Nightmares | |
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Overview | |
Other name(s): |
Phantasms |
Domain(s): |
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Functions: |
Psychologically torment Guardians |
Notable member(s): |
Nightmare of Crota, Son of Oryx |
At war with: |
Vanguard |
Allied with: |
The Witness |
- "The Nightmares appear to be extracted from our very psyche—violent manifestations that wreak havoc, tormenting us with our past trauma. They tease us with a life we once knew, prying into our minds and attacking our most vulnerable points. This assault on our emotions is aimed to weaken us and our sense of purpose."
- — Eris Morn.
Nightmares are apparitions of Darkness used for psychological warfare and as a security system for the Black Fleet; manifested as past figures and enemies to exploit the trauma and worst fears of Guardians and other victims. First appearing following Eris Morn's discovery of the Pyramid beneath the Moon, the Nightmares include phantoms of some of Guardians' deadliest foes, including Crota, Fikrul, Ghaul and Uldren Sov.
Overview
Nightmares are usually surrounded by a miasma of crimson reddish-black Darkness, radiating a ghastly aura, and the most powerful specimen manifesting ghostly tendrils. They are found primarily near and in the Scarlet Keep citadel, which was built close to the The Lunar Pyramid. Beyond the Moon, Nightmares have propagated on other celestial bodies, roosting in Lost Sectors in place of their previous tenants.[1] Calus, the exiled Cabal Emperor, would weaponize the Nightmares to his bidding by forming a psychic bond between the dormant Lunar Pyramid and his flagship, the Leviathan. This in turn transformed Calus' ship into an extension of the Pyramid's resonance and allowed for new Nightmares to haunt the derelict vessel.[2]
According to Hashladûn, Nightmares are malleable creations of the Lunar Pyramid, not truly alive but made of "chaos, negation, and the raw things found existing in spaces between thought and fear."[3] They are extracted from the psyche of targets, wreaking havoc by provoking grief and trauma as well as presenting a physical threat.[4]
Eris initially surmised that the true purpose of the Nightmares was a tool made to manipulate and exploit mortals at their weakest, tempting them towards the side of the Witness with promises of power and the meeting of those they lost once again.[4] This would be recanted later, when she exposed her deduction that the Nightmares were in fact a defense mechanism to drive away those who would tamper with the Lunar Pyramid.[5] This defense mechanism would also be utilized by the Europan Pyramid when Elisabeth Bray entered it in her attempt to relearn Stasis.[6]
It is believed that Nezarec, Final God of Pain co-opted the Nightmares in the past and wove them into his Pyramid as a security system[7], which was then expanded to other Pyramids[6]. Currently, Eris Morn and Micah-10 believe that Nightmares are a yet-untapped power of the Darkness, explaining how they persist even after the "death" of Nezarec.[7]
Gameplay
Nightmares are enemies that debut in Shadowkeep and are primarily encountered in Lost Sectors and during endgame activities like Nightmare Hunts and Altars of Sorrow on the Moon. They can vary in difficulty; such as Elite, Major, and Ultra, and drop phantasmal orbs upon death that grants players an "Unstable Essence" damage buff on all other Nightmare enemies for ten seconds. Nightmare bosses are often accompanied by two Major mob enemies that can respawn if destroyed, most often when boss health reaches halfway and if no current Nightmare enemies are standing then.
Ultra-tier Greater Nightmares, especially the ones found in endgame activities, have an additional mechanic that renders them intangible with immunity to damage in a reddish-black ethereal form after they spawn additional Nightmare mobs; forcing players to clear them first to initiate the next damage phase.
Nightmares have a chance of dropping "Phantasmal Fragments" and even rarer "Phantasmal Cores" as a resource to craft weapons and Dreambane Armor at the Lectern of Enchantment, which are unlocked from Nightmare Essence weapon bounties (which can drop from bosses during Nightmare Hunts and randomly on the Moon). Even certain armor mods equipped to Dreambane armor are effective in both warding and boosting damage against Nightmare enemies.
