Forum:Subjugated Vault: Difference between revisions

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|lineBG=#50C878
|lineBG=#50C878
|game= [[Destiny 2]]
|game= [[Destiny 2]]
|campaign= TBA
|campaign= [[Season of the Splicer]]
|name= Subjugated Vault (activity)
|name= Subjugated Vault (activity)
|player= 1-6
|player= 1-6
|light= TBA
|light= 1280/1340 {{C|Season of the Splicer Legend/Master}} <br>
1350/1580 {{C|The Witch Queen Legend/Master}} <br> 1600/1840 {{C|Lightfall Legend/Master}} <br> 1900/2040 {{C|The Final Shape Legend/Master}}
|place= [[Forum:The Nephilim|The Nephilim]], Kuiper Belt
|place= [[Forum:The Nephilim|The Nephilim]], Kuiper Belt
|nowalk=yes
}}
}}
|title2 = Location
|title2 = Location
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|lineBG=#003000
|lineBG=#003000
|location= [[Forum:The Nephilim|The Nephilim]]
|location= [[Forum:The Nephilim|The Nephilim]]
|factions= [[Fallen]] <br> [[Hive]] <br> [[Vex]] <br> [[Cabal]] <br> [[Taken]] <br> [[Scorn]]
|factions=[[House of Dusk]] <br> [[Forum:The Jackal Syndicate|The Jackal Syndicate]] <br> [[House of Salvation]] <br> [[Forum:House of Vipers|House of Vipers]] <br> [[Forum:Cult of Anziluu|Cult of Anziluu]] <br> [[Forum:Weavers of Sorrow|Weavers of Sorrow]] <br> [[Forum:Blades of the Exiled|Blades of the Exiled]] <br> [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Aphix Invasive]] <br> [[Red Legion]] <br> [[Loyalists]] <br> [[Forum:Golden Legion|Golden Legion]] <br> [[Forum:Neon Wraiths (reworked)|Neon Wraiths]] <br> [[Forum:Created Congression|Created Congression]] <br> [[Nightmare]]s
|hostile races= [[Fallen]] <br> [[Hive]] <br> [[Vex]] <br> [[Cabal]] <br> [[Taken]] <br> [[Scorn]]
|area type= Private
|area type= Private
}}
}}
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==Overview==
==Overview==
Under the guidance of Eris Morn and Shin Malphur, the Guardian's learn of an ancient and dark sector aboard the Nephilim, where Shin'ra, the Sorrow-Maker, keeps his most hated foes. They are instructed to investigate the '''Subjugated Vault''' and defeat what ever powerful foes reside within before the Sorrow-Maker may claim them for tribute.
Under the guidance of Eris Morn and Shin Malphur, the Guardians learn of an ancient and dark sector aboard the Nephilim where Shin'ra, the Sorrow-Maker keeps his most hated foes. They are instructed by the pair to investigate the '''Subjugated Vault''' and defeat whatever powerful foes reside within before the Sorrow-Maker may claim them for tribute.


==Gameplay==
==Gameplay==
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*'''Trigger Finger''' — Fallen enemies fire faster.
*'''Trigger Finger''' — Fallen enemies fire faster.
*'''Vipers' Immolation''' - Marauders will leave behind an area-of-denial poison effect upon death.
*'''Vipers' Immolation''' - Marauders will leave behind an area-of-denial poison effect upon death.
*'''Kalrix's Temptation''' - Elite Fallen gain heavy resilence upon near death and are able to throw acid bombs.
*'''Kalrix's Temptation''' - Elite Fallen immediately gain heavy resilience and are able to throw Acid Bombs.
*'''Wrathful''' — Hive Elites and Majors are Wrathborn and are more powerful.  
*'''Wrathful''' — Hive Elites and Majors are Wrathborn and are more powerful.  
*'''Corruption's Wielders''' — Hive Majors will appear wielding {{Fanfic Icon|Corruption}} Corruption.  
*'''Corruption's Wielders''' — Hive Majors will appear wielding {{Fanfic Icon|Corruption}} Corruption.  
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===Encounters===
===Encounters===
====Fallen====
====Fallen====
*'''Glimmer Extraction''' — Similar to the [[Glimmer Extraction]] [[Public Event]], players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a [[Ransack Captain]] {{C|House of Dusk}}, [[Forum:Stealer Captain|Stealer Captain]] {{C|Jackal Syndicate}}, Stasis Wielding Captain {{C|House of Salvation}}, or a [[Forum:Malevolent Votarist|Malevolent Votarist]] {{c|House of Vipers}} will appear and must be defeated to complete the encounter.  
*'''Glimmer Extraction''' — Similar to the [[Glimmer Extraction]] [[Public Event]], players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a [[Ransack Captain]] {{C|House of Dusk}}, [[Forum:Stealer Captain|Stealer Captain]] {{C|Jackal Syndicate}}, Stasis Wielding Captain {{C|House of Salvation}}, or a [[Forum:Malevolent Edge|Malevolent Edge]] {{c|House of Vipers}} will appear and must be defeated to complete the encounter.  
 
