Vex: Difference between revisions
From Destinypedia, the Destiny wiki
Line 33: | Line 33: | ||
To Collective researchers, this ability raised profound philosophical quandaries about the nature of reality. Eventually the researchers were driven near to the point of madness when they discovered the Vex had simulations of themselves and perfectly predicted their every action, as they started to wonder if they themselves were just Vex simulations, so they decided to bring in a [[Warmind]] to intervene on their behalf. Warminds were many orders of magnitude more complex than humans, and it was believed that the Vex would be unable to simulate them; thus, the Warmind's presence and actions would be a sufficiently chaotic variable to allow the researchers to discern which universe was real and disrupt the simulation.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex|Ghost Fragment: Vex]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_2|Ghost Fragment: Vex 2]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_3|Ghost Fragment: Vex 3]]''</ref> | To Collective researchers, this ability raised profound philosophical quandaries about the nature of reality. Eventually the researchers were driven near to the point of madness when they discovered the Vex had simulations of themselves and perfectly predicted their every action, as they started to wonder if they themselves were just Vex simulations, so they decided to bring in a [[Warmind]] to intervene on their behalf. Warminds were many orders of magnitude more complex than humans, and it was believed that the Vex would be unable to simulate them; thus, the Warmind's presence and actions would be a sufficiently chaotic variable to allow the researchers to discern which universe was real and disrupt the simulation.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex|Ghost Fragment: Vex]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_2|Ghost Fragment: Vex 2]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_3|Ghost Fragment: Vex 3]]''</ref> | ||
When the [[Guardian]]s [[Kabr, the Legionless]], [[Pahanin]], and [[Praedyth]] ventured into the [[Vault of Glass]] on Venus, a major confluence of the Vex network, they were thwarted by the Vex defenses. Pahanin managed to escape, but Kabr perished and Praedyth was trapped and lost in time. Praedyth was forgotten until the time of the [[Taken War]], when the [[Taken]] began to blight the Vex network. After receiving a distress signal from Praedyth, a Guardian was sent to the Vault to investigate and was unexpectedly granted access by the Vex. Inside, the Guardian discovered a series of [[Dead Ghost]]s Praedyth had left behind. Praedyth revealed through recordings within the Ghosts that he had seen what the Vex had calculated would be their future: eons hence, the Vex would be completely corrupted by the Taken, becoming an eternal part of the legacy of [[Oryx, the Taken King]]. Although the Vex were able to foresee this future and were compelled to continue seeking a way to avert it, they had concluded that this grim fate was inevitable and unavoidable. Allowing the Guardian to fight the Taken blight that affected them was an act of desperation. Traveling through a portal, the Guardian was transported to the Vex's future, where the blight was defeated, the Vex were | When the [[Guardian]]s [[Kabr, the Legionless]], [[Pahanin]], and [[Praedyth]] ventured into the [[Vault of Glass]] on Venus, a major confluence of the Vex network, they were thwarted by the Vex defenses. Pahanin managed to escape, but Kabr perished and Praedyth was trapped and lost in time. Praedyth was forgotten until the time of the [[Taken War]], when the [[Taken]] began to blight the Vex network. After receiving a distress signal from Praedyth, a Guardian was sent to the Vault to investigate and was unexpectedly granted access by the Vex. Inside, the Guardian discovered a series of [[Dead Ghost]]s Praedyth had left behind. Praedyth revealed through recordings within the Ghosts that he had seen what the Vex had calculated would be their future: eons hence, the Vex would be completely corrupted by the Taken, becoming an eternal part of the legacy of [[Oryx, the Taken King]]. Although the Vex were able to foresee this future and were compelled to continue seeking a way to avert it, they had concluded that this grim fate was inevitable and unavoidable. Allowing the Guardian to fight the Taken blight that affected them was an act of desperation. Traveling through a portal, the Guardian was transported to the Vex's future, where the blight was defeated, the Vex were spared from their fate, and Praedyth's remains and Ghost were recovered. Despite this moment of cooperation, however, the Vex still had no intention of returning the favor and sparing [[the Last City]]. | ||
