Onslaught: Difference between revisions
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{{Level infobox | {{Level infobox | ||
|prev= | |prev= | ||
|next= | |next= | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|campaign= ''[[ | |campaign= ''[[Into the Light]]'' | ||
|image= | |image= [[File:Onslaught Infobox.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= 1600 <br> 1810 {{c|Legend}} | |light= 1600 <br> 1810 {{c|Legend}} | ||
|place= [[Cosmodrome]], [[ | |place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]] | ||
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. | |objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. | ||
|nowalk= | |nowalk= 1 | ||
}} | }} | ||
'''Onslaught''' is an activity introduced with ''[[ | '''Onslaught''' is an activity introduced with ''[[Into the Light]]''. | ||
==Overview== | ==Overview== | ||
Onslaught is a wave-based defense activity where players fight against | Onslaught is a wave-based defense activity where players fight against the forces of the [[Fallen]] and [[Hive]] sent by [[The Witness|the Witness]]. Players must defend and repair the [[Advanced Defense Unit|ADU]] against waves of combatants, which are ten waves to a set. If the ADU is destroyed, the activity ends. Players can earn an in-game currency called '''Scrap''' by scoring and be used to purchase and upgrade defenses at the start of every set and after waves three and six. The playlist version has players complete one set while the Normal and Legend versions has five sets of escalating difficulty similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal. | ||
==Gameplay== | ==Gameplay== | ||
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. | Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. Combatants, especially [[Saboteur (Onslaught)|Saboteur]]s and [[Champion]]s, will attempt to occupy the area surrounding the [[Advanced Defense Unit|ADU]] and cause as much damage to it. They can also drop ADU batteries which can be picked up and thrown at either the ADU or any defenses in need of repair, granting a bump of recovery to them. | ||
===Bonus Objective Wave=== | ===Bonus Objective Wave=== | ||
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU. | On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, or completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU. | ||
===Augment Wave=== | ===Augment Wave=== | ||
On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, [[Splinter Mine]]s, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs. | On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, [[Splinter Mine]]s, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs and Champions. | ||
===Rift Wave=== | ===Rift Wave=== | ||
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===Boss Wave=== | ===Boss Wave=== | ||
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], | On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], and spawn an exit portal to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity. | ||
===Heat Wave=== | ===Heat Wave=== | ||
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. | In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', which makes your abilities recharge at a faster rate. During the heat wave, multiple [[Tormentor]]s will endlessly appear, and a 1 minute timer begins. The heat wave is over when the timer expires, and the players will be rewarded one Trophy of Bravery for each Tormentor slain. | ||
==Unique Enemies== | ==Unique Enemies== | ||
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*[[Demolitionist]] | *[[Demolitionist]] | ||
*[[Riftwarden]] | *[[Riftwarden]] | ||
*[[Saboteur]] | *[[Saboteur (Onslaught)|Saboteur]] | ||
*[[Shielded Demolitionist]] | *[[Shielded Demolitionist]] | ||
*[[Shielded Knight]] | |||
*[[Shielded Servitor]] | *[[Shielded Servitor]] | ||
*[[Shielded Skybomber]] | *[[Shielded Skybomber]] | ||
Line 50: | Line 50: | ||
*[[Claw of the Witness]] | *[[Claw of the Witness]] | ||
*[[Fang of the Witness]] | *[[Fang of the Witness]] | ||
*[[Imprint of Nezarec]] | |||
*[[Lightslayer]] | *[[Lightslayer]] | ||
==Appearance== | ==Appearance== | ||
*''[[Destiny 2]]'': ''[[ | *''[[Destiny 2]]'': ''[[Into the Light]]'' {{1st}} | ||
==References== | ==References== |
Revision as of 18:36, August 19, 2024
Onslaught | |
---|---|
Game: |
|
Campaign: |
|
Player(s): |
1-3 |
Recommended Power Level: |
1600 |
Location: |
Mothyards, Cosmodrome |
Objective(s): |
Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. |
Onslaught is an activity introduced with Into the Light.
Overview
Onslaught is a wave-based defense activity where players fight against the forces of the Fallen and Hive sent by the Witness. Players must defend and repair the ADU against waves of combatants, which are ten waves to a set. If the ADU is destroyed, the activity ends. Players can earn an in-game currency called Scrap by scoring and be used to purchase and upgrade defenses at the start of every set and after waves three and six. The playlist version has players complete one set while the Normal and Legend versions has five sets of escalating difficulty similar to the Coil. The Extinguish modifier activates by default on Legend, or after completing Wave 30 on Normal.
Gameplay
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. Combatants, especially Saboteurs and Champions, will attempt to occupy the area surrounding the ADU and cause as much damage to it. They can also drop ADU batteries which can be picked up and thrown at either the ADU or any defenses in need of repair, granting a bump of recovery to them.
Bonus Objective Wave
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying Pyramid Spikes, capturing a Pyramid zone, or completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU.
Augment Wave
On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, Splinter Mines, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs and Champions.
Rift Wave
On every 6th wave in a set, a portal to the Pyramid Ship will open, allowing players to take the fight to the Witness’s forces. Players must defeat Sparkhoarders to charge a Spark that must be carried. Once a player picks up the Spark, they will have 1 minute to deliver it to a rift at the end of the room while avoiding the Riftwarden and its minions. Igniting the rift will defeat the Riftwarden and open an exit portal, completing the wave.
Boss Wave
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow Shaxx to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing BRAVE Arsenal weapons and Tokens of Bravery that can be redeemed at the Hall of Champions, and spawn an exit portal to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity.
Heat Wave
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the Altars of Summoning and the Lightning Round from Dares of Eternity. Players will acquire a buff called Shaxx's Mayhem, which makes your abilities recharge at a faster rate. During the heat wave, multiple Tormentors will endlessly appear, and a 1 minute timer begins. The heat wave is over when the timer expires, and the players will be rewarded one Trophy of Bravery for each Tormentor slain.
Unique Enemies
- Deathless Aspirant
- Demolitionist
- Riftwarden
- Saboteur
- Shielded Demolitionist
- Shielded Knight
- Shielded Servitor
- Shielded Skybomber
- Skybomber
- Sparkhoarder
- Unrelenting Servitor
Bosses
Appearance
- Destiny 2: Into the Light (First appearance)
References