Cosmodrome: Difference between revisions
From Destinypedia, the Destiny wiki
No edit summary |
m (Text replacement - "Into the Light" to "Into the Light") |
||
(100 intermediate revisions by 37 users not shown) | |||
Line 1: | Line 1: | ||
{{Article quote|A derelict spaceflight complex in the ruins of Old Russia.}} | |||
{{Location infobox | |||
|image = [[File: Cosmodrome pano.jpg|360px]] | |||
|location = [[Old Russia]], [[Earth]] | |||
|factions= [[Hidden Swarm]] <br> [[Spawn of Crota]] <br> [[House of Wolves]] <br> [[House of Devils]] <br> [[Devil Splicers]] <br> [[Blood of Oryx]] <br> [[House of Dusk]] <br> [[House of Salvation]] {{c|''[[Beyond Light]]''}} <br> [[Red Legion]] {{c|''[[Season of the Chosen]]''}} <br> [[Lucent Brood]] {{c|''[[Season of the Risen]]''}} <br> [[The Dread]] {{c|''[[Into the Light]]''}} | |||
|hostile races = [[Fallen]]<br>[[Hive]]<br>[[Taken]]<br>[[Cabal]] | |||
|accessibility = Complete [[Restoration]] | |||
|landing zones = [[The Steppes]] | |||
}} | |||
{{Quote|A whole Golden Age shipyard, but crawling with [[Fallen]].|[[Arach Jalaal]]}} | {{Quote|A whole Golden Age shipyard, but crawling with [[Fallen]].|[[Arach Jalaal]]}} | ||
The '''Cosmodrome''' is a [[Destination]] in the ''[[Destiny]]'' series. It is a shipyard located in [[Old Russia]],<ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[Grimoire]]: [[Grimoire:Places/Earth#Old Russia|Old Russia]]''</ref> holding a [[Seraphim Vault|fragment]] of the [[Warmind]] [[Rasputin]]<ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[Grimoire]]: [[Grimoire:Allies/Rasputin#Rasputin|Rasputin]]''</ref> and the [[Site 6|SIVA Replication Complex]].<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]], [[Grimoire]]: [[Grimoire:Allies/Rasputin#Ghost Fragment: Rasputin 6|Ghost Fragment: Rasputin 6]]''</ref> | |||
The '''Cosmodrome''' is | |||
==Overview== | |||
Operated by the [[Russian Federal Bureau of Aeronautics]], or '''PФБA''',<ref>[http://www.allgamesbeta.com/2014/06/destiny-alpha-gameplay-leaked.html '''All-games Beta''' : ''Destiny Alpha Gameplay Leaked'']</ref> the Cosmodrome was a vital link to space during [[human]]ity's [[Golden Age]], and centuries after the [[Collapse]], the remnants of forgotten [[colony ship]]s on the launch pad can still be seen, waiting to fly again.<ref>'''Game Informer January 2014''', ''page 52''</ref> | |||
Every location in Old Russia, including the [[Plaguelands]], lies within the confines of the Cosmodrome's [[The Wall|vast security wall]], with the exception of the [[Gateway]] and [[Felwinter Peak]].<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta''</ref> The ruins of the Cosmodrome tell some of the history of the Collapse: hundreds of civilian vehicles are seen outside the facility's walls trying to get in, with tanks parked on the opposite side of the entrance. The [[Devil's Spire|colony ship]] that stands as the centerpiece of the area had been one of the last ships attempting to escape the Darkness, but failed to launch due to a [[The Blast|fuel line explosion]].<ref name="CosRideAlong"/>. | |||
[[Spinmetal]] can be found in lots of places throughout the Cosmodrome and can be used to upgrade gear or given to a [[Faction]] in return for advanced materials and [[Reputation]]. | |||
==History== | ==History== | ||
