Weaver: Difference between revisions

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==Gameplay==
==Gameplay==
Weavers, unlike their Psion progenitors, tend to consistently stay near the back of battles. Weavers only actively engage in fighting when they have no more allies to hide behind or are directly engaged. When an enemy is out of cover, the Weaver has a high chance of casting its transverse read to fully expose its target or worse, bring them out of position to get ripped apart by its allies. Due to their low health but dangerous ability and notable damage provided by their resonate allision, Weavers are among the first Dread to be pinned and killed. Once all Weavers and Attendants are killed, the current Dread deployment will become far less flexible and vulnerable to cover fire.
Weavers, unlike their Psion progenitors, tend to consistently stay near the back of battles. Weavers only actively engage in fighting when they have no more allies to hide behind or are directly engaged. When an enemy is out of cover, the Weaver has a high chance of casting its Transverse Reed to fully expose its target or worse, bring them out of position to get ripped apart by its allies. Due to their low health but dangerous ability and notable damage provided by their resonate allision, Weavers should be among the first Dread to be pinned and killed. Once all Weavers and Attendants are killed, the current Dread deployment will become far less flexible and vulnerable to cover fire.


==Variants==
==Variants==

Latest revision as of 03:13, December 10, 2024

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This article is about the Dread unit. For the Vex subtype, see Weavers.
Weaver
Weaver.jpg
Biographical information

Faction:

The Dread

Template:

Psion

Purpose:

Strand foot soldier

Combat information

Weapon(s):

Solar Resonant Allision

Abilities:

Strand Transverse Reed
Kinetic Melee
Limited Flight
Strafe Thrusters

 

Weavers are one of the units that make up the troops of the Dread. They are reshaped Psions with mastery over Strand, that attack in large numbers.

Gameplay[edit]

Weavers, unlike their Psion progenitors, tend to consistently stay near the back of battles. Weavers only actively engage in fighting when they have no more allies to hide behind or are directly engaged. When an enemy is out of cover, the Weaver has a high chance of casting its Transverse Reed to fully expose its target or worse, bring them out of position to get ripped apart by its allies. Due to their low health but dangerous ability and notable damage provided by their resonate allision, Weavers should be among the first Dread to be pinned and killed. Once all Weavers and Attendants are killed, the current Dread deployment will become far less flexible and vulnerable to cover fire.

Variants[edit]

Common Variations
Specific Variants

Gallery[edit]

List of appearances[edit]

References[edit]