*'''Fallen Pack''' — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the [[Forum:Pack Vandal|Pack Vandals]] makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the [[Gorgon]]s, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.   
*'''Fallen Pack''' — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the [[Forum:Pack Vandal|Pack Vandals]] makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the [[Gorgon]]s, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.   
*'''Prisoner Escapee''' — [[Forum:Fallen Escapee|Fallen Escapees]] will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.  
*'''Prisoner Escapee''' — [[Forum:Fallen Escapee|Fallen Escapees]] will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.  
*'''Splinter Mines''' — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.  
*'''Splinter Mines''' — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.  
*'''Supply Run''' — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading [[Forum:Supply Captain|Supply Captain]] who had secretly stashed said supplies and destroy them.
*'''Supply Run''' — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading [[Forum:Supply Captain|Supply Captain]] who had secretly stashed said supplies and destroy them.


====Hive====
====Hive====
*'''Summoning Circle''' — This encounter works similarly to the [[Shadowrift]] encounter in [[Escalation Protocol]], where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and [[Forum:Eye of Summoning|Eyes of Summoning]] will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
*'''Summoning Circle''' — This encounter works similarly to the [[Shadowrift]] encounter in [[Escalation Protocol]], where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and [[Forum:Eye of Summoning|Eyes of Summoning]] will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
*'''Death Coven''' — During this encounter, players must defeat three shielded [[Forum:Weaving Deathsinger|Weaving Deathsingers]] before they finish changing their Liturgy of Ruin. In order to break their shields, they must defeat waves of Hive and obtain swords from Knights. The sword will only last until one of the Deathsinger's shields breaks, which will temporarily stop the liturgy so that players can kill the Deathsinger. The timer resets when a Deathsinger is killed and must be repeated until all Deathsingers are slain.  
*'''Death Coven''' — During this encounter, players must defeat three shielded [[Forum:Weaving Deathsinger|Weaving Deathsingers]] before they finish changing their Liturgy of Ruin. In order to break their shields, they must defeat waves of Hive and obtain swords from Knights. The sword will only last until one of the Deathsinger's shields breaks, which will temporarily stop the liturgy so that players can kill the Deathsinger. The timer resets when a Deathsinger is killed and must be repeated until all Deathsingers are slain.  
*'''Totem Activation''' — Much like previous [[Annihilator Totem]] encounters before, players must stand below Hive totems before they wipe the team and fend off Hive from entering a circle. When too many Hive have entered a Totem, it will initiate the wipe, killing the team. Special Acolytes called [[Forum:Soothsayer|Soothsayers]] will occasionally spawn in order to activate the totems. In order to complete the encounter, eight Soothsayers must be slain.  
*'''Totem Activation''' — Much like previous [[Annihilator Totem]] encounters before, players must stand below Hive totems before they wipe the team and fend off Hive from entering a circle. When too many Hive have entered a Totem, it will initiate the wipe, killing the team. Special Acolytes called [[Forum:Soothsayer|Soothsayers]] will occasionally spawn in order to activate the totems. In order to complete the encounter, eight Soothsayers must be slain.  
*'''Weapon's Ritual''' — A group of Hive Knights known as [[Forum:Ballista Knight|Ballista Knights]] must be killed in order to stop a weapons summoning ritual to create a new arsenal for the Hive. These Knights will be shielded which can only be destroyed by Hive [[Cleaver]]s that spawn after killing waves of Hive.  
*'''Weapon's Ritual''' — A group of Hive Knights known as [[Forum:Ballista Knight|Ballista Knights]] must be killed in order to stop a weapons summoning ritual to create a new arsenal for the Hive. These Knights will be shielded which can only be destroyed by Hive [[Cleaver]]s that spawn after killing waves of Hive.  
*'''Hive Abomination''' — In this encounter, players must defeat a powerful [[Forum:Abomination Ogre|Abomination Ogre]] that has high health, extreme durability and a plethora of abilities shared between Ogres. They are difficult to face because of their immense strength and power and Knockback of their Eye Blasts
*'''Hive Abomination''' — In this encounter, players must defeat a powerful [[Forum:Abomination Ogre|Abomination Ogre]] that has high health, extreme durability and a plethora of abilities shared between Ogres. They are difficult to face because of their immense strength and power and Knockback of their Eye Blasts
====Vex====
====Vex====
*'''Conflux Destruction'''
*'''Conflux Destruction''' — Conflux Destruction works similarly to the [[Spire Integration]] Heroic Public events. However Vex will not sacrifice themselves to the Conflux and Guardians are required to stand in the [[Sync Plate]]s that are scattered around the area as Vex begin to swarm the players. After activating the Sync Plates, a massive [[Forum:Conflux Hydra|Conflux Hydra]] will spawn. Destroy the Hydra in order to complete the encounter.


*'''Vex Legion'''
*'''Vex Legion''' — Vex legion acts as a wave based encounter in which a massive legion of Vex will appear to assault the players. It has a total of three waves, each wave possessing higher ranking Vex and [[Major#Destiny 2|Malignant]] variants in later waves.


*'''Network Crash'''
*'''Network Crash''' — Transfer gates have appeared around the arena and will periodically open up. Players must defeat the Vex forces that appear from the gate and destroy them from summoning in more Vex. Players must destroy a total of ten gates to complete the encounter.


*'''Oracle Melody'''
*'''Oracle Melody''' — During this random encounter, players must destroy Vex Oracles that randomly spawn around the area. They will appear just like the Oracles within the Vault of Glass as white Conflux shape. Unlike the Vault of Glass, players do not have to destroy them in a certain order, but they must destroy them before time runs out.


*'''Overmind Vex'''
*'''Overmind Vex''' — In this encounter, players must defeat a powerful [[Forum:Overmind Minotaur|Overmind Minotaur]] that is protected by an immunity shield. Players must defeat either a [[Forum:Tampered Minotaur|Tampered Minotaur]], [[Forum:Tampered Wyvern|Tampered Wyvern]] or a [[Forum:Tampered Hydra|Tampered Hydra]] and collect their [[Vex Cranium]]s in order to break the Overmind Minotaur's immunity shield.


