Sepiks Prime: Difference between revisions

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|class= [[Servitor]]
|class= [[Servitor]]
|mission= [[The Devils' Lair (strike)|The Devils' Lair]]
|mission= [[The Devils' Lair (strike)|The Devils' Lair]]
|gender=
|height= 20'1"
|height= 20'1"
|mass=  
|weapon= [[File:VoidS.png|link=Void|10px]] Servitor Eye
|weapon= Servitor Eye
|ability= Initial Immunity <br> [[File:KineticS.png|link=Kinetic|10px]] Servitor Melee <br> Midair Levitation <br> Teleportation <br> High Durability <br> Summon Fallen
|ability= Initial Immunity <br> Servitor Melee <br> Midair Levitation <br> Teleportation <br> High Durability <br> Summon Fallen
     }}
     }}
|title2= Perfected
|title2= Perfected
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|class= [[Splicer Servitor]]
|class= [[Splicer Servitor]]
|mission= [[King of the Mountain]] <br> [[The Devils' Lair (strike)|Sepiks Perfected]]
|mission= [[King of the Mountain]] <br> [[The Devils' Lair (strike)|Sepiks Perfected]]
|gender=
|height= 20'6"
|height= 20'6"
|mass=  
|weapon= [[File:SolarS.png|link=Solar|10px]] [[SIVA]] Servitor Eye
|weapon= [[SIVA]] Servitor Eye
|ability= Initial Immunity <br> [[File:KineticS.png|link=Kinetic|10px]] Servitor Melee <br> High Durability <br> SIVA Teleport <br> Midair Levitation <br> Elemental Shields <br> Summon [[SIVA Node]]s <br> Guard SIVA Nodes <br> Summon Splicers <br> Summon [[Splicer Skiff|Skiffs]]  
|ability= Initial Immunity <br> Servitor Melee <br> High Durability <br> SIVA Teleport <br> Midair Levitation <br> Elemental Shields <br> Summon [[SIVA Node]]s <br> Guard SIVA Nodes <br> Summon Splicers <br> Summon [[Splicer Skiff|Skiffs]]  
     }}
     }}
|title3= D2 (Non-canon)
|title3= D2 (Non-canon)
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|class= [[Servitor]]
|class= [[Servitor]]
|mission= [[The Devils' Lair (Destiny 2)|The Devils' Lair]]
|mission= [[The Devils' Lair (Destiny 2)|The Devils' Lair]]
|gender=  
|weapon= [[File:VoidS.png|link=Void|10px]] Servitor Eye
|height=
|ability= Initial Immunity <br> Immunity Shield <br> [[File:KineticS.png|link=Kinetic|10px]] Servitor Melee <br> Midair Levitation <br> Teleportation <br> High Durability <br> Summon Fallen <br> Summon [[Servitor]]s
|mass=  
|weapon= Servitor Eye
|ability= Initial Immunity <br> Immunity Shield <br> Servitor Melee <br> Midair Levitation <br> Teleportation <br> High Durability <br> Summon Fallen <br> Summon [[Servitor]]s
     }}
     }}
}}
}}
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Sepiks Perfected is encountered twice in the ''[[Rise of Iron]]'' expansion. It is first encountered in the [[King of the Mountain]] [[Story Mission]], where it can be seen leading an assault on [[Felwinter Peak]] to destroy the [[Iron Temple]]. [[Saladin Forge|Lord Saladin]] orders the [[Guardian]] to kill it fast or Felwinter Peak is officially taken over by the [[Devil Splicers]]. Upon reaching the top of the mountain, Sepiks Perfected will appear to launch an ambush. It attacks by firing bursts of five [[Solar]] Eye Blasts that have high velocity and a tracking ability. In addition, it can fly, levitate, and teleport around the area at will, and can always call upon reinforcements. If faced up close, it will launch a sustained beam that drains [[Guardian]]s' shields in seconds. Your best bet will be to fight back from afar. When defeated, the mission ends, but Sepiks Perfected isn't officially dead.
Sepiks Perfected is encountered twice in the ''[[Rise of Iron]]'' expansion. It is first encountered in the [[King of the Mountain]] [[Story Mission]], where it can be seen leading an assault on [[Felwinter Peak]] to destroy the [[Iron Temple]]. [[Saladin Forge|Lord Saladin]] orders the [[Guardian]] to kill it fast or Felwinter Peak is officially taken over by the [[Devil Splicers]]. Upon reaching the top of the mountain, Sepiks Perfected will appear to launch an ambush. It attacks by firing bursts of five [[Solar]] Eye Blasts that have high velocity and a tracking ability. In addition, it can fly, levitate, and teleport around the area at will, and can always call upon reinforcements. If faced up close, it will launch a sustained beam that drains [[Guardian]]s' shields in seconds. Your best bet will be to fight back from afar. When defeated, the mission ends, but Sepiks Perfected isn't officially dead.