Besides launching colony ships, the Cosmodrome was vital for its [[Planetary Defense Network|planetary array]] which maintained contact with the colonies, and for housing the [[Warmind]] [[Rasputin]], who was responsible for protecting [[Earth]] from outside threats. Since the Collapse, the [[House of Devils]] made their [[The Devils' Lair (location)|lair]] here,<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref> with a [[Hive]] invasion force fighting to establish a beachhead for a pending invasion of Earth and the [[House of Kings]] keeping watch from the old [[King's Watch|control center]]. By the time of the [[SIVA Crisis]], the Kings have withdrawn and the [[Devil Splicers]] | Besides launching colony ships, the Cosmodrome was vital for its [[Planetary Defense Network|planetary array]] which maintained contact with the colonies, and for housing the [[Warmind]] [[Rasputin]], who was responsible for protecting [[Earth]] from outside threats. Since the Collapse, the [[House of Devils]] made their [[The Devils' Lair (location)|lair]] here,<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref> with a [[Hive]] invasion force fighting to establish a beachhead for a pending invasion of Earth<ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[The Dark Within]]''</ref> and the [[House of Kings]] keeping watch from the old [[King's Watch|control center]].<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], [[The Ruling House]]''</ref> By the time of the [[SIVA Crisis]], the Kings have withdrawn and the [[Devil Splicers]] risen to power thanks to [[SIVA]], threatening the remaining Hive nests.<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]]''</ref> Ultimately, with the defeat of [[Aksis, Archon Prime]] and all of his forces,<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]], [[Wrath of the Machine]]''</ref> the Devils have pulled out of the Cosmodrome ''en masse'', apparently following a trend set by other Fallen Houses.<ref>'''Bungie (2017/28/3)''', ''[[Destiny]]: [[Age of Triumph]], [[Grimoire]]: [[Grimoire:Allies/Legends & Mysteries#Ghost Fragment: Fallen 6|Ghost Fragment: Fallen 6]]''</ref> Following after, [[Zavala]] issued a quarantine forbidding any contact with the Cosmodrome. Only [[The Guardian]] returned during an investigation of [[Master Ives|Master Ives']] murder. | ||
Four years after the events of the SIVA Crisis, the Fallen returned to the Cosmodrome, most notably members of the [[House of Dusk]] and [[House of Salvation]]. Two hidden sects of Hive, lead by [[Navôta, Eir Spawn]] and her rival [[Ak-Baral, Rival of Navôta|Ak-Baral]], had also established a presence, replacing the [[Hidden Swarm]] forces that originally occupied certain areas. To counteract this, the quarantine in the Cosmodrome was lifted, and [[Shaw Han]]'s fireteam was the first to be deployed in the region. | |||
==Locations== | ==Locations== | ||
*[[The Breach]] | |||
**[[ | **[[Gateway]] | ||
**[[The Divide]] | **[[Splicership Menkis-Syn]] | ||
** | *[[The Divide]] {{C|Public Location}} | ||
**[[Exodus Garden 2A]] {{C|[[Lost Sector]]}} | |||
***[[Bunker RAS-2]] | *[[Forgotten Shore]] {{C|Public Location}} | ||
**[[The Grottos]] | |||
***[[The Mine]] | |||
****[[Bunker RAS-2]] | |||
****[[Seraphim Vault]] | ****[[Seraphim Vault]] | ||
***[[ | ****[[Bunker WAR-4]] | ||
** | **[[Veles Labyrinth]] {{C|Lost Sector}} | ||
*[[Mothyards]] {{C|Public Location}} | |||
*[[Rocketyard]] {{C|Public Location}} | |||
**[[King's Watch]] | **[[King's Watch]] | ||
**[[Refinery]] | |||
***[[The Blast]] | ***[[The Blast]] | ||
***[[Devils' Lair]] | ***[[The Devils' Lair]] | ||
****[[Devil's Spire]] | ****[[Devil's Spire]] | ||
**[[Skywatch]] | *[[Skyshock]] {{C|[[Crucible]] map}} | ||
***[[ | *[[Skywatch]] {{C|Public Location}} | ||
***[[Jovian Complex]] | **[[Rusted Gangplank]] | ||
***[[Terrestrial Complex]] | ***[[Shroud]] | ||
***[[Sunken Lair]] | |||
****[[Wilhelm's Hoard]] | |||
**[[Jovian Complex]] | |||
**[[Lunar Complex]] | |||
**[[Terrestrial Complex]] | |||
*[[The Steppes]] {{C|Public Location}} | |||
