Grim: Difference between revisions

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(Created page with "{{New content}} {{Stub}} {{Dread infobox |image= 350px |name= Grim |faction= The Dread |type= |rank= |template= Unknown |purpose= Aerial specialist |gender= |height= |weight= |mission= |weapon(s)= {{icon|Solar}} Transitory Lance |abilities= {{icon|Kinetic}} Screech <br> {{icon|Kinetic}} Melee <br> Aerial Dodge <br> Midair Flight }} '''Grim''' are one of the units that make up the troops of The Dread. They are a reshaped species conquered in...")
 
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Tag: Mobile edit
 
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{{New content}}
{{Stub}}
{{Dread infobox
{{Dread infobox
|image= [[File:Grim.jpg|350px]]
|image= [[File:Grim.jpg|300px]]
|name= Grim
|name= Grim
|faction= [[The Dread]]
|faction= [[The Dread]]
|type=
|class=
|rank=
|rank=
|template= Unknown
|purpose= Aerial specialist
|purpose= Aerial specialist
|gender=
|gender=
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|mission=
|mission=
|weapon(s)= {{icon|Solar}} [[Transitory Lance]]
|weapon(s)= {{icon|Solar}} [[Transitory Lance]]
|abilities= {{icon|Kinetic}} Screech <br> {{icon|Kinetic}} Melee <br> Aerial Dodge <br> Midair Flight
|abilities= {{icon|Kinetic}} Screech <br> Tinnitus <br> Aerial Dodge <br> Midair Flight
}}
}}


'''Grim''' are one of the units that make up the troops of [[The Dread]]. They are a reshaped species conquered in the past by [[The Witness]], now repurposed as aerial harassment units.
'''Grim''' are one of the units that make up the troops of the [[The Dread|Dread]]. They are speculated to be a conquered species that were subsequently reshaped into soldiers by [[The Witness|Witness]].<ref>'''Bungie (2024/6/4)''', ''[[Destiny 2]]: [[The Final Shape]] - [[The Ghost]]: [[Transmigration#Transcript|Servants of the Witness! They must be remnants from a conquered species!]]''</ref>


==Gameplay==
==Gameplay==
{{Expand-section}}
Grim tend to be very loose with their positioning. Usually when they spawn in they're around the middle section of the deployment, but will quickly fly to where they're most effective. While having low damage by themselves, Grim make the most of their Transitory Lance attacks, using them rarely as a form of fatal damage. Instead, Grim fire tends to be more used as a pressure tool or a way to prevent or prolong the regeneration process. If the Grim ever find themselves in close range, they will prepare then fire a Screech, inflicting the foe with tinnitus for five seconds. Tinnitus slows the target, along with disabling a [[Guardian]]'s double jump and impairing their vision. If a Grim feels its out of position it will use its aerial dodge to quickly swoop to another location, usually back with its flock or above more Dread.
 
Grim can enter an enraged state when fighting alongside a [[Subjugator|Harbinger]] who enhances them. Enraged Grim are far more aggressive, noticeably faster, and use their Screech from a more generous distance, making the most of its moderate range. Enraged Grim can easily be spotted by their now red eye, pitch black color pallet, and spikes along the back of their neck. Grim will not return to normal upon their Harbinger commander's defeat.


==Variants==
==Variants==
;Common Variations
*[[Model Prisoner]]
*[[Panoptic Grim]]
*[[Resonating Grim]] - [[Elite]] Grim
*[[Resonating Grim]] - [[Elite]] Grim
*[[Summoned Gargoyle]]
==Gallery==
<gallery perrow=3>
Grim concept art.jpg
Grim 1.jpg
Grim 2.jpg
Grim 3.jpg
Grim 4.jpg
</gallery>


==Appearance==
==List of appearances==
*''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}}
*''[[Destiny 2]]'': ''[[The Final Shape]]'' {{1st}}
**''[[Episode: Revenant]]''


==References==
==References==
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[[Category:Black Fleet]]
[[Category:Black Fleet]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Paracausal entities]]
[[Category:The Dread]]
[[Category:The Dread]]

Latest revision as of 15:35, January 18, 2025

Grim
Grim.jpg
Biographical information

Faction:

The Dread

Purpose:

Aerial specialist

Combat information

Weapon(s):

Solar Transitory Lance

Abilities:

Kinetic Screech
Tinnitus
Aerial Dodge
Midair Flight

 

Grim are one of the units that make up the troops of the Dread. They are speculated to be a conquered species that were subsequently reshaped into soldiers by Witness.[1]

Gameplay[edit]

Grim tend to be very loose with their positioning. Usually when they spawn in they're around the middle section of the deployment, but will quickly fly to where they're most effective. While having low damage by themselves, Grim make the most of their Transitory Lance attacks, using them rarely as a form of fatal damage. Instead, Grim fire tends to be more used as a pressure tool or a way to prevent or prolong the regeneration process. If the Grim ever find themselves in close range, they will prepare then fire a Screech, inflicting the foe with tinnitus for five seconds. Tinnitus slows the target, along with disabling a Guardian's double jump and impairing their vision. If a Grim feels its out of position it will use its aerial dodge to quickly swoop to another location, usually back with its flock or above more Dread.

Grim can enter an enraged state when fighting alongside a Harbinger who enhances them. Enraged Grim are far more aggressive, noticeably faster, and use their Screech from a more generous distance, making the most of its moderate range. Enraged Grim can easily be spotted by their now red eye, pitch black color pallet, and spikes along the back of their neck. Grim will not return to normal upon their Harbinger commander's defeat.

Variants[edit]

Gallery[edit]

List of appearances[edit]

References[edit]