Weapon Crafting: Difference between revisions
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'''Weapon Crafting''', referred to in universe as '''Shaping''' is a feature introduced with ''[[The Witch Queen]]'' expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the [[Relic (Mars)|Relic]] found in [[The Enclave]] in [[Savathûn's Throne World]] near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave. | '''Weapon Crafting''', referred to in universe as '''Shaping''' is a feature introduced with ''[[The Witch Queen]]'' expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the [[Relic (Mars)|Relic]] found in [[The Enclave]] in [[Savathûn's Throne World]] near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave. | ||
[[File:Crafting A Weapon.png|thumb| | [[File:Crafting A Weapon.png|thumb|300px|Shaping interface]] | ||
In order to unlock weapon crafting, players need to complete the first mission of [[The Witch Queen | In order to unlock weapon crafting, players need to complete the first mission of [[The Witch Queen]] campaign, after which they will be taught the process through crafting [[The Enigma]]. | ||
==Weapon Crafting== | ==Weapon Crafting== | ||
Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options. | Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options. | ||
# Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts. | #Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts. | ||
# Select a Barrel perk. | #Select a Barrel perk. | ||
# Select a Magazine perk. | #Select a Magazine perk. | ||
# Choose a Trait perk. | #Choose a Trait perk. | ||
# Choose another Trait perk. | #Choose another Trait perk. | ||
# Optionally choose a Memento, if available. | #Optionally, choose a Memento, if available. | ||
# The selected customizations can now be finalized. | #The selected customizations can now be finalized. | ||
====Deepsight Resonance==== | ====Deepsight Resonance==== | ||
'''Deepsight Resonance''' is a new weapon feature also added with the Witch Queen expansion. Weapons with extractable '''Patterns''' have a chance to drop with Deepsight Resonance, marked by a red border around the icon of the gun. In order to extract the pattern, players can dismantle the weapon, or if they wish to keep using it, they can fill up the bar labeled '''Attunement Progress''' to progress the pattern without destroying the weapon. Once a weapon's pattern is fully extracted, future copies will no longer drop with Deepsight Resonance. | '''[[Deepsight]] Resonance''' is a new weapon feature also added with the Witch Queen expansion. Weapons with extractable '''Patterns''' have a chance to drop with Deepsight Resonance, marked by a red border around the icon of the gun. In order to extract the pattern, players can dismantle the weapon, or if they wish to keep using it, they can fill up the bar labeled '''Attunement Progress''' to progress the pattern without destroying the weapon. Once a weapon's pattern is fully extracted, future copies will no longer drop with Deepsight Resonance. | ||
====Patterns==== | ====Patterns==== | ||
'''Patterns''' are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an [[Austringer]], you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to '''Patterns & Catalysts''' under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. | '''Patterns''' are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an [[Austringer]], you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to '''Patterns & Catalysts''' under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. Players can also use '''Deepsight Harmonizers''' to unlock patterns faster at the cost of one harmonizer and [[Spoils of Conquest]] on craftable [[raid]] weapons. | ||
====Alloys==== | ====Ascendant Alloys==== | ||
''' | '''[[Ascendant Alloy]]s''' are needed to craft weapons with '''Enhanced Perks'''. They can be obtained from [[Master Rahool]] (once per week), the weekly campaign missions, some seasonal activities, the Master version of [[The Wellspring]], as well as from [[Banshee-44]] upon reaching reputation rank 16 or the Seasonal vendor's track. | ||
