Partition: Backdoor: Difference between revisions

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|image= [[File:BackdoorInfoboxSis.png|300px]]
|image= [[File:BackdoorInfoboxSis.png|300px]]
|player= 1-3
|player= 1-3
|races=[[Vex]]<br>[[Cabal]]
|factions=[[Sol Collective]]<br>[[Shadow Legion]]
|place= [[In.gress]], [[Nexus]]
|place= [[In.gress]], [[Nexus]]
|objective=  
|objective=  

Latest revision as of 10:13, October 7, 2024

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Partition: Hard Reset

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Partition: Ordnance

Partition: Backdoor
BackdoorInfoboxSis.png

Game:

Destiny 2

Campaign:

Lightfall

Player(s):

1-3

Location:

In.gress, Nexus

Enemy faction(s):

Sol Collective
Shadow Legion

Hostile race(s):

Vex
Cabal

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

Partition: Backdoor is a story mission of the Lightfall expansion, and is one of the three Partition missions made available post-Lightfall campaign.

Objectives[edit]

This section needs expansion. You can help Destinypedia by expanding it.

Transcript[edit]

This section needs expansion. You can help Destinypedia by expanding it.

Enemies[edit]

Vex - Sol Collective
Cabal - Shadow Legion
Boss

Trivia[edit]

  • A group of three headless, Goblins with about 60% health and armed with Torch Hammers attacks the player when they break the first wall. These Goblins use the body model of the original Destiny, but in a teal coloration, not seen in any programming thus far. They do not have a faction symbol in their kill cam.

Gallery[edit]

List of appearances[edit]

References[edit]