Frontier-AR1: Difference between revisions

From Destinypedia, the Destiny wiki

m (Text replacement - "{{[Pp]rimaries Y2}}" to "{{Primary weapons|Y2}}")
m (Text replacement - "{{[Ii]mages" to "{{Image")
 
Line 1: Line 1:
{{Images}}
{{Image}}
{{Stub}}
{{Stub}}
{{Weapon infobox
{{Weapon infobox

Latest revision as of 11:54, January 3, 2024

Destiny-GhostConstruct.png
"How will we know when we've found all of the screenshots?"
It has been requested that image(s) be uploaded and added to this page or section.
Remove this template once the image(s) have been uploaded and applied.
Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
Frontier-AR1
Production overview

Rarity class:

Uncommon

Weapon type:

Auto Rifle

Min-max magazine:

23

Specifications

Ammunition type:

Kinetic

Damage:

102-192

Service history

Affiliation:

Vanguard

 

"Clear skies. Tall grass. Open space. Perfect shot."
— Weapon description

Frontier-AR1 is an Uncommon Auto Rifle in The Taken King.

Perks[edit]

  • Selectable Perk:
    • Random Option 1:
      • QuickDraw IS: Agile sight. Lightning-fast handling.
      • SureShot IS: Snapshot sight. Excellent handling. Superb target acquisition.
      • Red Dot-ORS: Accurized sight. For precise fire.
      • Red Dot-OAS: Snapshot sight. Enhanced target acquisition.
      • Focus Lens FLS2: Agile scope. Modest zoom. Light and snappy.
    • Random Option 2:
      • FastDraw IS: Standard sight. A lightweight design, good for recoil control.
      • SteadyHand IS: Stable sight. Optimized for excellent recoil control.
      • TrueSight IS: Flexible sight. Light, with good recoil control. Strong target acquisition.
      • Red Dot-OES: Agile sight. For smooth engagement in close quarters.
      • Red Dot-ORS1: Precision sight. Highest zoom in class. Enhanced range.
      • Red Dot-ORES: Flexible sight. Enhances handling, range, and recoil control.
  • Random Perk:
    • Partial Refund: Chance to return a portion of the magazine after an assist.
    • Glass Half Full: The bottom half of each magazine causes additional damage.
    • Rodeo: Reduces the severity of this weapon's recoil.
    • Underdog: This weapon gains a boost to range and handling when health is low.
    • Eye of the Storm: This weapon becomes more accurate as your health gets lower.
    • Rescue Mag: Chance to refill this weapon's magazine when critically wounded.
    • Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.
    • Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
    • Last Resort: This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
    • Persistence: This weapon grows more accurate the longer it is fired.
    • Spray and Play: Increases the reload speed of this weapon when its mag is empty.
    • Battle Runner: Kills with this weapon grant a brief boost to the sprint's top speed.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Reactive Reload: Reloading this weapon after a kill grants a damage bonus for a short time.
    • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
    • Counterbalance: This weapon has increased stability.

List of appearances[edit]