== | ==Weapon Upgrading== | ||
''' | Weapons can have their perks changed and upgraded by going to the '''Reshape''' tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped. Adept raid weapons can only be upgraded by reshaping the weapon and then spending Glimmer and Upgrade Materials to unlock the ability to enhance the traits that dropped with the weapon. | ||
===Leveling Up=== | ===Leveling Up=== | ||
Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You may also spend resources to upgrade your weapon, with increasing costs as level increases. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16. | Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You may also spend resources to upgrade your weapon, with increasing costs as level increases. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16. Players can also level up a weapon instantly at the cost of Glimmer and Upgrade Materials. | ||
When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. All traits cost [[Glimmer]] and [[Enhancement Core]]s. | |||
' | |||
[[File:Reshaping A Weapon.png|thumb|300px|Reshaping interface]] | |||
A weapon with an enhanced intrinsic trait and | ===Enhanced Traits=== | ||
'''Enhanced Traits''' are upgraded traits that are slightly better than their non-enhanced counterparts. In order to reshape a weapon with enhanced traits, you will need Ascendant Alloys and [[Enhancement Prism]]s to do so. A weapon with an enhanced intrinsic trait and 2 enhanced traits will gain a golden border, like fully upgraded Masterwork weapons. | |||
===Mementos=== | ===Mementos=== | ||
'''Mementos''' are rare drops that can be obtained from | '''Mementos''' are rare drops that can be obtained from endgame activities like [[Gambit]], [[Nightfall]]s and [[Trials of Osiris]], as well as events such as [[Festival of the Lost]]. Applying a Memento to your weapon unlocks a kill tracker, weapon title, and unique shader. Mementos can also be upgraded, unlocking the aforementioned perks with more leveling. | ||
*Level 1 - Activity Kill Tracker | *Level 1 - Activity Kill Tracker | ||
*Level 20 - Weapon Title | *Level 20 - Weapon Title | ||
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===Exotics=== | ===Exotics=== | ||
Some Exotic weapons can be crafted. Exotics will not have enhanced | Some Exotic weapons can be crafted. Exotics will not have enhanced traits, and their [[Exotic catalyst]]s will be inserted as part of the crafting process, depending on the weapon. Mementos cannot be inserted in Exotic weapons. | ||
==Craftable Weapons== | ==Craftable Weapons== | ||
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*[[Age-Old Bond]] | *[[Age-Old Bond]] | ||
*[[Abyss Defiant]] | *[[Abyss Defiant]] | ||
*[[No Hesitation]] | |||
*[[Veiled Threat]] | |||
*[[Choir of One]] | |||
*[[Reckless Oracle]] | |||
;[[Combat Bow|Bow]]s | ;[[Combat Bow|Bow]]s | ||
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*[[Tyranny of Heaven]] | *[[Tyranny of Heaven]] | ||
*[[Lethophobia]] | *[[Lethophobia]] | ||
*[[Wish-Keeper]] | |||
*[[Non-Denouement]] | |||
*[[Accrued Redemption]] | |||
;[[Hand Cannon]]s | ;[[Hand Cannon]]s | ||
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*[[Kept Confidence]] | *[[Kept Confidence]] | ||
*[[Word of Crota]] | *[[Word of Crota]] | ||
*[[Bold Endings]] | |||
*[[Optative]] | *[[Optative]] | ||
*[[Sightline Survey]] | |||
*[[Ancient Gospel]] | |||
;[[Pulse Rifle]]s | ;[[Pulse Rifle]]s | ||
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*[[BxR-55 Battler]] | *[[BxR-55 Battler]] | ||
*[[Smite of Merain]] | *[[Smite of Merain]] | ||
*[[Revision Zero]] | *[[Revision Zero]] | ||
*[[Disparity]] | *[[Disparity]] | ||
*[[Phyllotactic Spiral]] | *[[Phyllotactic Spiral]] | ||
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*[[Adhortative]] | *[[Adhortative]] | ||