====Cabal====
====Cabal====
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*'''Legion of Shadow''' — During this random encounter, players must defeat groups of Shadow Legion Cabal in order to summon their commanding Valus and defeat them. The [[Taken Essence]] relic will be available to pick up and use against the Shadow Legion to deal with them and their forces quickly.  
*'''Legion of Shadow''' — During this random encounter, players must defeat groups of Shadow Legion Cabal in order to summon their commanding Valus and defeat them. The [[Taken Essence]] relic will be available to pick up and use against the Shadow Legion to deal with them and their forces quickly.  
*'''Nephilim's Nightmares''' — During this random encounter, players must defeat groups of Nightmares in order to summon their commanding Nightmare and defeat them. The [[Scythe|Nightmare Scythe]] relic will be available to pick up and use against the Nightmares to deal with them and their forces quickly.  
*'''Nephilim's Nightmares''' — During this random encounter, players must defeat groups of Nightmares in order to summon their commanding Nightmare and defeat them. The [[Scythe|Nightmare Scythe]] relic will be available to pick up and use against the Nightmares to deal with them and their forces quickly.  
*'''Darkness Onslaught''' — During this random encounter, players must defeat Tormentors, Subjugators and Evocators and summon in their commander and defeat them. The [[Resonant Shard]] relic will be available to pick up and use against the Witness's followers to deal with them and their forces quickly.
*'''Dread Onslaught''' — During this random encounter, players must defeat members of the [[The Dread|Dread]] and summon in their [[Forum:Shackled Templar|commander]] and defeat them. The [[Resonant Shard]] relic will be available to pick up and use against the Witness's followers to deal with them and their forces quickly.
*'''Vipers' Ambush''' - During this random encounter, players must defeat [[Forum:House of Vipers|House of Vipers]] Fallen in order to summon their commanding [[Forum:The Venomous Blades|Venomous Blades]] trio and defeat them. The [[Scorch Cannon]] relic will be available to pick up and use against the Vipers to deal with them and their forces quickly.
*'''Vipers' Ambush''' - During this random encounter, players must defeat [[Forum:House of Vipers|House of Vipers]] Fallen in order to summon their commanding [[Forum:The Venomous Blades|Venomous Blades]] trio and defeat them. The [[Scorch Cannon]] relic will be available to pick up and use against the Vipers to deal with them and their forces quickly.
*'''Headless Invasion''' — During this random encounter, players must defeat [[Headless One]]s in order to summon in their commanding [[Forum:Headless Horror|Headless Horror]] and defeat them. Headless Ones will summon in explosives upon death and use them against the Headless Horror in order to deal with them and their forces quickly.  
*'''Headless Invasion''' — During this random encounter, players must defeat [[Headless One]]s in order to summon in their commanding [[Forum:Headless Horror|Headless Horror]] and defeat them. Headless Ones will summon in explosives upon death and use them against the Headless Horror in order to deal with them and their forces quickly.


===Challenges===
===Challenges===
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*'''Chieftain's Pride''' — ''"Tauiisk seeks vengeance for their capture and hopes to fill the vaults with poisonous Dark Ether."''
*'''Chieftain's Pride''' — ''"Tauiisk seeks vengeance for their capture and hopes to fill the vaults with poisonous Dark Ether."''


*'''Shadow Thief''' — ''"The undead scourge of the Hunters has arisen in the vault. Silence him before he marshals an army of Scorn."''
*'''Failed Congression''' — ''"Scorn loyal to a [[Forum:Tivon, the Eternal Will|rival Disciple]] plot their escape with stolen treasures of Darkness. Stop them."''
 
*'''The Dark Guard''' — ''"A powerful [[Forum:Fanfic Dread|Dread]] champion has been tasked with protecting the vault from intruders. Silence it."''


*'''The Dark Guard''' — ''"A powerful [[Forum:Malgorian|Malgorian]] guard has been tasked with protecting the vault from intruders. Silence it."''
*'''Woven from Torment''' — ''"Shin'ra's servants have begun experimenting with Nightmare essences and conjured some familiar foes."''


==Unique Enemies==
==Unique Enemies==
===Fallen===
===[[Fallen]]===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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*[[Forum:Convicted Captain|Convicted Captain]]
*[[Forum:Convicted Captain|Convicted Captain]]
*[[Disciple of Kridis]]
*[[Disciple of Kridis]]
*[[Forum:Malevolent Votarist|Malevolent Votarist]]
*[[Forum:Malevolent Edge|Malevolent Edge]]
*[[Forum:Stealer Captain|Stealer Captain]]
*[[Forum:Stealer Captain|Stealer Captain]]
*[[Forum:Supply Captain|Supply Captain]]
*[[Forum:Supply Captain|Supply Captain]]
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{{Col-end}}
{{Col-end}}


===Hive===
===[[Hive]]===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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;[[Knight]] variants
;[[Knight]] variants
*[[Forum:Ballista Knight|Ballista Knight]]
*[[Forum:Ballista Knight|Ballista Knight]]
*[[Forum:Flamebringer Knight|Flamebringer Knight]]
*[[Headless One]]
*[[Headless One]]
*[[Forum:Sanctified Knight|Sanctified Knight]]
*[[Forum:Sanctified Knight|Sanctified Knight]]
*[[Forum:Stasiswielder Knight|Stasiswielder Knight]]
;[[Vanquisher]] variants
;[[Vanquisher]] variants
*[[Forum:Sanctified Vanquisher|Sanctified Vanquisher]]
*[[Forum:Sanctified Vanquisher|Sanctified Vanquisher]]
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{{Col-end}}
{{Col-end}}