**[[Dock 13]] | |||
*[[Dry Sea]] | |||
==Trivia== | ==Trivia== | ||
*The Cosmodrome is a [[Wikipedia:Baikonur Cosmodrome|real-world location]] in Kazakhstan. Bungie artists stated that they chose the Baikonur | *The Cosmodrome is based upon a [[Wikipedia:Baikonur Cosmodrome|real-world location]] in Kazakhstan. Bungie artists stated that they chose the Baikonur Cosmodrome as the game's starting point for its history in the evolution of spaceflight.<ref name="CosRideAlong">[https://www.youtube.com/watch?v=Lcdw3LQAsCg&feature=youtu.be '''Ride Along - Cosmodrome''' - ''Bungie Commentary'']</ref> | ||
**However in '''Beyond Light''', the Cosmodrome was stated to be located in Siberia by [[Devrim Kay]] as new lights worked to acquire the [[Riskrunner]]. This may be an oversight, though the real-world [[wikipedia:Vostochny Cosmodrome|Vostochny Cosmodrome]] is also located in Siberia. | |||
*[[The Divide]] was originally supposed to be packed with dead civilians trying to make their way past military checkpoints, but was dropped, citing resource constraints, busy environments, and overly grim setting.<ref name="CosRideAlong"/> | *[[The Divide]] was originally supposed to be packed with dead civilians trying to make their way past military checkpoints, but was dropped, citing resource constraints, busy environments, and overly grim setting.<ref name="CosRideAlong"/> | ||
*Based on the [ | *Based on the [http://ryansechrest.com/wp-content/uploads/2014/09/Destiny-Screen-Shot-92914-18.-28.png Director] image and real world maps, the Cosmodrome is located in the [https://upload.wikimedia.org/wikipedia/commons/8/8d/Caspianseamap.png northern part] of the Caspian Sea. | ||
*The Cosmodrome returned temporarily in the Quest [[The Lost Cryptarch]] in ''[[Destiny 2]]'' ''[[Forsaken]]'', which was made inaccessible with the weekly reset on November 27th. The player traveled here to track down the killer of [[Master Ives]] and reclaim the [[Exotic]] [[machine gun]] [[Thunderlord]]. It also featured a [[Kikliss, Murderer|boss]] which spawned in the same way that Riksis did in the 2013 Gameplay Demo, through a hole in the wall. | |||
**In ''[[Beyond Light]]'' the Cosmodrome was reintroduced as a permanent destination in Destiny 2, the second location from the original destiny to do so with the [[Ocean of Storms]] in ''[[Shadowkeep]]'' being the first. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Cosmodrome Wall.jpg|View of the Cosmodrome Wall | File:The wall.jpg|Early concept art of the Cosmodrome Wall. | ||
Early Cosmodrome Concept.jpg|Early Cosmodrome Concept by Dorje Bellbrook | File:Cosmodrome Wall.jpg|View of the Cosmodrome Wall. | ||
Early Cosmodrome Concept.jpg|Early Cosmodrome Concept by Dorje Bellbrook. | |||
Early Cosmodrome map.jpg|Early Cosmodrome map by Jesse van Dijk. | |||
File:Cosmodrome Image 10.jpg|A Waterfall in Old Russia. | |||
File:Cosmodrome Image 9.jpg|A ruined Cosmodrome pier. | |||
File:Cosmodrome Image 8.jpg|The Cosmodrome Wall interior. | |||
File:Cosmodrome Image 7.jpg|Hive Fungus in an old Skywatch. | |||
File:Cosmodrome Image 6.jpg|An old gas mask cabinet. | |||
File:Cosmodrome Image 5.jpg|Sign of the Russian Bureau of Aeronautics. | |||
File:Cosmodrome Image 4.jpg|Tunnel in Old Russia. | |||
File:Cosmodrome Image 3.jpg|Old pier supports in Old Russia. | |||
File:Cosmodrome Image 2.jpg|Pan shot of the Cosmodrome Rocket Yard. | |||
File:Cosmodrome Image 1.jpg|An old sewer system at the Cosmodrome. | |||