Recently, the Vex have suffered numerous setbacks across the system. A large number of Vex Axis Minds have been destroyed by Guardians, leaving the Vex network in disarray. With the arrival of the [[Taken]], attacks against the Vex have only escalated. The Taken were shown to be one of the few forces capable of effectively combating the Vex as they quickly seized control of the [[Black Garden]] and [[Vault of Glass]]. The Taken were only defeated with Guardian intervention, showing the Vex as weak and disorganized. The Vex have yet to counter these failures, though some such as Variks the Loyal believe the machines have begun preparing countermeasures as Variks notes, following [[Skolas|Skolas']] defeat, "...Old machines are waking up...". | Recently, the Vex have suffered numerous setbacks across the system. A large number of Vex Axis Minds have been destroyed by Guardians, leaving the Vex network in disarray. With the arrival of the [[Taken]], attacks against the Vex have only escalated. The Taken were shown to be one of the few forces capable of effectively combating the Vex as they quickly seized control of the [[Black Garden]] and [[Vault of Glass]]. The Taken were only defeated with Guardian intervention, showing the Vex as weak and disorganized. The Vex have yet to counter these failures, though some such as Variks the Loyal believe the machines have begun preparing countermeasures as Variks notes, following [[Skolas|Skolas']] defeat, "...Old machines are waking up...". |
Revision as of 00:06, December 23, 2015
- "Where we see beauty, the Vex see imperfection. Every world, every being, must be made anew."
- — Ikora Rey
The Vex are a race of transtemporal robots who are hostile to the Guardians. Located on Venus,[1] their fortress is known as the Citadel.[2] The Vex also have a presence on Mars.[3]
Overview
Though there is considerable variation between Vex unit classes, most Vex have cone-shaped heads, with a red or yellow photoreceptor at the center.[4] They arrive in the solar system via warp gates, likely from another time in the past or future. Their robotic bodies still carry a hint of organic components (particularly their mind cores, which contain a milky radiolarian fluid), and individual bodies might be humanoid, creature-shaped, or in-between, but often with long, vicious clawed fingers. The seemingly illogical geometric designs of their structures come together like giant ant hills. Headshots do not do much damage and instead send them into a berserk state; however, shooting their abdomen power cores will cause them to explode.[2]
The Vex appear to be mass-produced units, constructed of an unknown metal alloy resembling hammered brass. All attempts by Guardians to communicate with them failed.[5] It is said that Vex encryption is unbreakable.[6]
The Vex are all connected to one another in a massive hivemind, but individual Vex units called Axis Minds act as leaders by storing all information necessary to complete a particular goal, freeing up individual Vex to pursue local tasks while the Axis Mind can plan globally. This creates a centralized weakness for the Vex, but they seem to consider it worth the risk.[7] The Vex are divided up into different programming collectives, each with a different set of directives intended to advance the Vex race as a whole. Whether the Vex in question are devoted to engineering projects, full-scale war, or religious devotion, all Vex are united by a single, unfathomable purpose.[8]
History
Vex ruins were placed on Venus a few billion years before humanity's existence. Humanity had known about the Vex as early as the Golden Age, when the Ishtar Collective discovered their ruins, as well as captured a live specimen. The researchers suspected that the Vex Ruins come from an alternate Venus and came into being when the Traveler transformed Venus.[9] Likewise, Pujari believed that the Black Garden, the Vex world of origin, also came into existence indirectly because of the Traveler.[10]
The Vex may have been brought into our universe from another reality entirely, due to a mistake made by the Hive god Crota, who was experimenting within the Ascendant Realm. He unknowingly let in the Vex into his realm, where they quickly learned of the Hive's Sword-Logic, and from it learned to achieve divinity by killing all who opposed them and adopting worship as a primary function. Though Oryx eventually succeed in eliminating the Vex from the Ascendant Realm, they preserved what they learned and passed it on to the rest of the Vex hivemind.