===Vex===
===[[Vex]]===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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;[[Minotaur]] variants
;[[Minotaur]] variants
*[[Forum:Iodized Minotaur|Iodized Minotaur]]
*[[Forum:Iodized Minotaur|Iodized Minotaur]]
*[[Forum:Overmind Minotaur|Overmind Minotaur]]
*[[Forum:Tampered Minotaur|Tampered Minotaur]]
*[[Forum:Tampered Minotaur|Tampered Minotaur]]
;[[Wyvern]] variants
;[[Wyvern]] variants
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{{Col-end}}
{{Col-end}}


===Cabal===
===[[Cabal]]===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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{{Col-end}}
{{Col-end}}


===Taken===
===[[Taken]]===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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{{Col-end}}
{{Col-end}}


===Scorn===
===[[Scorn]]===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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===Random Encounter Enemies===
===Random Encounter Enemies===
{{Col-begin}}
{{Col-3}}
;[[Nightmare]] variants
;[[Nightmare]] variants
*[[Forum:Nightmare Baron|Nightmare Baron]]
*[[Forum:Nightmare Baron|Nightmare Baron]]
*[[Forum:Nightmare Gate Lord|Nightmare Gate Lord]]
*[[Forum:Nightmare Gate Lord|Nightmare Gate Lord]]
*[[Forum:Nightmare Valus|Nightmare Valus]]
*[[Forum:Nightmare Valus|Nightmare Valus]]
;[[Lightbearer Acolyte]] variants
;[[Lucent Brood]] variants
*[[Forum:Lightstealer Acolyte|Lightstealer Acolyte]]
*[[Forum:Lightstealer Acolyte|Lightstealer Acolyte]]
;[[Lightbearer Knight]] variants
*[[Forum:Lightstealer Knight|Lightstealer Knight]]
*[[Forum:Lightstealer Knight|Lightstealer Knight]]
;[[Lightbearer Wizard]] variants
*[[Forum:Lightstealer Wizard|Lightstealer Wizard]]
*[[Forum:Lightstealer Wizard|Lightstealer Wizard]]
;Colossi variants
;[[Shadow Legion]] variants
*[[Forum:Shadow Legion Valus|Shadow Legion Valus]]
*[[Forum:Shadow Legion Valus|Shadow Legion Valus]]
;[[Tormentor]] variants
;[[The Dread|Dread]] variants
*[[Forum:Shackled Attendant|Shackled Attendant]]
*[[Forum:Shackled Evocator|Shackled Evocator]]
*[[Forum:Shackled Grim|Shackled Grim]]
*[[Forum:Shackled Husk|Shackled Husk]]
*[[Forum:Shackled Subjugator|Shackled Subjugator]]
*[[Forum:Shackled Templar|Shackled Templar]]
*[[Forum:Shackled Tormentor|Shackled Tormentor]]
*[[Forum:Shackled Tormentor|Shackled Tormentor]]
;[[Subjugator]] variants
*[[Forum:Shackled Weaver|Shackled Weaver]]
*[[Forum:Shackled Subjugator|Shackled Subjugator]]
 
;[[Forum:Evocator|Evocator]] variants
{{Col-3}}
*[[Forum:Shackled Evocator|Shackled Evocator]]
;[[Forum:House of Vipers|House of Vipers]] variants
;Marauder variants
*[[Forum:Atheris|Atheris, Venomous Blade]]
*[[Forum:Atheris|Atheris, Venomous Blade]]
;Vandal variants
*[[Forum:Crotalus|Crotalus, Venomous Blade]]
*[[Forum:Crotalus|Crotalus, Venomous Blade]]
;Captain variants
*[[Forum:Bothriechis|Bothriechis, Venomous Blade]]
*[[Forum:Bothriechis|Bothriechis, Venomous Blade]]
;[[Headless One]] variants
*[[Forum:Headless Horror|Headless Horror]]
{{Col-end}}


==Bosses==
==Bosses==
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;[[Forum:House of Vipers|House of Vipers]]
;[[Forum:House of Vipers|House of Vipers]]
*'''[[Forum:Revekis, the Shifting-Fang|Revekis, the Shifting-Fang]]'''
*'''[[Forum:Revekis, the Shifting-Fang|Revekis, the Shifting-Fang]]'''
*[[Forum:Pilot Servitor, House Vipers|Pilot Servitor]]
*[[Forum:Pilot Servitor, House Vipers|Pilot Servitor, House Vipers]]
*[[Forum:C.O.B.R.A.-19, Splicer's Operative|C.O.B.R.A.-19, Splicer's Operative]]
*[[Forum:C.O.B.R.A.-19, Splicer's Operative|C.O.B.R.A.-19, Splicer's Operative]]


