Skiff: Difference between revisions
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{{quote|Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments.|Grimoire description}} | |||
{{Boss infobox | {{Boss infobox | ||
|name= Skiff | |name= Skiff | ||
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|ability= Teleport <br> Flight <br> Summon Fallen <br> Summon [[Fallen Walker]]s | |ability= Teleport <br> Flight <br> Summon Fallen <br> Summon [[Fallen Walker]]s | ||
}} | }} | ||
The '''Fallen Skiff''' is a troop carrier utilized by the [[Fallen]]. | |||
==Gameplay== | |||
Launched from much larger vessels such as [[Ketch]]es, the Skiff is capable of rapidly deploying infantry and armor, such as the [[Fallen Walker]], into combat zones. They do, however, have armament in the form of twin plasma cannons (which deal [[Arc]] damage) and [[Shock Grenade|bouncing mines]], and as such is used as temporary air support while offloading troops and vehicles.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> The cannons fire powerful explosive rounds that deal heavy splash damage and the mines can block off certain areas. However, it is possible shoot off the cannons with enough fire, thus limiting the Skiff's firepower. | |||
Skiffs are commonly seen sending reinforcements to Fallen-controlled territories, but will also deploy in force into combat zones, such as during [[Public Event]]s like mining [[Glimmer]] or retrieving a [[Warsat]]. | |||
==Variants== | |||
*Elder Skiff | |||
*[[Splicer Skiff]] | |||
==Gallery== | ==Gallery== | ||
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==List of appearances== | ==List of appearances== | ||
*''[[E3 2013 Destiny Gameplay Demo]] {{1st}} | *''[[E3 2013 Destiny Gameplay Demo]] {{1st}} | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
**''[[House of Wolves (expansion)|House of Wolves]]'' | |||
**''[[Rise of Iron]]'' | |||
== References == | == References == |
Revision as of 23:29, October 11, 2016
- "Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments."
- — Grimoire description
Skiff | |
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Biographical information | |
Faction: |
House of Devils |
Combat information | |
Weapon(s): |
Twin Skiff Turrets |
Abilities: |
Teleport |
The Fallen Skiff is a troop carrier utilized by the Fallen.
Gameplay
Launched from much larger vessels such as Ketches, the Skiff is capable of rapidly deploying infantry and armor, such as the Fallen Walker, into combat zones. They do, however, have armament in the form of twin plasma cannons (which deal Arc damage) and bouncing mines, and as such is used as temporary air support while offloading troops and vehicles.[1] The cannons fire powerful explosive rounds that deal heavy splash damage and the mines can block off certain areas. However, it is possible shoot off the cannons with enough fire, thus limiting the Skiff's firepower.
Skiffs are commonly seen sending reinforcements to Fallen-controlled territories, but will also deploy in force into combat zones, such as during Public Events like mining Glimmer or retrieving a Warsat.
Variants
- Elder Skiff
- Splicer Skiff
Gallery
A skiff invading the Hellmouth.
A Guardian facing a skiff carrying a Devil Walker.
A Fallen skiff crash-landed on Venus.
List of appearances
- E3 2013 Destiny Gameplay Demo (First appearance)
- Destiny
References
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