Notable members
Greater Nightmares
- Nightmare of Anaphex, Sworn to Otzot
- Nightmare of Caiatl, Princess-Imperial - Aspect of Regret
- Nightmare of Crota, Son of Oryx - Aspect of Despair
- Nightmare of Dominus Ghaul - Aspect of Rage
- Nightmare of Elykris, the Machinist
- Nightmare of the Fanatic - Aspect of Insanity
- Nightmare of Gahlran, Sorrow Bearer
- Nightmare of Kethiks, Grief Unforgiven
- Nightmare of Navôta, Eir-Spawn
- Nightmare of Omnigul, Will of Crota - Aspect of Anguish
- Nightmare of Phogoth, the Untamed - Aspect of Fear
- Nightmare of Safiyah - Aspect of Grief
- Nightmare of Skolas, Kell of Kells - Aspect of Pride
- Nightmare of Taniks, the Scarred - Aspect of Isolation
- Nightmare of Uldren - Aspect of Shame
- Nightmare of Zydron, Gate Lord - Aspect of Servitude
Other Nightmares
Unique forces
Guardian's Arsenal
Utilizing Hive artifacts and makeshift relics such as the Cryptoglyph, Eris Morn manages to develop refashioned, ancient weapons and armor infused with Nightmare energy.
- Legendary Armor sets
- Dreambane Armor set - Hunter/Titan/Warlock
- Legendary Weapons
Trivia
- In a few bounties when the Haunted Forest was created, it is implied that the Vex are capable of creating Nightmares of their very own known as Terrors. They are said to prey on our greatest fears[8] and Ikora even asked if they would create shades of ourselves.[9]
- In an effort to create a puppet champion, the Daughters of Crota constantly resurrect the shattered Zulmak, Instrument of Torment by combining the phantasmal essence of the Nightmares with Zulmak's husk, creating the first hybrid of a Hive and a Nightmare.[3]
- According to Toland, the Pyramid cannot conjure Nightmares from Hive minds. They require a human psyche: anguished, burdened, Lightbearing vessels.[citation needed] However, this seems to be contradicted by the existence of the Nightmare of Horkis, Fear of Mithrax, unless Horkis had previously encountered the Guardians before manifesting as a Nightmare.
- Several Nightmares are effigies of individuals who are not deceased. For example, Toland exists beyond his physical form, Omar Agah's essence was transferred into an insect-like creature that now powers a weapon and Fikrul is capable of repeatedly resurrecting himself. This indicates the purely psychological intent of the Lunar Pyramid's conjuration of the Nightmares, and not its ability to pull the spirits of the dead into being.
- Because of the connections to memory, the creation of Nightmares may be closely related to the powers of Deepsight.
Gallery
A Titan overlooking a dormant Nightmare.
List of appearances
- Destiny 2: Shadowkeep (First appearance)
- Season of the Undying (Mentioned only)
- Season of the Worthy (Mentioned only)
- Season of Arrivals (Mentioned only)
- Season of the Hunt (Mentioned only)
- Season of the Lost (Mentioned only)
- Season of the Haunted
- Lightfall (Mentioned only)
- The Final Shape
- Kuang Xuan's Logbook (First mentioned)
- The Hidden Dossier (Mentioned only)
- Bitter (Mentioned only)
References
- ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Letters from Eris: - Regarding the Spread of Nightmares
- ^ Bungie (2022/05/24), Destiny 2: Season of the Haunted, Season of the Haunted
- ^ a b Bungie (2019/10/29), Destiny 2: Shadowkeep, Heretic
- ^ a b Bungie (2019/10/1), Destiny 2: Shadowkeep, Letters from Eris - Regarding Nightmares
- ^ Bungie (2022/05/24), Destiny 2: Season of the Haunted, Bound in Sorrow | Formulating a Plan
- ^ a b Bungie (2023/2/28), Destiny 2: Lightfall, Bitter - Entry 7
- ^ a b Bungie (2023/06/04), Destiny 2: The Final Shape - The Visitation
- ^ Haunted Terrors
- ^ Colony Collapse
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