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===Taken===
===Taken===
;[[Forum:Weavers of Sorrow|Weavers of Sorrow]]
;[[Forum:Weavers of Sorrow|Weavers of Sorrow]]
*'''[[Forum:Vamiiks of the Deep|Vamiiks of the Deep]]'''
*'''[[Forum:Yamiiks of the Deep|Yamiiks of the Deep]]'''
*[[Forum:Disdained Knight|Disdained Knight]]
*[[Forum:Disdained Knight|Disdained Knight]]
*[[Forum:Lost Captain|Lost Captain]]
*[[Forum:Lost Captain|Lost Captain]]
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===Scorn===
===Scorn===
;Weavers of Sorrow
;Weavers of Sorrow
*'''[[Forum:Taniks, the Scorned|Taniks, the Scorned]]'''
*'''[[Forum:Tauiisk, Profaned Chieftain|Tauiisk, Profaned Chieftain]]'''
*'''[[Forum:Tauiisk, Profaned Chieftain|Tauiisk, Profaned Chieftain]]'''
*[[Forum:Defiled Abomination|Defiled Abomination]]
*[[Forum:Defiled Abomination|Defiled Abomination]]
*[[Forum:Once-Kulnaks, Prisoner of Shin'ra|Once-Kulnaks, Prisoner of Shin'ra]]
*[[Forum:Once-Kulnaks, Prisoner of Shin'ra|Once-Kulnaks, Prisoner of Shin'ra]]
*[[Forum:Yaaziks, Defier of the Witness|Yaaziks, Defier of the Witness]]
*[[Forum:Yaaziks, Adherent to the Witness|Yaaziks, Adherent to the Witness]]


===Darkness===
;[[Forum:Created Congression|Created Congression]]
*'''[[Forum:Locus of Reclamation|Locus of Reclamation]]'''
*[[Forum:Supplicant of Troksrii|Supplicant of Troksrii]]
*[[Forum:Yalaarkes, Hivebane|Yalaarkes, Hivebane]]
 
===Dread===
*'''[[Forum:Saizait, Subjugated Guard|Saizait, Subjugated Guard]]'''
*'''[[Forum:Saizait, Subjugated Guard|Saizait, Subjugated Guard]]'''
===Nightmares===
*'''[[Forum:Nightmare of Xurgen, Scourge of Io|Nightmare of Xurgen, Scourge of Io]]'''
*[[Forum:Nightmare of Ai'rûk, Unbowed Scourge|Nightmare of Ai'rûk, Unbowed Scourge]]
*[[Forum:Nightmare of Primus Tlor|Nightmare of Primus Tlor]]
{{Col-end}}
{{Col-end}}


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===Loot===
===Loot===
====Exotics====
====Exotics====
*'''[[Forum:Interrogator|Interrogator]]''' {{C|{{Fanfic Icon|Corruption}} Exotic Glaive}}
*'''[[Forum:Maker's Bequest|Maker's Bequest]]''' {{C|{{Fanfic Icon|Corruption}} Exotic Scout Rifle}}
*[[Forum:Defiler's Ruin|Defiler's Ruin]] {{C|Jumpship}}
*[[Forum:Defiler's Ruin|Defiler's Ruin]] {{C|Jumpship}}
*[[Forum:Adjunct Racer|Adjunct Racer]] {{C|Sparrow}}
*[[Forum:Adjunct Racer|Adjunct Racer]] {{C|Sparrow}}
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*[[Ascendant Alloy]]s {{C|Rare}}
*[[Ascendant Alloy]]s {{C|Rare}}
*[[Forum:Acumen|Acumen]] {{C|{{Fanfic Icon|Corruption}} Auto Rifle}}
*[[Forum:Acumen|Acumen]] {{C|{{Fanfic Icon|Corruption}} Auto Rifle}}
*[[Forum:Discrimination|Discrimination]] {{C|{{Icon|Strand}} Combat Bow}}
*[[Forum:Discrimination|Discrimination]] {{C|{{Icon|Kinetic}} {{c|{{Icon|Strand}} as of Lightfall}} Combat Bow}}
*[[Forum:Prudence|Prudence]] {{C|{{Icon|Solar}} Hand Cannon}}
*[[Forum:Prudence|Prudence]] {{C|{{Icon|Solar}} Hand Cannon}}
*[[Forum:Gumption|Gumption]] {{C|{{Icon|Strand}} Pulse Rifle}}
*[[Forum:Gumption|Gumption]] {{C|{{Icon|Kinetic}} {{c|{{Icon|Strand}} as of Lightfall}} Pulse Rifle}}
*[[Forum:Avarice|Avarice]] {{C|{{Icon|Stasis}} Scout Rifle}}
*[[Forum:Avarice|Avarice]] {{C|{{Icon|Stasis}} Scout Rifle}}
*[[Forum:Subjection|Subjection]] {{C|{{Icon|Solar}} Fusion Rifle}}
*[[Forum:Subjection|Subjection]] {{C|{{Icon|Solar}} Fusion Rifle}}
*[[Forum:Liberator|Liberator]] {{C|{{Icon|Strand}} Linear Fusion Rifle}}
*[[Forum:Liberator|Liberator]] {{C|{{Icon|Kinetic}}  {{c|{{Icon|Strand}} as of Lightfall}} Linear Fusion Rifle}}
*[[Forum:Parole|Parole]] {{C|{{Icon|Void}} Sniper Rifle}}
*[[Forum:Parole|Parole]] {{C|{{Icon|Void}} Sniper Rifle}}
*[[Forum:Debtor|Debtor]] {{C|{{Icon|Stasis}} Grenade Launcher}}
*[[Forum:Debtor|Debtor]] {{C|{{Icon|Stasis}} Grenade Launcher}}
Line 527: Line 556:
===Triumphs===
===Triumphs===
====Vault Curator Seal====
====Vault Curator Seal====
{{C|TBA}}
*'''Vault Executioner''' — Complete a run of the Subjugated Vault without dying on Legend.
*'''Subjugated Triad''' — Complete a run of the Subjugated Vault with a fireteam of the same class.
*'''Elemental Force''' — Complete a run of the Subjugated Vault with a fireteam using different elements. 
*'''Condemned Rampart''' — Complete 50 random encounters.
*'''Unfettered Vanquisher''' — Complete a total of 100 encounters. Random encounters grant bonus progress,  Final Bosses grant more progress and Challenges grant the most progress.
*'''Pit Champion''' — Complete a Solo Flawless run of the Subjugated Vault on any difficulty.
*'''Time's Up''' — Complete a run of the Subjugated Vault in 30 minutes.
*'''Maker's Armorer''' — Aquire every weapon from the Subjugated Vault.
*'''Defiler of Shin'ra''' — Complete of run of the Subjugated Vault with full set of Subjugated gear.
*'''Corrupter''' — Aquire the Maker's Bequest Exotic Scout Rifle