Sepiks Perfected makes its last stand at [[The Devils' Lair (strike)|The Devils' Lair]] [[Strike]]. It will have all the aforementioned abilities and will behave like [[Sepiks Prime|its predecessor]], but this time around, it has new capabilities. For one, it plants down [[SIVA Node]]s for area denial, some of which cannot be destroyed; if near one of these, you will be inflicted with the "SIVA Swarm" debuff. It will also be significantly more durable than before purely in terms of health count. However, the main mechanic is an elemental shield that can only be taken down using heavy artillery cannons dropped by certain [[Splicer Captain]]s: [[Shock Captain]]s for [[Arc]], [[Splicer Scorch Captain]]s for [[Solar]], and [[Null Captain]]s for [[Void]], in that particular order. It will bring up these shields one after another when the previous one goes down. Beware that each cannon only has one round that can be fired. Once all three shields are brought down, it will become permanently vulnerable, allowing Guardians to unleash all their attacks on it, finally laying waste to Sepiks Perfected for good.
Sepiks Perfected makes its last stand at [[The Devils' Lair (strike)|The Devils' Lair]] [[Strike]]. It will have all the aforementioned abilities and will behave like its predecessor, but this time around, it has new capabilities. For one, it plants down [[SIVA Node]]s for area denial, some of which cannot be destroyed; if near one of these, you will be inflicted with the "SIVA Swarm" debuff. It will also be significantly more durable than before purely in terms of health count. However, the main mechanic is an elemental shield that can only be taken down using heavy artillery cannons dropped by certain [[Splicer Captain]]s: [[Shock Captain]]s for [[Arc]], [[Splicer Scorch Captain]]s for [[Solar]], and [[Null Captain]]s for [[Void]], in that particular order. It will bring up these shields one after another when the previous one goes down. Beware that each cannon only has one round that can be fired. Once all three shields are brought down, it will become permanently vulnerable, allowing Guardians to unleash all their attacks on it, finally laying waste to Sepiks Perfected for good.


===Destiny 2===
Sepiks Prime returns in its original form in the revamped version of [[The Devils' Lair (Destiny 2)|The Devil's Lair]] [[Strike]] in ''[[Destiny 2]]''. It will once again start the fight after the Fallen it is nourishing are slain. Sepiks's tactics are not much different from before, keeping to the distance initally, firing Void blasts, and letting its considerably increased reinforcements do the heavy lifting. After it is near two thirds of its health, Sepiks Prime will teleport to the center of the arena and summon four [[Unyielding Servitor]]s, which will shield it from all harm. These servitors must be slain to continue the battle. Sepiks will repeat this tactic once more after it is close to a third of its helth remaining, and will then remain vulnerable until slain.
==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}

Revision as of 09:11, July 22, 2023

Prime
Sepiks Prime
SepiksInfo1.jpg
Biographical information

Species:

Fallen

Faction:

House of Devils

Rank:

Prime Servitor

Class:

Servitor

Height:

20'1"

Combat information

Mission:

The Devils' Lair

Weapon(s):

Void Servitor Eye

Abilities:

Initial Immunity
Kinetic Servitor Melee
Midair Levitation
Teleportation
High Durability
Summon Fallen

 
Perfected
Sepiks Perfected
SepiksInfo2.jpg
Biographical information

Species:

Fallen

Faction:

Devil Splicers

Rank:

Prime Servitor

Class:

Splicer Servitor

Height:

20'6"

Combat information

Mission:

King of the Mountain
Sepiks Perfected

Weapon(s):

