Husk: Difference between revisions

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{{Dread infobox
{{Dread infobox
|image= [[File:Husk.jpg|350px]]
|image= [[File:HuskInfobox.jpg|300px]]
|name= Husk
|name= Husk
|faction= [[The Dread]]
|faction= [[The Dread]]
|type=
|rank=
|purpose= Melee specialist
|purpose= Melee specialist
|gender=
|weapon(s)= {{icon|Solar}} [[Husk Blades]] <br> {{icon|Solar}} [[Vicious Dissonance]]
|height=
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]]
|weight=
|mission=
|weapon(s)= {{icon|Solar}} [[Husk Blades]]
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]] <br> {{icon|Solar}} [[Vicious Dissonance]]
}}
}}


'''Husks''' are one of the units that make up the troops of the [[The Dread|Dread]]. They are a reshaped species conquered in the past by the [[The Witness|Witness]], now repurposed as deft melee combatants.
'''Husks''' are one of the units that make up the troops of the [[The Dread|Dread]].


==Gameplay==
==Gameplay==
{{Expand-section}}
Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a [[Geist (Dread)|Geist]], upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.
 
==Variants==
==Variants==
;Common Variants
;Common Variants
*[[Bound Husk]] - Husks protected by the power of the Witness
*[[Bound Husk]] - Husks protected by the power of the Witness
*[[Carnage Husk]] - [[Major]]
*[[Carnage Husk]] - [[Elite]]
*[[Tormented Husk]] - [[Elite]]
*[[Tormented Husk]] - [[Major]]
;Specific Variants
;Specific Variants
*[[Tempest's Beloved]]
*[[Tempest's Beloved]]
*[[Soul of Malice]]
==Trivia==
*Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the [[The Caretaker|Caretaker]], an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=3>
Husk concept art.jpg
Husk 1.jpg
Husk 1.jpg
Husk 2.jpg
Husk 2.jpg
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</gallery>
</gallery>


==Appearance==
==List of appearances==
*''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}}
*''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}}
**''[[Episode: Revenant]]''


==References==
==References==

Latest revision as of 23:55, October 22, 2024

Husk
HuskInfobox.jpg
Biographical information

Faction:

The Dread

Purpose:

Melee specialist

Combat information

Weapon(s):

Solar Husk Blades
Solar Vicious Dissonance

Abilities:

Rapid Movement
Release Geist

 

Husks are one of the units that make up the troops of the Dread.

Gameplay[edit]

Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a Geist, upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.

Variants[edit]

Common Variants
Specific Variants

Trivia[edit]

  • Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the Caretaker, an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.

Gallery[edit]

List of appearances[edit]

References[edit]