Volundr Forge: Difference between revisions
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The '''Volundr Forge''' is one of the four [[Black Armory]] [[ | {{Stub}} | ||
{{Level infobox | |||
| name= Volundr Forge | |||
| image= [[File:Volundr.jpg|360px]] | |||
| player= 1-3 | |||
| light= 750 | |||
| place= European Dead Zone | |||
}} | |||
{{Quote|When fire blooms from long-dormant steel, it heralds the rise of the Black Armory.|Ada-1}} | |||
The '''Volundr Forge''' is one of the four [[Black Armory]] [[Lost Forges|forges]], which was previously in the possession of the Armory prior to the [[Red Legion]] claiming it during the [[Red War]]. It is located in [[Smidur's Cavern]] in the [[European Dead Zone]]. Its Forge Warden is [[Ghalak the Colossus, Forge Warden]]. | |||
Inspired after the [[Rasmussen Clan]] and their Nordic roots, the Volundr Forge specializes in crafting power-based weapons including [[The Ringing Nail]] [[Auto Rifle]], the [[Hammerhead]] [[Machine Gun]], and the [[Stryker's Sure-Hand]] [[Sword]]. | |||
==History== | |||
The first of the Forges to be recovered, the Red Legion inadvertenly built [[Firebase Hades]] above where the Forge was deployed, but were unable to crack its secrets. As soon as it was secured, Guardians continued to return to the Forge to assemble more weapons of the Black Armory. | |||
{{ | During the events of [[Season of Arrivals]], all available Guardians were tasked by the Vanguard to help evacuate [[Titan (moon)|Titan]], [[Mercury]], [[Mars]], and [[Io]]. This gave Fallen raiding parties the perfect opportunity to breach the Forges and dismantle them, much to Ada-1's distraught.<ref>'''Bungie (2021/05/11)''', ''[[Season of the Splicer|Destiny 2: Season of the Splicer]] - [[Lore]]: [[Lore:Pathfinding#I_._A Path's End|Pathfinding: I. A Path's End]]''</ref> | ||
}} | |||
==Walkthrough== | |||
{{Expand-section}} | |||
==Trivia== | |||
*Volundr is an Old Norse name for [[Wikipedia:Wayland the Smith|Wayland]], a master blacksmith seen in Germanic mythology. | |||
==List of appearances== | |||
*''[[Destiny 2]]'' | |||
**''[[Season of the Forge]]'' {{1st}} | |||
==References== | |||
<references/> | |||
{{Activities}} | |||
[[Category:Activities]] | |||
[[Category:Lost Forge]] | |||
[[Category:Seasonal Activities]] | |||
[[Category:Technology]] |
Latest revision as of 22:13, August 28, 2024
- This article is a stub. You can help Destinypedia by expanding it.
Volundr Forge | |
---|---|
Player(s): |
1-3 |
Recommended Power Level: |
750 |
Location: |
European Dead Zone |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
- "When fire blooms from long-dormant steel, it heralds the rise of the Black Armory."
- — Ada-1
The Volundr Forge is one of the four Black Armory forges, which was previously in the possession of the Armory prior to the Red Legion claiming it during the Red War. It is located in Smidur's Cavern in the European Dead Zone. Its Forge Warden is Ghalak the Colossus, Forge Warden.
Inspired after the Rasmussen Clan and their Nordic roots, the Volundr Forge specializes in crafting power-based weapons including The Ringing Nail Auto Rifle, the Hammerhead Machine Gun, and the Stryker's Sure-Hand Sword.
History[edit]
The first of the Forges to be recovered, the Red Legion inadvertenly built Firebase Hades above where the Forge was deployed, but were unable to crack its secrets. As soon as it was secured, Guardians continued to return to the Forge to assemble more weapons of the Black Armory.
During the events of Season of Arrivals, all available Guardians were tasked by the Vanguard to help evacuate Titan, Mercury, Mars, and Io. This gave Fallen raiding parties the perfect opportunity to breach the Forges and dismantle them, much to Ada-1's distraught.[1]
Walkthrough[edit]
- This section needs expansion. You can help Destinypedia by expanding it.
Trivia[edit]
- Volundr is an Old Norse name for Wayland, a master blacksmith seen in Germanic mythology.
List of appearances[edit]
- Destiny 2
- Season of the Forge (First appearance)
References[edit]
- ^ Bungie (2021/05/11), Destiny 2: Season of the Splicer - Lore: Pathfinding: I. A Path's End