File:Cosmodrome - Mothyards.jpg|Pan shot of a Skywatch with three Colony Ships in the background. | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
**''[[The Dark Below]]'' | |||
**''[[House of Wolves (expansion)|House of Wolves]]'' | |||
**''[[The Taken King]]'' | |||
**''[[Rise of Iron]]'' | **''[[Rise of Iron]]'' | ||
**''[[Age of Triumph]]'' | |||
*''[[Destiny 2]]'': ''[[Forsaken]]'' | |||
**''[[Shadowkeep]]'' | |||
**''[[Season of Dawn]]'' {{Mo}} | |||
**''[[Season of the Worthy]]'' {{Mo}} | |||
**''[[Beyond Light]]'' | |||
**''[[Season of the Chosen]]'' | |||
**''[[30th Anniversary Pack]]'' | |||
**''[[The Witch Queen]]'' {{Mo}} | |||
**''[[Season of the Risen]]'' | |||
**''[[Season of Plunder]]'' | |||
**''[[Season of the Seraph]]'' | |||
**''[[Season of Defiance]]'' | |||
**''[[Season of the Deep]]'' | |||
**''[[Into the Light]]'' | |||
**''[[The Final Shape]]'' | |||
== References == | == References == | ||
Line 52: | Line 111: | ||
{{Golden Age}} | {{Golden Age}} | ||
[[Category:Earth]] | [[Category:Earth]] | ||
[[Category: | [[Category:Locations]] | ||
[[Category:Destinations]] |
Revision as of 09:43, August 18, 2024
“ | A derelict spaceflight complex in the ruins of Old Russia. | ” |
Cosmodrome | |
---|---|
![]() | |
Overview | |
Location: |
|
Enemy factions: |
Hidden Swarm |
Hostile races: |
|
Gameplay | |
Accessibility: |
Complete Restoration |
Landing zones: |
|
- "A whole Golden Age shipyard, but crawling with Fallen."
- — Arach Jalaal
The Cosmodrome is a Destination in the Destiny series. It is a shipyard located in Old Russia,[1] holding a fragment of the Warmind Rasputin[2] and the SIVA Replication Complex.[3]
Overview
Operated by the Russian Federal Bureau of Aeronautics, or PФБA,[4] the Cosmodrome was a vital link to space during humanity's Golden Age, and centuries after the Collapse, the remnants of forgotten colony ships on the launch pad can still be seen, waiting to fly again.[5]
Every location in Old Russia, including the Plaguelands, lies within the confines of the Cosmodrome's vast security wall, with the exception of the Gateway and Felwinter Peak.[6] The ruins of the Cosmodrome tell some of the history of the Collapse: hundreds of civilian vehicles are seen outside the facility's walls trying to get in, with tanks parked on the opposite side of the entrance. The colony ship that stands as the centerpiece of the area had been one of the last ships attempting to escape the Darkness, but failed to launch due to a fuel line explosion.[7].
Spinmetal can be found in lots of places throughout the Cosmodrome and can be used to upgrade gear or given to a Faction in return for advanced materials and Reputation.
History
Besides launching colony ships, the Cosmodrome was vital for its planetary array which maintained contact with the colonies, and for housing the Warmind Rasputin, who was responsible for protecting Earth from outside threats. Since the Collapse, the House of Devils made their lair here,[8] with a Hive invasion force fighting to establish a beachhead for a pending invasion of Earth[9] and the House of Kings keeping watch from the old control center.[10] By the time of the SIVA Crisis, the Kings have withdrawn and the Devil Splicers risen to power thanks to SIVA, threatening the remaining Hive nests.[11] Ultimately, with the defeat of Aksis, Archon Prime and all of his forces,[12] the Devils have pulled out of the Cosmodrome en masse, apparently following a trend set by other Fallen Houses.[13] Following after, Zavala issued a quarantine forbidding any contact with the Cosmodrome. Only The Guardian returned during an investigation of Master Ives' murder.