*[[Scalar Potential]] | *[[Scalar Potential]] | ||
*[[Outbreak Perfected]] | |||
*[[Nullify]] | |||
*[[Corrasion]] | |||
*[[Sacred Provenance]] | |||
;[[Scout Rifle]]s | ;[[Scout Rifle]]s | ||
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*[[Fang of Ir Yût]] | *[[Fang of Ir Yût]] | ||
*[[Imperative]] | *[[Imperative]] | ||
*[[Timeworn Wayfarer]] | |||
;[[Sidearm]]s | ;[[Sidearm]]s | ||
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*[[Brigand's Law]] | *[[Brigand's Law]] | ||
*[[Mykel's Reverence]] | *[[Mykel's Reverence]] | ||
*[[The Call]] | |||
*[[Aberrant Action]] | |||
;[[Submachine Gun]]s | ;[[Submachine Gun]]s | ||
*[[Osteo Striga]] | *[[Osteo Striga]] | ||
*[[Forensic Nightmare]] | *[[Forensic Nightmare]] | ||
*[[Submission]] | *[[Submission]] | ||
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*[[Rapacious Appetite]] | *[[Rapacious Appetite]] | ||
*[[Subjunctive]] | *[[Subjunctive]] | ||
*[[Imminence]] | |||
{{col-3}} | {{col-3}} | ||
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*[[The Eremite]] | *[[The Eremite]] | ||
*[[Scatter Signal]] | *[[Scatter Signal]] | ||
*[[Axial Lacuna]] | |||
*[[Zealot's Reward]] | |||
;[[Glaive]]s | ;[[Glaive]]s | ||
*[[Edge of Concurrence]] | *[[Edge of Concurrence]] | ||
*[[Edge of Action]] | *[[Edge of Action]] | ||
*[[Edge of Intent]] | *[[Edge of Intent]] | ||
*[[The Enigma]] | *[[The Enigma]] | ||
*[[Lubrae's Ruin]] | *[[Lubrae's Ruin]] | ||
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*[[Judgement of Kelgorath]] | *[[Judgement of Kelgorath]] | ||
*[[Vexcalibur]] | *[[Vexcalibur]] | ||
*[[Forthcoming Deviance]] | |||
;[[Grenade Launcher]]s | ;[[Grenade Launcher|Special Grenade Launcher]]s | ||
*[[Forbearance]] | *[[Forbearance]] | ||
*[[Explosive Personality]] | *[[Explosive Personality]] | ||
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*[[Prodigal Return]] | *[[Prodigal Return]] | ||
*[[Dead Messenger]] | *[[Dead Messenger]] | ||
*[[Lost Signal]] | |||
;[[Shotgun]]s | ;[[Shotgun]]s | ||
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*[[Swordbreaker]] | *[[Swordbreaker]] | ||
*[[Supercluster]] | *[[Supercluster]] | ||
*[[Someday]] | |||
*[[Prophet of Doom]] | |||
;[[Sniper Rifle]]s | ;[[Sniper Rifle]]s | ||
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*[[The Supremacy]] | *[[The Supremacy]] | ||
*[[Locus Locutus]] | *[[Locus Locutus]] | ||
*[[Whisper of the Worm]] | |||
*[[Embraced Identity]] | |||
*[[Critical Anomaly]] | |||
*[[Omniscient Eye]] | |||
;[[Trace Rifle]]s | ;[[Trace Rifle]]s | ||
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*[[Acasia's Dejection]] | *[[Acasia's Dejection]] | ||
*[[Appetence]] | *[[Appetence]] | ||
*[[Chronophage]] | |||
{{col-3}} | {{col-3}} | ||
'''Heavy''' | '''Heavy''' | ||
;[[Grenade Launcher]]s | ;[[Grenade Launcher|Heavy Grenade Launcher]]s | ||
*[[Tarnation]] | *[[Tarnation]] | ||
*[[Koraxis's Distress]] | *[[Koraxis's Distress]] | ||
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*[[Eleatic Principle]] | *[[Eleatic Principle]] | ||
*[[Song of Ir Yût]] | *[[Song of Ir Yût]] | ||
*[[Pro Memoria]] | |||
*[[Speleologist]] | |||
;[[Rocket Launcher]]s | ;[[Rocket Launcher]]s | ||
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*[[Apex Predator]] | *[[Apex Predator]] | ||
*[[Semiotician]] | *[[Semiotician]] | ||
*[[Faith-Keeper]] | |||
;[[Sword]]s | ;[[Sword]]s | ||
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*[[Caretaker]] | *[[Caretaker]] | ||
*[[Thin Precipice]] | *[[Thin Precipice]] | ||
*[[False Idols]] | |||
*[[Summum Bonum]] | |||
*[[Ill Omen]] | |||
{{col-end}} | {{col-end}} | ||
Latest revision as of 10:47, October 4, 2024
Weapon Crafting, referred to in universe as Shaping is a feature introduced with The Witch Queen expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the Relic found in The Enclave in Savathûn's Throne World near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave.
