Husk: Difference between revisions
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{{Dread infobox | {{Dread infobox | ||
|image= [[File: | |image= [[File:HuskInfobox.jpg|300px]] | ||
|name= Husk | |name= Husk | ||
|faction= [[The Dread]] | |faction= [[The Dread]] | ||
|purpose= Melee specialist | |purpose= Melee specialist | ||
|weapon(s)= {{icon|Solar}} [[Husk Blades]] <br> {{icon|Solar}} [[Vicious Dissonance]] | |||
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]] | |||
|weapon(s)= {{icon|Solar}} [[Husk Blades]] | |||
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist | |||
}} | }} | ||
'''Husks''' are one of the units that make up the troops of the [[The Dread|Dread]] | '''Husks''' are one of the units that make up the troops of the [[The Dread|Dread]]. | ||
==Gameplay== | ==Gameplay== | ||
Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a [[Geist (Dread)|Geist]], upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist. | |||
==Variants== | ==Variants== | ||
;Common Variants | ;Common Variants | ||
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;Specific Variants | ;Specific Variants | ||
*[[Tempest's Beloved]] | *[[Tempest's Beloved]] | ||
*[[Soul of Malice]] | |||
==Trivia== | |||
*Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the [[The Caretaker|Caretaker]], an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn. | |||
==Gallery== | ==Gallery== | ||
<gallery perrow=3> | <gallery perrow=3> | ||
Husk concept art.jpg | |||
Husk 1.jpg | Husk 1.jpg | ||
Husk 2.jpg | Husk 2.jpg | ||
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</gallery> | </gallery> | ||
== | ==List of appearances== | ||
*''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}} | *''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}} | ||
**''[[Episode: Revenant]]'' | |||
==References== | ==References== |
Latest revision as of 23:55, October 22, 2024
Husk | |
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Biographical information | |
Faction: |
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Purpose: |
Melee specialist |
Combat information | |
Weapon(s): |
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Abilities: |
Rapid Movement |
Husks are one of the units that make up the troops of the Dread.
Gameplay[edit]
Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a Geist, upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.
Variants[edit]
- Common Variants
- Bound Husk - Husks protected by the power of the Witness
- Carnage Husk - Elite
- Tormented Husk - Major
- Specific Variants
Trivia[edit]
- Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the Caretaker, an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.
Gallery[edit]
List of appearances[edit]
- Destiny 2: The Final Shape (First appearance)
References[edit]
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