Forum:The Metal Womb (AndreaPz01)

From Destinypedia, the Destiny wiki

Forums: Index Fan Fiction The Metal Womb (AndreaPz01) Destiny-FrontierGhostShell.png


Prev:

The Scarlet Keep

Next:

The Glass Gate

The Metal Womb
FactoryBrig2.jpg

Game:

Beyond Light

Player(s):

1-3

Location:

Technocrat's Iron, Riis-Reborn, Europa

 
Infiltrate the factory of Riis-Reborn and destroy the new weapon of House of Salvation.

Overview[edit]

  • First Mission: The Spider has passed information to the Vanguard about an advanced weapon that the House of Salvation has nearly completed. It seems that the final test will be conducted in the bowels of Riis Reborn, inside a weapons factory. Infiltrate the industrial site and sabotage the new weapon of the Fallen before they can use unleash it on Europa.
  • Recurring Strike: The Fallen have repaired the damage to their industrial facility and resumed their production of advanced weapons. Sabotage their new attempt to test their upgraded Brig.

Objectives[edit]

  • Infiltrate the Technocrat's Iron
    • Defuse the mines
  • Sabotage the Walkers
    • Defend the Ghost from the Factory's security
  • Destroy the Factory's management system
    • Reset the security codes
  • Advance into the Factory
    • Defeat the Factory overseer
  • Defeat the Commodore Prime
    • Reset the security codes

Transcript[edit]

(Mission Loads)

  • Commander Zavala: Eris Morn has requested immediate Vanguard assistance for a strike on the Moon. She's been recording unusual seismic activity, Nightmares appearances have spiked, and the Hive is in a frenzy. We need to deal with the threat before it escalates.

(Mission Begins)

The Guardians deploy at Technocrat's Iron. They defeat a patrol of Fallen and move deeper into Riis-Reborn until a teleport platform

or

The Guardiands interact with Fallen device are teleported into the Weapon Factory's tunnels.

or

The Guardians advance into the Factory through Web Mines, Trip Mines and Security Turret.

Fallen reinforcments appear in the form of Shanks, Exploder Shanks and Tracer Shanks.

or

The Guardians defeat the Shanks and advance into the Factory.

Fallen reinforcments appear in the form of more Shanks, Heavy Shanks and Servitors.

A Splinter Mine activates.

or

The Guardians reach the Mine and defend it against Shanks and Security Turrets. (X3)

When the Mine is defused a Servitor appears.

The Guardians defuse the Mines and defeat the Servitors.

or

The Guardians continue into the Factory finding the construction site for Walkers.

or

The interact with the Walker and have to defend their Ghosts while they sabotage.

Fallen reinforcements arrive in the form of Shanks, Heavy Shanks and Servitors.

or

The Guardians defends their Ghosts against the Fallen.

When the hacking reaches its half, three Brigs appear blocking the sabotage.

The Guardians defeat the Brigs and finish sabotaging the Walker.

or

The Guardians continue into the Factory until the reach the control center of the Factory Manager.

The Guardians bring the Servitor to half of its life and it gains an immune shield. Fallen reinforcements appear in the arena.

or

The Guardians clear the area and locate two Servitors in the side rooms.

The Guardians defeat the Servitors and acquire the Security Codes.

The Guardians bring the Security Codes back into the control room, interacting with the Fallen devices to lower the Factory Manager's shield.

or

The Guardians defeat the Factory Manager and advance into the Factory.

The Guardians defeat several Factory Guards and Fallen units

The Guardians reach a room closed by a barrier. Factory Overseer appears with many Fallen reinforcements.

The Guardians defeat the Factory Overseer and lower the barrier.

or

The Guardians reach the core of the Factory and Commodore Prime appears.

or

The Guardians bring the Brig to a third of its life and it gains an immune shield. Fallen reinforcements appear in the arena. (X2)

The Guardians locate three Servitors in the side rooms.

The Guardians defeat the Servitors and acquire the Security Codes

The Guardians bring the Security Codes back into the main room, interacting with the Fallen devices to lower the Commodore Prime's shield.

Three Factory Guards appear with many Fallen reinforcements.

The Guardians defeat Commodore Prime.

or

(Mission Ends)

Enemies[edit]

Fallen - House of Salvation

Bosses[edit]

Trivia[edit]

  • The Strike is recurring because, despite the Guardians destroying the Commodore Prime, the House of Salvation still holds the schematics for its productions and will continue attempting to create another advanced Brig.