Forum:Andresos-Rho, Hope of Knaves

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Andresos-Rho, Hope of Knaves
Biographical information

Species:

Fallen

Faction:

The Jackal Syndicate

Rank:

Ultra

Class:

Walker

Combat information

Mission:

Subjugated Vault: Syndicate's Revenge

Weapon(s):

Solar Incendiary Barrage
Arc Missile Pod
Void Death Cannon
Arc Shock Repeaters
Arc Shock Grenades

Abilities:

Summon Fallen
High Durability
Deploy Shanks
Arc Shock Emission
Arc Shockwave
Leg Repair
Reflective Armor
Project Dome Shield

 

"A Walker, made out of desperation and rage, finds you in it's crosshairs..."
Shin'ra

Andresos-Rho, Hope of Knaves is a colossal Fallen Walker assembled by Jackal Syndicate engineers. Created from most of their heavy and advanced ordnance, the super-heavy assault vehicle would be put to use finding a way out of the dark cells of the Nephilim, using its heavy weapons to attempt to break down walls and eliminate any possible assailants. The experimental walker would be destroyed by Glimmer-hungry Guardians at the behest of Eris Morn and Shin Malphur.

Gameplay[edit]

Unlike most Fallen Walkers, this tank utilizes modified weapons in an effort to demolish its enemies. Replacing its main cannon is a barrage of arcing incendiary bolts that not only explode violently, but also leave behind a trail of fire and creates a scorched impact site. This main cannon, unlike Walkers, also tracks targets while they are on the move. Fit to the side of the turret is a missile pod that fires a burst of missiles much like a Fallen Walker, albeit with slight tracking. Fit to the other side of the turret is a Death Cannon taken from a Brig, which fires a long burst of heavily explosive blasts. From its nose and wings on the side, the Walker is fit with Rotary cannons capable of sundering a nearby Guardians' health. Finally, the Walker is also capable of loosing a cluster of bouncing Shock Grenades in an effort to drive away nearby combatants.

Any damage done to the legs is immediately negated to the Walker, first by the reflective field generators built into the hull of the vehicle and, after temporarily dealing with them, nanites swarming the legs. In order to reveal the components of the Walker, players must gather Empowering Nanites from the Shanks it deploys in order to damage the legs and properly reach a damage phase. More stacks provide more damage, but the expiration of the timer means death to the Guardian, so they must cleanse their nanites in a pool near the walker. Infrequently, the Walker will also unleash a Shock Emission that affects the entire arena, knocking every enemy back a sheer distance and dealing considerable damage to those nearer to the walker. Upon breaking one of the legs, the Walker will stagger and collapse to the ground, revealing it's vulnerable components. However, the damage phase isn't without its perils, as the Walker will be shielded by a dome shield, making Guardians susceptible to incoming attacks from the Walkers still active turrets and infrequently released Shock Grenades. Upon a successful damage phase, the Walker will unleash a standard Shock Emission blast and reorient itself for combat.

Appearance[edit]