==Quotes==
==Quotes==
Line 545: Line 583:
;'''Vex Encounter Opening'''
;'''Vex Encounter Opening'''
*'''Shin'ra''' — ''"Ancient Minds of the Vex await for you. Break their simulations."''
*'''Shin'ra''' — ''"Ancient Minds of the Vex await for you. Break their simulations."''
*'''Shin'ra''' — ''"
*'''Shin'ra''' — ''""''
 
==List of appearances==
*''[[Destiny 2]]: [[Season of the Splicer]]'' {{1st}}
**''[[The Witch Queen]]''
**''[[Lightfall]]''
**''[[Season of the Deep]]'' {{Mo}}
**''[[The Final Shape]]''
**''[[Forum:Episode: Dread|Episode: Dread]]'' {{Mo}}
**''[[Forum:Episode: Rebirth|Episode: Rebirth]]''
 
[[Category:Fanfic Locations]]
[[Category:Activity fan fiction]]

Latest revision as of 11:28, November 2, 2024

Forums: Index Fan Fiction Subjugated Vault Destiny-FrontierGhostShell.png
Activity
Subjugated Vault (activity)

Game:

Destiny 2

Campaign:

Season of the Splicer

Player(s):

1-6

Recommended Power Level:

1280/1340 (Season of the Splicer Legend/Master)
1350/1580 (The Witch Queen Legend/Master)
1600/1840 (Lightfall Legend/Master)
1900/2040 (The Final Shape Legend/Master)

Location:

The Nephilim, Kuiper Belt

 

"In the Vault… there's a cell for everyone."

The Subjugated Vault is a location on the Nephilim. Known as a holy ground for the Weavers of Sorrow to test their strength and loyalties, it mainly acts as a prison for the enemies of Shin'ra, the Sorrow-Maker, where they are tortured, offered as tribute or fight each other for the Sorrow-Maker's amusement. It also lays host to the 6-Player activity of the same name.

Overview[edit]

Under the guidance of Eris Morn and Shin Malphur, the Guardians learn of an ancient and dark sector aboard the Nephilim where Shin'ra, the Sorrow-Maker keeps his most hated foes. They are instructed by the pair to investigate the Subjugated Vault and defeat whatever powerful foes reside within before the Sorrow-Maker may claim them for tribute.

Gameplay[edit]

The Subjugated Vault functions similarly to the Prison of Elders activity in Destiny where players must defeat various foes through various randomly selected encounters. Each area within the. Nephilim has been "taken over" by their respective factions. If the encounter has Fallen, there are notable Fallen structures, if it has Cabal, there are parts of Cabal material scrap worked onto the floors and walls and if it were Taken, it would instead take place in the Ascendant Realm.

Each encounter has a specific goal one must complete and offers new sets of modifiers based on the active enemy faction in the encounter. Sometimes random encounters would appear shortly after completing the main encounters. These encounters would either kill respawning enemies until the time runs out or defeat powerful foes like Lightbearer Hive or Subjugators.

After completing four of the existing encounters, they must complete one of the many boss encounters. The boss has two randomly selected modifiers based on the enemy faction offering a greatly challenge for the boss.

Modifiers[edit]

  • Ether Temper — Fallen that are empowered by Servitors are enraged
  • Overclocked — Shanks of all kinds are faster, stronger and more aggressive.
  • Stasis Elites — Fallen Majors will appear wielding Stasis Stasis.
  • Trigger Finger — Fallen enemies fire faster.
  • Vipers' Immolation - Marauders will leave behind an area-of-denial poison effect upon death.
  • Kalrix's Temptation - Elite Fallen immediately gain heavy resilience and are able to throw Acid Bombs.
  • Wrathful — Hive Elites and Majors are Wrathborn and are more powerful.
  • Corruption's Wielders — Hive Majors will appear wielding CorruptionS.png Corruption.
  • Felled Ogres — Ogres are more common than other Hive.
  • Bladed Path — Hive melee units deal double damage.
  • Network's Surge — Radiolarian pools left by Fanatics now Arc Jolt opponents.
  • Sol Division — Vex units teleport more sporadically.
  • Mind's Fury — Powerful Vex units get easily enraged.
  • Unforgiving Calculation — Melees from powerful Vex knock away enemies.
  • Domimus' Glory — Cabal enrage when nearing lower health.
  • Emperor's Reign — All Cabal units are stronger and do not flinch.
  • Zor's Wrath — Low ranking Cabal units are replaced by Elites and Majors.
  • Manifested Bitterness – Cabal units explode in a blast of Stasis Stasis.
  • Primeval Atrophy — Taken Majors will appear using Stasis Stasis and CorruptionS.png Corruption.
  • Blight Cornucopia — Taken encounters are fortified with more high ranking units.
  • Witness's Omnipotence — Acolyte Eyes occasionally appear and liter the battlefield.
  • Disciple's Grasp — Attacks from Taken melees temporarily blinds enemies.
  • Dark Detonation — Low ranking Scorn units now create Screeb explosions.
  • Baron's Threat — Chieftains can now summon all types of Ether Totems.
  • Will of Abominations — Scorn Abominations are more common than other Scorn.
  • Chilled Scorn — Screebs now create a burst of Stasis Stasis and will slow opponents.