In order to unlock weapon crafting, players need to complete the first mission of The Witch Queen campaign, after which they will be taught the process through crafting The Enigma.
Weapon Crafting[edit]
Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options.
- Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts.
- Select a Barrel perk.
- Select a Magazine perk.
- Choose a Trait perk.
- Choose another Trait perk.
- Optionally, choose a Memento, if available.
- The selected customizations can now be finalized.
Deepsight Resonance[edit]
Deepsight Resonance is a new weapon feature also added with the Witch Queen expansion. Weapons with extractable Patterns have a chance to drop with Deepsight Resonance, marked by a red border around the icon of the gun. In order to extract the pattern, players can dismantle the weapon, or if they wish to keep using it, they can fill up the bar labeled Attunement Progress to progress the pattern without destroying the weapon. Once a weapon's pattern is fully extracted, future copies will no longer drop with Deepsight Resonance.
Patterns[edit]
Patterns are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an Austringer, you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to Patterns & Catalysts under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. Players can also use Deepsight Harmonizers to unlock patterns faster at the cost of one harmonizer and Spoils of Conquest on craftable raid weapons.
Ascendant Alloys[edit]
Ascendant Alloys are needed to craft weapons with Enhanced Perks. They can be obtained from Master Rahool (once per week), the weekly campaign missions, some seasonal activities, the Master version of The Wellspring, as well as from Banshee-44 upon reaching reputation rank 16 or the Seasonal vendor's track.
Weapon Upgrading[edit]
Weapons can have their perks changed and upgraded by going to the Reshape tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped. Adept raid weapons can only be upgraded by reshaping the weapon and then spending Glimmer and Upgrade Materials to unlock the ability to enhance the traits that dropped with the weapon.
Leveling Up[edit]
Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You may also spend resources to upgrade your weapon, with increasing costs as level increases. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16. Players can also level up a weapon instantly at the cost of Glimmer and Upgrade Materials.
When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. All traits cost Glimmer and Enhancement Cores.
Enhanced Traits[edit]
Enhanced Traits are upgraded traits that are slightly better than their non-enhanced counterparts. In order to reshape a weapon with enhanced traits, you will need Ascendant Alloys and Enhancement Prisms to do so. A weapon with an enhanced intrinsic trait and 2 enhanced traits will gain a golden border, like fully upgraded Masterwork weapons.
Mementos[edit]
Mementos are rare drops that can be obtained from endgame activities like Gambit, Nightfalls and Trials of Osiris, as well as events such as Festival of the Lost. Applying a Memento to your weapon unlocks a kill tracker, weapon title, and unique shader. Mementos can also be upgraded, unlocking the aforementioned perks with more leveling.
- Level 1 - Activity Kill Tracker
- Level 20 - Weapon Title
- Level 30 - Shader
Exotics[edit]
Some Exotic weapons can be crafted. Exotics will not have enhanced traits, and their Exotic catalysts will be inserted as part of the crafting process, depending on the weapon. Mementos cannot be inserted in Exotic weapons.
Craftable Weapons[edit]
Trivia[edit]
- There used to be several different Elements (Ruinous, Adroit, Mutable, Energetic and Drowned) to be used in crafting alongside Resonant Element (then called Neutral Element), but they were removed with the beginning of Season of the Haunted.
- Harmonic Alloy use to be called Drowned Alloy before Season of Plunder.