Interestingly, according to Ishtar Collective records, Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability - essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. The Vex are apparently unable to simulate Guardians, however, perhaps due to the Traveler.[11] They were also unable to simulate the latest incarnation of Oryx, after he learned of the power to take and became too complex to comprehend, and could only bootstrap a simulation of his older incarnation as Aurash.
To Collective researchers, this ability raised profound philosophical quandaries about the nature of reality. Eventually the researchers were driven near to the point of madness when they discovered the Vex had simulations of themselves and perfectly predicted their every action, as they started to wonder if they themselves were just Vex simulations, so they decided to bring in a Warmind to intervene on their behalf. Warminds were many orders of magnitude more complex than humans, and it was believed that the Vex would be unable to simulate them; thus, the Warmind's presence and actions would be a sufficiently chaotic variable to allow the researchers to discern which universe was real and disrupt the simulation.[12][13][14]
When the Guardians Kabr, the Legionless, Pahanin, and Praedyth ventured into the Vault of Glass on Venus, a major confluence of the Vex network, they were thwarted by the Vex defenses. Pahanin managed to escape, but Kabr perished and Praedyth was trapped and lost in time. Praedyth was forgotten until the time of the Taken War, when the Taken began to blight the Vex network. After receiving a distress signal from Praedyth, a Guardian was sent to the Vault to investigate and was unexpectedly granted access by the Vex. Inside, the Guardian discovered a series of Dead Ghosts Praedyth had left behind. Praedyth revealed through recordings within the Ghosts that he had seen what the Vex had calculated would be their future: eons hence, the Vex would be completely corrupted by the Taken, becoming an eternal part of the legacy of Oryx, the Taken King. Although the Vex were able to foresee this future and were compelled to continue seeking a way to avert it, they had concluded that this grim fate was inevitable and unavoidable. Allowing the Guardian to fight the Taken blight that affected them was an act of desperation. Traveling through a portal, the Guardian was transported to the Vex's future, where the blight was defeated, the Vex were spared from their fate, and Praedyth's remains and Ghost were recovered. Despite this moment of cooperation, however, the Vex still had no intention of returning the favor and sparing the Last City.
Recently, the Vex have suffered numerous setbacks across the system. A large number of Vex Axis Minds have been destroyed by Guardians, leaving the Vex network in disarray. With the arrival of the Taken, attacks against the Vex have only escalated. The Taken were shown to be one of the few forces capable of effectively combating the Vex as they quickly seized control of the Black Garden and Vault of Glass. The Taken were only defeated with Guardian intervention, showing the Vex as weak and disorganized. The Vex have yet to counter these failures, though some such as Variks the Loyal believe the machines have begun preparing countermeasures as Variks notes, following Skolas' defeat, "...Old machines are waking up...".
Goals
The Vex maintain active forces across multiple worlds in the Solar System, including Mercury, Venus, and Mars, and it is thought that their structures are buried within every known celestial body and linked together in a massive trans-dimensional and trans-temporal network. This network, called The Nexus, converts planets into machines; Mercury was converted into a machine world within days of the Collapse. Ostensibly, the purpose of the Nexus is to create a massive supercomputer in order to incorporate the Vex into the fabric of the universe itself.[15] The Vault of Glass, a place where the Vex can manipulate reality at will, is potentially a testing ground for this power. This power is limited to the Vault, though Ikora hypothesizes that the Sol Progeny were meant to carry this ability into the rest of the universe.[16] Both the Vault of Glass and The Nexus are part of a massive project being undertaken by the Hezen Protective, so it can be assumed the two are related.[17]
Vex already exist in the distant past and future as the Precursors and Descendants, respectively. Despite already existing in the past and future, the Vex have not yet eliminated their enemies for unknown reasons. This may be due to our poor understanding of the nature of time, or that the Vex do not currently have the resources to carry out their plans.[18] This may also have to do with the aforementioned theory that the Vex do not come from our own timeline. It is known, however, that the Vex also exist outside of time; Gate Lords are responsible for locking specific realms outside of time.