Encounters[edit]

Fallen[edit]

  • Glimmer Extraction — Similar to the Glimmer Extraction Public Event, players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a Ransack Captain (House of Dusk), Stealer Captain (Jackal Syndicate), Stasis Wielding Captain (House of Salvation), or a Malevolent Edge (House of Vipers) will appear and must be defeated to complete the encounter.
  • Fallen Pack — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the Pack Vandals makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the Gorgons, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.
  • Prisoner EscapeeFallen Escapees will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.
  • Splinter Mines — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.
  • Supply Run — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading Supply Captain who had secretly stashed said supplies and destroy them.

Hive[edit]

  • Summoning Circle — This encounter works similarly to the Shadowrift encounter in Escalation Protocol, where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and Eyes of Summoning will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
  • Death Coven — During this encounter, players must defeat three shielded Weaving Deathsingers before they finish changing their Liturgy of Ruin. In order to break their shields, they must defeat waves of Hive and obtain swords from Knights. The sword will only last until one of the Deathsinger's shields breaks, which will temporarily stop the liturgy so that players can kill the Deathsinger. The timer resets when a Deathsinger is killed and must be repeated until all Deathsingers are slain.
  • Totem Activation — Much like previous Annihilator Totem encounters before, players must stand below Hive totems before they wipe the team and fend off Hive from entering a circle. When too many Hive have entered a Totem, it will initiate the wipe, killing the team. Special Acolytes called Soothsayers will occasionally spawn in order to activate the totems. In order to complete the encounter, eight Soothsayers must be slain.
  • Weapon's Ritual — A group of Hive Knights known as Ballista Knights must be killed in order to stop a weapons summoning ritual to create a new arsenal for the Hive. These Knights will be shielded which can only be destroyed by Hive Cleavers that spawn after killing waves of Hive.
  • Hive Abomination — In this encounter, players must defeat a powerful Abomination Ogre that has high health, extreme durability and a plethora of abilities shared between Ogres. They are difficult to face because of their immense strength and power and Knockback of their Eye Blasts

Vex[edit]

  • Conflux Destruction — Conflux Destruction works similarly to the Spire Integration Heroic Public events. However Vex will not sacrifice themselves to the Conflux and Guardians are required to stand in the Sync Plates that are scattered around the area as Vex begin to swarm the players. After activating the Sync Plates, a massive Conflux Hydra will spawn. Destroy the Hydra in order to complete the encounter.
  • Vex Legion — Vex legion acts as a wave based encounter in which a massive legion of Vex will appear to assault the players. It has a total of three waves, each wave possessing higher ranking Vex and Malignant variants in later waves.
  • Network Crash — Transfer gates have appeared around the arena and will periodically open up. Players must defeat the Vex forces that appear from the gate and destroy them from summoning in more Vex. Players must destroy a total of ten gates to complete the encounter.
  • Oracle Melody — During this random encounter, players must destroy Vex Oracles that randomly spawn around the area. They will appear just like the Oracles within the Vault of Glass as white Conflux shape. Unlike the Vault of Glass, players do not have to destroy them in a certain order, but they must destroy them before time runs out.

Cabal[edit]

  • War March
  • Beast Hunt
  • Tribute Bearers
  • Cabal Munitions
  • Psionic Disruption

Taken[edit]

  • Blight Corruption
  • Ascendant Wreckage
  • Primeval Punishment
  • Rift Expungement
  • Taken Assault

Scorn[edit]

  • Ether Gluttons
  • Resonant Assembly
  • Trial of the Harvest
  • Egregore Severance
  • Call of the Scorn

Random Encounters[edit]

  • Lucent Brooding — During this random encounter, players must defeat groups of Lucent Hive in order to summon their commanding Lightbearer and defeat them. The Synaptic Spear relic will be available to pick up and use against the Lucent Hive to deal with them and their forces quickly.
  • Legion of Shadow — During this random encounter, players must defeat groups of Shadow Legion Cabal in order to summon their commanding Valus and defeat them. The Taken Essence relic will be available to pick up and use against the Shadow Legion to deal with them and their forces quickly.
  • Nephilim's Nightmares — During this random encounter, players must defeat groups of Nightmares in order to summon their commanding Nightmare and defeat them. The Nightmare Scythe relic will be available to pick up and use against the Nightmares to deal with them and their forces quickly.
  • Dread Onslaught — During this random encounter, players must defeat members of the Dread and summon in their commander and defeat them. The Resonant Shard relic will be available to pick up and use against the Witness's followers to deal with them and their forces quickly.
  • Vipers' Ambush - During this random encounter, players must defeat House of Vipers Fallen in order to summon their commanding Venomous Blades trio and defeat them. The Scorch Cannon relic will be available to pick up and use against the Vipers to deal with them and their forces quickly.
  • Headless Invasion — During this random encounter, players must defeat Headless Ones in order to summon in their commanding Headless Horror and defeat them. Headless Ones will summon in explosives upon death and use them against the Headless Horror in order to deal with them and their forces quickly.

