This weapon's magazine will be refilled whenever you unleash your Super.
    • Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
    • Battle Runner: Kills with this weapon grant a brief boost to the sprint's top speed.
    • Focused Fire: When zoomed, this weapon fires slower, but causes additional damage.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Persistence: This weapon grows more accurate the longer it is fired.
    • Spray and Play: Increases the reload speed of this weapon when its mag is empty.
    • Hip Fire: This weapon has bonus accuracy while firing from the hip.
    • Crowd Control: Kills with this weapon grant bonus damage for a short time.

3rd column[edit]

  • Randomly Selected Perk: This could be one of five randomly selected perks.
    • Lightweight: When held, this weapon grants +2 character Agility.
    • Hand Loaded: This weapon is effective at an extended range.
    • Fitted Stock: Increases weapon stability.
    • Speed Reload: Reload this weapon quickly.
    • Perfect Balance: This weapon has extremely low recoil.
  • Randomly Selected Perk: This could be one of five randomly selected perks.
    • Appended Magazine: Increased Magazine Size. Slower Reload.
    • Injection Mold: Increased Stability, Faster Handling. Reduced Range.
    • Oiled Frame: Faster Reload. Reduced Range.
    • Hand-laid Stock: Increased Stability. Reduced Range.
    • Feather Mag : Faster Reload. Reduced Magazine Size.
  • Randomly Selected Perk: This could be one of four randomly selected perks.
    • Armor Piercing Rounds: These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
    • Rifled Barrel: Increased Range. Slower Reload.
    • Reinforced Barrel: Increased Range. Reduced Stability.
    • Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.

4th column[edit]

  • Randomly Selected Perk: This could be one of twelve randomly selected perks.
    • Eye of the Storm: This weapon becomes more accurate as your health gets lower.
    • Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.
    • Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
    • Exhumed: This weapon gains improved range and handling for a short time after revival.
    • Army of One: Quick unassisted kills with this weapon reduce grenade and melee cooldown.
    • Hidden Hand: This weapon gains better target acquisition.
    • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
    • Counterbalance: This weapon has increased stability.
    • Icarus: Improved accuracy while airborne.
    • Third Eye: Radar stays active while aiming down this weapon's sights.
    • Glass Half Full: The bottom half of each magazine causes additional damage.
    • Life Support: Kills with this weapon while critically wounded have a chance to start regenerating health.

List of appearances[edit]