Solar SIVA Servitor Eye

Abilities:

Initial Immunity
Kinetic Servitor Melee
High Durability
SIVA Teleport
Midair Levitation
Elemental Shields
Summon SIVA Nodes
Guard SIVA Nodes
Summon Splicers
Summon Skiffs

 
D2 (Non-canon)
Sepiks Prime
SepiksD2.jpg
Biographical information

Species:

Fallen

Faction:

House of Devils

Rank:

Prime Servitor

Class:

Servitor

Combat information

Mission:

The Devils' Lair

Weapon(s):

Void Servitor Eye

Abilities:

Initial Immunity
Immunity Shield
Kinetic Servitor Melee
Midair Levitation
Teleportation
High Durability
Summon Fallen
Summon Servitors

 

"I never believed a machine could know hatred."
— Grimoire description

Sepiks Prime was the Prime Servitor within the House of Devils, served by Riksis, Devil Archon.[1]

It is worshipped by the Devils as their "Machine God" and most notably appears in the Devils' Lair Strike in Old Russia.[2]

In the Rise of Iron expansion, Sepiks returns as Sepiks Perfected enhanced by SIVA technology by the Devil Splicers. It serves as the main boss of remastered version of the Devils Lair strike.

Biography

Early history

"Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker."
Commander Zavala

Following the death of Solkis, Kell of Devils, the House of Devils established a stronghold within the Cosmodrome of Russia. Absent of their Kell and political leader, the Devils' Prime Servitor, Sepiks, gained prominence within the House and ruled the Devils alongside Riksis, Devil Archon; who served it as a caretaker and arbiter of its will.[3] The lack of political leadership also allowed Craask, Kell of Kings to exert his influence among the techno-worshiping leadership of the Devils and rule them from the shadows.[4]

At some point, Sepiks's authority was challenged when a group of revered scientists, the Devil Splicers, splintered away from their House as they sought freedom from subsistence on Ether and evolution by augmenting themselves with technology.[5] Among them was the former disgraced Archon Priest, Aksis who led the Splicers.[6]

The majority of the Devils took residence near an old colony ship, named the Devil's Spire, and established The Devils' Lair as a mecca for the zealous worshippers to offer tribute to their machine god in the form of skulls from dead Guardians.[3][7] Like many other Servitors, Sepiks Prime was born in the image of the Traveler and the Devils went to great lengths to protect their main source of life sustaining Ether.[8][9] The Prime Servitor also spawned its own line of Sepiks High Servitors, most notably Sepiks-23.

Attack on Devils

Sepiks Prime

"Beneath the ruins of the Cosmodrome... we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell."
— Commander Zavala

For years the whereabouts of Sepiks remained elusive, but rumors hinted its presence within the Cosmodrome. The Devils dominance was uncontested for centuries until a newly risen Guardian slew their Archon, Riksis. This was celebrated as the first major victory against the Devils since Battle of Twilight Gap and Sepiks would become vulnerable, causing the Devils to heightened their security for Sepiks.[10][11] Rallying their Fallen nobility such as Naksis, Devil Baron and deployed a Devil Walker to deter anyone from attacking Sepiks.

The Vanguard Commander Zavala located the Servitor's position beneath a colony ship and coordinated a Strike against Sepiks.[12] Upon arrival, the Guardians entered a crossfire between the Hive and crews of Devils protecting the entrance to their lair, they then disable the Devils' security mesh layers and disposed their Baron and Walker to reach the Devils' Lair.

As they entered into the lair, the team would discover Sepiks being protected by a personal immunity shield along with its worshippers within its domain, after taking out the Fallen within the site, the Prime would deactivate its shield to personally attack the Fireteam, resulting a battle between the Guardians and Sepiks. During the fight, Sepiks would continuously blasts them with its Servitor Eye and summoned more reinforcements to help it fend off the Guardians, as well as teleports around the lair to evade gunfire. But despite its tactical abilities, Sepiks would be destroyed by the Guardians, which would cripple the Devils' leadership and ends the biggest threat to the Last City.