Challenges[edit]

  • Baron's Ambition"A powerful Fallen Baron has emerged from its cell. Put its suffering to an end."
  • Undying Legend"Shin'ra has issued the greatest challenge imaginable. Kill Randal the Vandal once and for all?"
  • Syndicate's Revenge"Jackal Syndicate engineers have assembled a massive war machine in an effort to escape. Bring the abomination down."
  • Splicers' Distress -"A distress call from the House of Vipers rings out across the system from the ship. Kill their commander to end it before it can be answered."
  • Witches' Lie"An old coven of Anziluu's Wizards seek to open a rift into the Ascendant Plane. Shut it down."
  • Shadow of Stasis"A Stasis empowered champion of Shin'ra has arisen and seeks to conquer the subjects of the vault."
  • Blade Unbroken"A Blade of Jolkris raises a challenge to everyone in the vault. Stake your own against him."
  • Virus of the Network"A Vex Mind has unleashed a powerful virus into the vault. Destroy it before the virus evolves."
  • Zegreon's Stratagem"The Rejected Mind of the Sol Divisive resides deep within the Vex territory. Destroy it and be richly rewarded."
  • Imperial Gluttony"The Loyalists have ascended a new champion. Do not let the Bather wreak havoc in the vault."
  • Golden Centurion"A Golden Legion Centurion seeks to release the vault's prisoners. Do not allow them to accomplish their task."
  • Recruitment Drive"A Neon Wraiths Technocrat is gathering Cabal to his dark cause. Destroy him and his supply of weapons."
  • Ascendant Unmaking"A powerful Taken has emerged in the Ascendant sector of the vault and seeks to Take its many prisoners."
  • Chieftain's Pride"Tauiisk seeks vengeance for their capture and hopes to fill the vaults with poisonous Dark Ether."
  • Failed Congression"Scorn loyal to a rival Disciple plot their escape with stolen treasures of Darkness. Stop them."
  • The Dark Guard"A powerful Dread champion has been tasked with protecting the vault from intruders. Silence it."
  • Woven from Torment"Shin'ra's servants have begun experimenting with Nightmare essences and conjured some familiar foes."

Unique Enemies[edit]

Fallen[edit]

Hive[edit]

Vex[edit]

Cabal[edit]

Taken[edit]

Scorn[edit]

Random Encounter Enemies[edit]

Bosses[edit]

Fallen[edit]

House of Dusk
The Jackal Syndicate
House of Salvation
House of Vipers

Hive[edit]

Cult of Anziluu
Weavers of Sorrow
Blades of the Exiled

Vex[edit]

Sol Collective
Sol Divisive
Aphix Invasive

Cabal[edit]

Red Legion
Loyalists
Golden Legion
Neon Wraiths

Taken[edit]

Weavers of Sorrow

Scorn[edit]

Weavers of Sorrow
Created Congression

Dread[edit]

Nightmares[edit]

Rewards[edit]

Loot[edit]

Exotics[edit]

Standard Loot[edit]

Challenge Loot[edit]

Triumphs[edit]

Vault Curator Seal[edit]

  • Vault Executioner — Complete a run of the Subjugated Vault without dying on Legend.
  • Subjugated Triad — Complete a run of the Subjugated Vault with a fireteam of the same class.
  • Elemental Force — Complete a run of the Subjugated Vault with a fireteam using different elements.
  • Condemned Rampart — Complete 50 random encounters.
  • Unfettered Vanquisher — Complete a total of 100 encounters. Random encounters grant bonus progress, Final Bosses grant more progress and Challenges grant the most progress.
  • Pit Champion — Complete a Solo Flawless run of the Subjugated Vault on any difficulty.
  • Time's Up — Complete a run of the Subjugated Vault in 30 minutes.
  • Maker's Armorer — Aquire every weapon from the Subjugated Vault.
  • Defiler of Shin'ra — Complete of run of the Subjugated Vault with full set of Subjugated gear.
  • Corrupter — Aquire the Maker's Bequest Exotic Scout Rifle

Quotes[edit]

Opening
  • Shin'ra"Welcome Light spawn to the Subjugated Vault. Impress me and mine court."
  • Shin'ra"You are here to kill mine prisoners of war. Good. I need the tribute."
  • Shin'ra"The Subjugated Vault awaits you Light spawn. But will you survive?"
  • Shin'ra"The Darkness of the Vault has called to you. And you have answered."
Fallen Encounter Opening
  • Shin'ra"Lost Barons and Primes await you in the crypt. Prove to them that you have conquered Kells."
  • Shin'ra"Pirates of a bygone era await your challenge Light spawn."
  • Shin'ra"Eliksni wielders of Darkness seek to prove themselves. Against you"
Hive Encounter Opening
  • Shin'ra"Hiveborn of Darkness await to quench their thirst on your Light."
  • Shin'ra"Dejects of Savathûn wish to wield your Light. Conquer them instead."
  • Shin'ra"Forgotten blades are pointed towards you and your Light."
Vex Encounter Opening
  • Shin'ra"Ancient Minds of the Vex await for you. Break their simulations."
  • Shin'ra""

List of appearances[edit]