Forum:Shadow's Dawn: Difference between revisions

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==Walkthrough==
==Walkthrough==
===Opening===
===Opening===
The opening starts in a similar fashion to the [[Pit of Heresy]], where players first start out at the entrance into [[Forum:Necromancer's Foley|Necromancer's Foley]] from the [[Forum:Court of Unmaking|Court of Unmaking]]. There they must plunge into the depths of Necromancer's Foley by evading traps (pitfalls and rotating spikes pillars) and kill Hive that guard the region (including powerful Hive known as the [[Forum:Sorrow Court Guard|Sorrow Court Guard]]) to make their way to the first encounter.  
The opening starts in a similar fashion to the [[Pit of Heresy]], where players first start out at the entrance into [[Forum:Necromancer's Folly|Necromancer's Folly]] from the [[Forum:Court of Unmaking|Court of Unmaking]]. There they must plunge into the depths of Necromancer's Foley by evading traps (pitfalls and rotating spikes pillars) and kill Hive that guard the region (including powerful Hive known as the [[Forum:Sorrow Court Guard|Sorrow Court Guard]]) to make their way to the first encounter.  


===Disciple of Zâtrox===
===Disciple of Zâtrox===

Revision as of 17:48, August 14, 2024

Forums: Index Fan Fiction Shadow's Dawn Destiny-FrontierGhostShell.png

Prev:

Prophecy

Next:

Grasp of Avarice

Shadow's Dawn
DreadnaughtTombShips.png

Game:

Season of Sorrow

Player(s):

1-3

Recommended Power Level:

1210/1240 (Season of Sorrow Legend/Master)
1350/1580 (The Witch Queen Legend/Master)
1600/1840 (Lightfall Legend/Master)

Location:

The Nephilim, Kuiper Belt

 
End a Hive plot to resurrect the Court of Sorrow."

Shadow's Dawn is a Dungeon that was added to Destiny 2 in the Season of Sorrow. It revolves around Eris Morn sending a fireteam into the Nephilim to stop a plot by Zâtrox to resurrect the members of the Sorrow Court. Guardians must infiltrate the depths of Shin'ra's dreadnought and put an end to Zâtrox and his Hive coven.

Walkthrough

Opening

The opening starts in a similar fashion to the Pit of Heresy, where players first start out at the entrance into Necromancer's Folly from the Court of Unmaking. There they must plunge into the depths of Necromancer's Foley by evading traps (pitfalls and rotating spikes pillars) and kill Hive that guard the region (including powerful Hive known as the Sorrow Court Guard) to make their way to the first encounter.

Disciple of Zâtrox

Interlude

Rotted Chasm

Nephilim's Scream

Interlude

The Necromancer

Bosses

Unique enemies

Rewards

Weapons

(TBA)

Armor

(TBA)

Other Rewards

(TBA)

Trivia

  • Shadow's Dawn is the third Dungeon to feature the Hive as the main enemy.

Appearance