In the aftermath, the Devils attempted to replace Riksis with a Rising Archon named Karrhis in hopes of reviving Sepiks, but was also slain. Later, the Guardian sought to acquire a stealth drive hidden in the Devil's Spire and stumble upon the destroyed haul of Sepiks in the Devils' lair.[13]

Return of Sepiks

Sepiks Perfected retreats

"Why would the Splicers rebuild Sepiks? They already have SIVA."
"I can make a guess. Maybe an offer to the other Devils. You know — "In SIVA we trust" and "In SIVA, all things are possible."
"
Ghost and Shiro-4.

Following the demise of the Devils' leadership, the outcast Devil Splicers would returned to reorganise their House and shifted massive resources to the Plaguelands after they discovered the Golden Age technology of SIVA.[14] A disgraced Archon Priest by the name of Aksis, ordered his group of bio-engineers to rebuild their old Prime and augment it with SIVA. The Splicers' leadership sought to use Sepiks's revival as a power play to recruit other Devils to join their movement by bringing SIVA offerings and gain complete influence over the House by controlling the flow of Ether. Sepiks was reborn and christened Sepiks Perfected.[15]

Later, a group of Devils captured Felwinter Peak to learn more about SIVA, causing Lord Saladin to send the Guardians to investigate the observatory and secure the Iron Temple back in the Iron Lord's hands, and keep its contained secrets about SIVA away from the Fallen. To the great shock of The Ghost, they encounter Sepiks who tried to establish a foothold on the mountain, emitting a strange energy signature and began regenerating its health, Lord Saladin quickly ordered them to kill Sepiks as he believed the Iron Temple doors weren't strong enough to hold the Prime back.[16]

Sepiks is later found assaulting the Temple's entrance with SIVA enhanced blasts and protected by a SIVA immunity shield. After spotting the Guardians, it drops its shielding and teleports to engage them and summons the rest of the normal Devil reinforcements to defend it. The Guardians used the high ground against Sepiks and destroy the Servitor, however, due to its regenerative abilities, Sepiks would restore itself and retreats back to the Cosmodrome. Shiro-4 then detects multiple impacts to the Sector 17 section of the Cosmodrome wall and Saladin orders the Guardians to stop Sepiks from escaping as the Devils now know the location of SIVA.[16]

With the Fallen Kells gone, reorganising a military force was deemed almost impossible until the reemergence of Sepiks. Shiro wonders if they could use the sensor grid to see how far their operations stretched, but Saladin replies that the Fallen are irrelevant and finding Sepiks was the main priority to understanding the SIVA corruption.[17]

A Strike is coordinated by Shiro to the breach past their defences and destroy the resurrected Prime Servitor holed up in the Devils Lair. The Splicers employ a laser grid with added encryption and deploy Dresiks, Splicer Baron and Splicer Walker against the Guardians.

They then reach the lair and find Sepiks protected by a SIVA immunity shield which can only be dismantled by destroying the nearby SIVA Nodes. Sepiks enters battle with Splicer reinforcements and blasts them with its upgraded SIVA Servitor Eye blasts. Throughout the battle, Sepiks teleports to generate different elemental Shields that require the use of Shock, Scorch and Null Cannon to disengage it. Despite its new tactical abilities, Sepiks was unable to fend off the assault and finally destroyed for good.[18]

Gameplay

Sepiks Prime

Sepiks Prime is at first invulnerable but immobile; it will drop its shield and start attacking once all Fallen in the area have been killed. It then attacks in a manner similar to a normal Servitor, firing Void Blasts periodically while teleporting to fixed positions around the area. It may prove to be a hard-to-reach target when at high elevations. If a Guardian is in close enough proximity, Sepiks will continuously wield a deadly health-draining ability called "Servitor Attack" until the Guardian is dead or moves out of range. Sepiks Prime's weak spot is its eye.[19] Killing Sepiks is a Vanguard bounty.[20]

Sepiks Perfected

Sepiks Perfected is encountered twice in the Rise of Iron expansion. It is first encountered in the King of the Mountain Story Mission, where it can be seen leading an assault on Felwinter Peak to destroy the Iron Temple. Lord Saladin orders the Guardian to kill it fast or Felwinter Peak is officially taken over by the Devil Splicers. Upon reaching the top of the mountain, Sepiks Perfected will appear to launch an ambush. It attacks by firing bursts of five Solar Eye Blasts that have high velocity and a tracking ability. In addition, it can fly, levitate, and teleport around the area at will, and can always call upon reinforcements. If faced up close, it will launch a sustained beam that drains Guardians' shields in seconds. Your best bet will be to fight back from afar. When defeated, the mission ends, but Sepiks Perfected isn't officially dead.

