Forum:The Scarlet Keep (AndreaPz01): Difference between revisions

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{{Level infobox
{{Level infobox
|prev= [[The Corrupted]]
|prev= [[Forum: The Corrupted Witch (AndreaPz01)|The Corrupted Witch]]
|next=[[The Glassway]]
|next=[[Forum: The Glass Gate (AndreaPz01)|The Glass Gate]]
|game= ''[[Shadowkeep]]''
|game= ''[[Shadowkeep]]''
|name= The Scarlet Keep
|name= The Scarlet Keep

Revision as of 15:40, October 29, 2024

Forums: Index Fan Fiction The Scarlet Keep (AndreaPz01) Destiny-FrontierGhostShell.png


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The Corrupted Witch

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The Glass Gate

The Scarlet Keep
Scarlet1.jpg

Game:

Shadowkeep

Player(s):

1-3

Location:

Scarlet Keep, Ocean of Storms, Moon

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
Storm the Scarlet Keep and stop the dark ritual of Hashladûn, Daughter of Crota.

Overview

  • First Mission: Eris Morn has reported a sudden spike of dark energy, which was followed by a large number of Nightmares appearing all across the Moon. The source of this wave of evil magic has been detected in the immense fortress erected by the Hidden Swarm for unknown purposes. Storm the Scarlet Keep and investigate the ritual conducted by the Hive before they can conclude it.
  • Recurring Strike: Eris Morn has detected a new spike of Nightmare energy coming from the Scarlet Keep. Defeat Hashladûn again and stop her dark ritual.

Objectives

  • Enter the Scarlet Keep's tower
    • Defeat the Nightmare Ogre
  • Manifest the bridge
    • Break the two spells to manifest the bridge
  • Fight past the Hive
    • Defeat the Nighmare Ogre
  • Open the ritual chamber
    • Capture the three Altars
  • Ascend the Scarlet Keep
    • Break the spell to restart the elevator
  • Defeat Hashladûn, Daughter of Crota
    • Break the spells to destroy the shield

Transcript

(Mission Begins)

A massive Nightmare Ogre appears and blocks access to the Scarlet Keep. Hive Tombships deploy Hive reinforcements.

The Guardiands bring the Ogre to half of its life. The Ogre becomes immune and disappears, freeing the access to the Scarlet Keep.

The Guardians continue until they reach the missing bridge.

The Guardians defeat the wizards on the two towers on either side of the bridge and deposit their essences to restore the bridge.

The Nightmare Ogre reappears at the end of the bridge along with several wizards. Hive Tombships deploy Hive reinforcements.

The Guardians survive the Hive waves and defeat the Nightmare Ogre.

The Guardians continue into the Scarlet Keep until a sealed ritual chamber.

The Guardians climb onto the three platforms. Waves of Hive led by ogres appear.

The Guardians repel the enemies and take control of the platforms, breaking the seals.

The Guardians proceed to the base of the tower where they find the elevator blocked.

The Guardians find and defeat a wizard who releases an essence. Upon depositing it, the elevator begins to rise.

On the way up the Hive attack the Guardians until the elevator gets stuck.

The Guardians find and defeat the wizard and deposit the essence, causing the climb to resume (X2).

The Guardians reach the top of the tower where Hashladûn awaits them.

The Guardians clear the arena and Hashladûn attacks them.

The Guardians bring the wizard to a third of her life and she becomes immune. Hive reinforcements appear in the arena led by three wizards.

The Guardians clear the arena and defeat the three wizards and break Hashladûn shield (X2)

The Guardians defeat Hashladûn.

(Mission Ends)


  • Eris Morn: Potent energies are radiating from the Scarlet Keep and its grand tower. Power as I've never felt. Foul rituals are doubtlessly underway inside... and, if we're fortunate, the Hive magic we need to create more armor.
  • Ghost: I thought the Hive preferred their strongholds underground. Why build a tower?
  • Eris Morn: I must once again ask you to venture into the dark. Move quickly, but carefully, Guardian. It was thought to be ceremonial in nature. The Vanguard mentioned its construction but had "more pressing concerns". Fools. The energy spilling from the tower suggests another purpose: I believe it amplifies Hive magic. This may be where the Hive achieve their immunity to the Pyramid's influences.
  • Ghost: Wait, it that—? Eris, we've got eyes on a Daughter of Crota.
  • Eris Morn: It's Hashladûn. It must be. Only she could be responsible for the Keep's emanations. She was presumed dead after Crota's fall. If she's alive... if she's here... the Hive's designs are dark indeed. Whatever rituals are underway in the tower must be stopped. And Hashladûn must be eliminated.
  • Ghost: There's Hashladûn—falling back deeper into the Keep. We've got her on the run.
  • Eris Morn: It appears that way, but...
  • Ghost: But what?
  • Eris Morn: Something is amiss. Continue your pursuit, Guardian. With caution.
  • Eris Morn: Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine, soaking through your skin? Hashladûn knows what the Guardians have done. She watched as her linage fell, one after the other—Crota, Oryx, Omnigul. And she is eager to return that pain.
  • Eris Morn: Potent Energies are gathering above you. A burning anticipation. Hasladun yearns for your arrival.
  • Ghost: Here she comes!


  • Ghost: Eris. It's over. Hashladûn is dead.
  • Eris Morn: This is a relief to hear. But Hashladûn's presence is no coincidence. The Hive must have grander ambitions for the Pyramid's influences.

Enemies

Hive - Hidden Swarm

Bosses

Trivia

  • The Strike is recurring because Hashladûn, despite failing in her ritual, managed to connect to the Pyramid and has now become partly Nightmare like Zulmak, allowing her to be resurrected through the sacrifice of lesser Nightmares in the Altars of Sorrow.