Four years after the events of the SIVA Crisis, the Fallen returned to the Cosmodrome, most notably members of the House of Dusk and House of Salvation. Two hidden sects of Hive, lead by Navôta, Eir Spawn and her rival Ak-Baral, had also established a presence, replacing the Hidden Swarm forces that originally occupied certain areas. To counteract this, the quarantine in the Cosmodrome was lifted, and Shaw Han's fireteam was the first to be deployed in the region.
Locations
- The Breach
- The Divide (Public Location)
- Forgotten Shore (Public Location)
- The Grottos
- Veles Labyrinth (Lost Sector)
- Mothyards (Public Location)
- Rocketyard (Public Location)
- Skyshock (Crucible map)
- Skywatch (Public Location)
- The Steppes (Public Location)
- Dry Sea
Trivia
- The Cosmodrome is based upon a real-world location in Kazakhstan. Bungie artists stated that they chose the Baikonur Cosmodrome as the game's starting point for its history in the evolution of spaceflight.[7]
- However in Beyond Light, the Cosmodrome was stated to be located in Siberia by Devrim Kay as new lights worked to acquire the Riskrunner. This may be an oversight, though the real-world Vostochny Cosmodrome is also located in Siberia.
- The Divide was originally supposed to be packed with dead civilians trying to make their way past military checkpoints, but was dropped, citing resource constraints, busy environments, and overly grim setting.[7]
- Based on the Director image and real world maps, the Cosmodrome is located in the northern part of the Caspian Sea.
- The Cosmodrome returned temporarily in the Quest The Lost Cryptarch in Destiny 2 Forsaken, which was made inaccessible with the weekly reset on November 27th. The player traveled here to track down the killer of Master Ives and reclaim the Exotic machine gun Thunderlord. It also featured a boss which spawned in the same way that Riksis did in the 2013 Gameplay Demo, through a hole in the wall.
- In Beyond Light the Cosmodrome was reintroduced as a permanent destination in Destiny 2, the second location from the original destiny to do so with the Ocean of Storms in Shadowkeep being the first.
Gallery
List of appearances
- Destiny (First appearance)
- Destiny 2: Forsaken
- Shadowkeep
- Season of Dawn (Mentioned only)
- Season of the Worthy (Mentioned only)
- Beyond Light
- Season of the Chosen
- 30th Anniversary Pack
- The Witch Queen (Mentioned only)
- Season of the Risen
- Season of Plunder
- Season of the Seraph
- Season of Defiance
- Season of the Deep
- Into the Light
- The Final Shape
References
- ^ Bungie (2014/9/9), Destiny, Grimoire: Old Russia
- ^ Bungie (2014/9/9), Destiny, Grimoire: Rasputin
- ^ Bungie (2016/20/9), Destiny: Rise of Iron, Grimoire: Ghost Fragment: Rasputin 6
- ^ All-games Beta : Destiny Alpha Gameplay Leaked
- ^ Game Informer January 2014, page 52
- ^ Bungie (2014-7-17), Destiny: Beta
- ^ a b c Ride Along - Cosmodrome - Bungie Commentary
- ^ YouTube - Official Destiny Strike Gameplay: The Devils' Lair
- ^ Bungie (2014/9/9), Destiny, The Dark Within
- ^ Bungie (2014/5/19), Destiny: House of Wolves, The Ruling House
- ^ Bungie (2016/20/9), Destiny: Rise of Iron
- ^ Bungie (2016/20/9), Destiny: Rise of Iron, Wrath of the Machine
- ^ Bungie (2017/28/3), Destiny: Age of Triumph, Grimoire: Ghost Fragment: Fallen 6
|