Sepiks Perfected makes its last stand at The Devils' Lair Strike. It will have all the aforementioned abilities and will behave like its predecessor, but this time around, it has new capabilities. For one, it plants down SIVA Nodes for area denial, some of which cannot be destroyed; if near one of these, you will be inflicted with the "SIVA Swarm" debuff. It will also be significantly more durable than before purely in terms of health count. However, the main mechanic is an elemental shield that can only be taken down using heavy artillery cannons dropped by certain Splicer Captains: Shock Captains for Arc, Splicer Scorch Captains for Solar, and Null Captains for Void, in that particular order. It will bring up these shields one after another when the previous one goes down. Beware that each cannon only has one round that can be fired. Once all three shields are brought down, it will become permanently vulnerable, allowing Guardians to unleash all their attacks on it, finally laying waste to Sepiks Perfected for good.

Destiny 2

Sepiks Prime returns in its original form in the revamped version of The Devil's Lair Strike in Destiny 2. It will once again start the fight after the Fallen it is nourishing are slain. Sepiks's tactics are not much different from before, keeping to the distance initally, firing Void blasts, and letting its considerably increased reinforcements do the heavy lifting. After it is near two thirds of its health, Sepiks Prime will teleport to the center of the arena and summon four Unyielding Servitors, which will shield it from all harm. These servitors must be slain to continue the battle. Sepiks will repeat this tactic once more after it is close to a third of its helth remaining, and will then remain vulnerable until slain.

Gallery

Sepiks Prime

Sepiks Perfected

Grimoire Anthology Vol 2

Trivia

  • Sepiks Prime is the first Prime Servitor encountered in Destiny.
  • During Cayde's Stash mission, Sepiks' chassis is a scannable object. Despite it being blown to pieces, it is still intact.
  • Sepiks Perfected is the third Prime Servitor to be rebuilt by the Fallen Houses. The first and second being Kaliks Reborn and Orbiks Prime.
  • In Sepiks Perfected strike, the elemental Captain that carry cannons have differing red and yellow health bars.
  • The original soundtrack Sepiks Redux was originally a cover composed by Youtuber and Periphery band member Misha Mansoor (Bulb). It was so well received by Bungie that they decided to include that rendition as the soundtrack for Sepiks Perfected.
  • Sepiks Prime returns in Destiny 2 with its Strike in Season of the Chosen, along with the Strike Fallen S.A.B.E.R. and is one the rare few enemies from Destiny to return in Destiny 2, albeit with the addition of 2 Brig during the Fallen Walker phase in the Strike.

List of appearances

References

  1. ^ YouTube - TTL Plays! Destiny Alpha: The Devil's Lair
  2. ^ Bungie.net: The Devils' Lair
  3. ^ a b Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Riksis, Devil Archon
  4. ^ Bungie (2015/5/19), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Paskin, King Baron
  5. ^ Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Devil Splicers
  6. ^ Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Aksis, Archon Prime
  7. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Ceremonial Ritual
  8. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Sepiks Prime
  9. ^ Gameinformer (2018/7/5), The Eight Barons who killed Cayde-6
  10. ^ Bungie (2014/9/9), Destiny, PlayStation 4, Activision Blizzard, Restoration
  11. ^ Bungie (2014/9/9), Destiny, PlayStation 4, Activision Blizzard, Grimoire Restoration
  12. ^ Bungie (2014/9/9), Destiny, PlayStation 4, Activision Blizzard, Devil's Lair Strike
  13. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Sepiks Ghost Scan
  14. ^ Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, Rise of Iron Opening
  15. ^ Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Sepiks Perfected
  16. ^ a b Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, King of the Mountain
  17. ^ Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, The Walls Come Down
  18. ^ Bungie (2016/9/20), Destiny: PlayStation 4, Activision Blizzard, Sepiks Perfected Strike
  19. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
  20. ^ Youtube: Destiny Companion App Walkthrough