Forum:Shadow's Dawn

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Shadow's Dawn
DreadnaughtTombShips.png

Game:

Season of Sorrow

Player(s):

1-3

Recommended Power Level:

1210/1240 (Season of Sorrow Legend/Master)
1350/1580 (The Witch Queen Legend/Master)
1600/1840 (Lightfall Legend/Master)
1900/2040 (The Final Shape Legend/Master)

Location:

The Nephilim, Kuiper Belt

 
End a Hive plot to resurrect the Court of Sorrow."

Shadow's Dawn is a Dungeon that was added to Destiny 2 in the Season of Sorrow. It revolves around Eris Morn sending a fireteam into the Nephilim to stop a plot by Zâtrox to resurrect the members of the Sorrow Court. Guardians must infiltrate the depths of Shin'ra's dreadnought and put an end to Zâtrox and his Hive coven.

Walkthrough[edit]

Opening[edit]

The opening starts in a similar fashion to the Pit of Heresy, where players first start out at the entrance into Necromancer's Folly from the Court of Unmaking. There they must plunge into the depths of Necromancer's Foley by evading traps, which include pitfalls and rotating spikes pillars, and kill Hive that guard the region, including powerful Hive known as the Sorrow Court Guards, to make their way to the first encounter. Here they are also introduced to the main mechanic of the Dungeon, being runes. There are a total of six runes, specifically the ones representing Haste, Malice, Subjugate, Antiquated, Treasure and Judgment.

Disciple of Zâtrox[edit]

When players reach the end of Necromancer's Folly, they will immediately notice Necrûn, Disciple of Zâtrox kneeling with is weapon raised with a contingent of Hive doing the same with him. In order to start the encounter, players must stand inside the central runic circle that functions similarly to the wells in the Crown of Sorrow Raid, however they will give the players the Unholy Rite debuff that lasts two minutes before killing the player that acquired the debuff.

Necrûn and his forces will immediately stand up from their positions and begin to fire upon the players. Above Neuron's head will be one of three Hive symbols (Haste, Antiquated and Treasure) and players will need to locate one of the Deathkeeper Wizards that hold the same rune as the one above Necrûn. Only those with the Unholy Rite debuff will be able to damage the Wizards

When one of the three Wizards is defeated, the player(s) will be granted a Haste, Antiquated or Treasure Blessing that they must take back to the center of the area and cleanse themselves within the pool and be granted the Proven Worth buff. When all three Wizards are defeated and their runes cleansed, a text pop up will say The rite weakens Necrûn which he will become vulnerable to damage. The Proven Worth will then be changed into a thirty second debuff during the damage phase and the players must get into the pool of energy to cleanse themselves before the debuff kills them before Necrûn is defeated.

Interlude[edit]

Rotted Chasm[edit]

Nephilim's Scream[edit]

Interlude[edit]

The Necromancer[edit]

Bosses[edit]

Unique enemies[edit]

Rewards[edit]

Weapons[edit]

Armor[edit]

(TBA)

Other Rewards[edit]

(TBA)

Transcript[edit]

Death Toll[edit]

First Necrotic Fragment[edit]

  • Zâtrox: I was but a mere Thrall, grasping for whatever tribute I could find. I was too weak. But I knew that I was not born to be a warrior to wield mighty blades to cut down my foes. So instead I chose to become a scholar, to take the tribute to enhance mind over blade.

Second Necrotic Fragment[edit]

  • Zâtrox: I had learned many things through my studies in the Deep, many of them heretical to the likes to the Sword Logic. It was not like I had much of a choice to learn the arts of necromancy for myself. It was the tool that I would use to shape the existence of others.

Third Necrotic Fragment[edit]

  • Zâtrox: I had come into the servitude of a high priest, unbound to any god but himself. Shin'ra, the Sorrow-Maker. A blade with a dull edge, but one to craft greater and stronger blades for him to wield. A true Maker and Shaper, unlike the one who calls himself the Lord of Shapes. Shin'ra will remake the universe into an image of undeath. A masterpiece that I shall take part in.

Fourth Necrotic Fragment[edit]

  • Zâtrox: And so the Court of Sorrow was established. A defined space of the Maker's greater design of what is known as Perfection Eternal, something that lesser minds would know as the Final Shape. I had made my statement to Shin'ra that it was imperfect, for it only existed within the space between the domains of the Sky and Deep. He would assure to me that we will take it with us wherever we go and that there was still much for me to learn from him.

Fifth Necrotic Fragment[edit]

  • Zâtrox: I stood at the helm of the Nephilim, the instrument to spread the idea of Perfection Eternal. It is a mighty beast of great potential, born from the corpses of Leviathans once hunted and slain by Shin'ra's Celebrants. An experience that I wished to have seen for myself but was preoccupied with developing the Court. The ship was left barren with halls left to be filled with new ideas, ideas that I would share with the Sorrow-Maker.

Sixth Necrotic Fragment[edit]

  • Zâtrox: I could not believe the words that were coming out of his mouth, the Court of Unmaking was meant to represent my ideas, but the great Maker has apposed the idea for me to lead the Cult that follows my ideals. He would instead choose another champion named Storgor to take the lead of the Cult, MY CULT. Shin'ra angers me so, but he says that he has other ideas he wants to share with me.

Seventh Necrotic Fragment[edit]

  • Zâtrox: Through my long years of undeath, I did not think that I could be trusted with such a task. The great Maker has entrusted me with hiding the deaths of each member of the Court, to protect them from their final deaths. He has shown me that a Great War is coming and the Perfection Eternal encroaches. I must prepare for the worst before the end.

Eighth Necrotic Fragment[edit]

  • Zâtrox: We came upon the system known as Sol, the hiding place of the Sky and its little dead things. The Deep encroaches towards its heart and I am so eager to watch the many daggers and cut open the Sky's heart. Its blood spill and be consumed by all, and I shall bask in that feast.

Trivia[edit]

  • Shadow's Dawn is the third Dungeon to feature the Hive as the main enemy.
  • This is the first Dungeon in which the main enemy addresses the players.

Appearance[edit]