Husk: Difference between revisions

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==Trivia==
==Trivia==
*The Husk bear a resemblance both to the Hive (e.g. both have three eyes) and to the [[Caretaker]], an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, the Husks may be derived from either Hive or Scorn.
*Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the [[Caretaker]], an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.


==References==
==References==

Latest revision as of 22:05, September 17, 2024

Husk
HuskIngame.jpg
Biographical information

Faction:

The Dread

Purpose:

Melee specialist

Combat information

Weapon(s):

Solar Husk Blades
Solar Vicious Dissonance

Abilities:

Rapid Movement
Release Geist

 

Husks are one of the units that make up the troops of the Dread.

Gameplay[edit]

Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a Geist, upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.

Variants[edit]

Common Variants
Specific Variants

Gallery[edit]

Appearance[edit]

Trivia[edit]

  • Husks bear a resemblance both to the Hive (e.g. both have three eyes) and to the Caretaker, an entity created by Rhulk by implanting a Worm larva within a Scorn. While it is never explicitly stated in-game, Husks may be derived from either Hive or Scorn.

References[edit]