On Mars, the Vex (under the Virgo Prohibition) wage an intense war with the Cabal, who manage to repel the machines despite the vast numbers of them that continually assault Cabal positions.[2] The reason for this massive, if ineffective, offensive against the Cabal is that the Vex are surging to protect the Black Garden,[19] their birthplace, which the Vex are being summoned to for an unknown purpose. Guardians who manage to break into the Black Garden discover that the Vex in fact worship an entity within the Garden known as the Black Heart, an abomination that lends power to the Vex.[15] Even after the destruction of the Sol Progeny and the Black Heart, the Vex seek to control the Black Garden and pull it back out of space and time. Besides the Black Heart, the Vex may have another connection with the Darkness; Osiris speculated that Vex technology such as the Timekeeper are designed to activate in the presence of the Darkness.[20]
Programming Collectives
- Aphix Invasive - Vault of Glass, Prison of Elders
- Descendants - Vault of Glass
- Hezen Corrective - Venus
- Hezen Protective - Venus
- Precursors - Vault of Glass
- Sol Divisive - Black Garden
- Sol Progeny - Black Garden, Prison of Elders
- Virgo Prohibition - Mars
Named individuals and mini-bosses
Major Characters
- Atheon, Time's Conflux
- Overmind Minotaur
- Prohibitive Mind
- Qodron, Gate Lord
- Quria, Blade Transform
- Sekrion, Nexus Mind
- Sol Progeny
- The Gorgons
- Theosyion, the Restorative Mind
- The Templar
- The Undying Mind
- Vekron, the Conductive Mind
- Zydron, Gate Lord
See also: Minor Vex Characters
Command structure
- Infantry
- Goblin
- Goblin Zealot
- Goblin Disciple
- Fanatic
- Depraved Goblin
- Qodron's Eye
- Hobgoblin
- Axis Hobgoblin
- Chord Hobgoblin
- Conductive Disciple
- Hobgoblin Disciple
- Iso Hobgoblin
- Minotaur (Void Shield)
- Axis Minotaur
- Chord Minotaur
- Point Minotaur
- Praetorian
- Headless Praetorian
- Harpy
- Axis Harpy
- Harpy Zealot (Arc Shield)
- Supplicant
- Hydra
- Axis Hydra
- Goblin
- Emplacements
Technology
Weaponry
- Slap Grenade
- Slap Rifle
- Harpy Slap Rifle
- Line Rifle
- Torch Hammer
Other
Trivia
- The Vex may have their name derived from the VEX Robotics Design System, a kit intended to introduce newcomers to the world of robotics.[21]
- Even before entering the Black Garden, hints of the Vex's religious nature are numerous. Higher level enemies are sometimes called "Zealots" or "Disciples", and specific enemies in the Vault of Glass include the Fanatics and Supplicants. Furthermore, some Vex can be seen sacrificing themselves to strange alters during public events at the Ishtar Cliffs.
Gallery
Vex near a lake on Venus.
Browse more images on this article's gallery page. |
List of appearances
- Destiny (First appearance)
References
- ^ Bungie.net: Breaking In - Mike Poe
- ^ a b c Game Informer January 2014, page 52 Cite error: Invalid
<ref>
tag; name "Game Informer" defined multiple times with different content - ^ Destinydb: A Rising Tide
- ^ IGN - Bungie's Destiny: A Land of Hope and Dreams, page 2
- ^ Bungie : Vex
- ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard, Master Rahool: Quotes
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Prohibitive Mind
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: The Vex
- ^ Bungie (2015-5-19), Destiny: House of Wolves, PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Vex 4
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Legend: The Black Garden
- ^ Bungie (2015-5-19), Destiny: House of Wolves, PlayStation 4, Activision Blizzard, Grimoire: Osiris
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Vex
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Vex 2
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Vex 3
- ^ a b Bungie (2014-9-9), Destiny, Activision Blizzard
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Sol Progeny
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Hezen Protective
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Descendants
- ^ Destinydb: A Rising Tide
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Timekeeper
- ^ Wikipedia.org: VEX
|