Elemental damage: Difference between revisions
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{{Quote|Sometimes the only answer is to burn it all away.|Grimoire Solar text.}} | {{Quote|Sometimes the only answer is to burn it all away.|Grimoire Solar text.}} | ||
{{Quote|It's fitting, then, that we have weaponized the unknown.|Grimoire Void text.}} | {{Quote|It's fitting, then, that we have weaponized the unknown.|Grimoire Void text.}} | ||
There are four types damage types: | There are four types of damage types: | ||
*'''Kinetic'''—White—the default damage type on most weapons. Will cause basic damage | *'''Kinetic'''—White—the default damage type on most weapons. Will cause basic damage to any enemy. | ||
*'''Solar'''—Orange—causes Solar damage. | *'''Solar'''—Orange—causes Solar damage. | ||
*'''Arc'''—Blue—causes Arc damage. | *'''Arc'''—Blue—causes Arc damage. | ||
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==Weapons== | ==Weapons== | ||
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats | Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the [[common]] level, only [[Fusion Rifle]]s do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in [[Raid]]s.<ref name = "Alpha"/> | ||
The damage type on most weapons is random, though some weapons such as [[Exotic]]s or [[Legendary]] Raid weapons have a set damage type. | The damage type on most weapons is random, though some weapons such as [[Exotic]]s or [[Legendary]] Raid weapons have a set damage type. | ||
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† Indicates enemies that alternate between different shield types. | † Indicates enemies that alternate between different shield types. | ||
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play | Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous. Note that [[Taken]] versions of enemies will do a different type of elemental damage than the original base enemy. | ||
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! Race !! Solar weapon !! Arc weapon !! Void weapon | ! Race !! Solar weapon !! Arc weapon !! Void weapon | ||
|- | |- | ||
| Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Flame Cauldron]], [[Flame Torch]], [[Scorch Cannon]], [[Cheftain]]'s Solar totem, [[Ravager]]'s [[Flame Cauldron]], | | Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Flame Cauldron]], [[Flame Torch]], [[Scorch Cannon]], [[Cheftain]]'s Solar totem, [[Ravager]]'s [[Flame Cauldron]], || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]], [[Cheftain]]'s Arc totem || [[Servitor]]'s blasts, [[Raider|Raider's]] [[Sawblade Launcher]], [[Cheftain]]'s Void totem | ||
|- | |- | ||
| Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] | | Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] |
Revision as of 09:58, July 14, 2018
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Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental Types
- "A spark can give life...or take it."
- — Grimoire Arc text.
- "Sometimes the only answer is to burn it all away."
- — Grimoire Solar text.
- "It's fitting, then, that we have weaponized the unknown."
- — Grimoire Void text.
There are four types of damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Blue—causes Arc damage.
- Void—Purple—causes Void damage.[1]
Weapons
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in Raids.[1]
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
† Murmur is capable of switching between Arc and Solar damage.
Subclass Elements in Destiny
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass Elements in Destiny 2
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker |
Titan | Sunbreaker | Striker | Sentinel |
Warlock | Dawnblade | Stormcaller | Voidwalker |
Enemies
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, Fallen Captains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events. [1]
Race | Solar Shield | Arc Shield | Void Shield |
---|---|---|---|
Fallen | Noble Shank | Captain | x |
Hive | Wizard | Anointed Knight, Omnigul | x |
Vex | x | Harpy Zealot | Minotaur |
Cabal | Centurion | Bloodguard Legionary | Epic-difficulty Psion Operant |
Taken | Taken Captain | Taken Centurion | Taken Wizard |
Bosses | Kolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† |
† Indicates enemies that alternate between different shield types.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous. Note that Taken versions of enemies will do a different type of elemental damage than the original base enemy.