Husk: Difference between revisions

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(added gameplay details)
(Don't really know why Vicious Dissonance was hypnlinked. Also, the Geist has its own page to explain this stuff)
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{{Image|Husk}}
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{{Dread infobox
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|mission=
|mission=
|weapon(s)= {{icon|Solar}} [[Husk Blades]]
|weapon(s)= {{icon|Solar}} [[Husk Blades]]
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]] <br> {{icon|Solar}} [[Vicious Dissonance]]
|abilities= Rapid Movement <br> Release [[Geist (Dread)|Geist]] <br> {{icon|Solar}} Vicious Dissonance
}}
}}


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==Gameplay==
==Gameplay==
Husks are fast moving, melee focused, enemies that prioritize overwhelming the player with their speed, area denying grenades, and their special ability to unleash a seeking projectile upon non-critical hit deaths that explode upon impact, referred to as a [[Geist (Dread)|Geist]], dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area it will die without spawning its Geist, if a Geist does manage to spawn by failure of hitting its chest, the Geist can be attacked and destroyed in a single hit, still causing it's explosion, which can damage other Geist's in its area of effect.  
Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a [[Geist (Dread)|Geist]], upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.
==Variants==
==Variants==
;Common Variants
;Common Variants

Revision as of 15:55, June 28, 2024

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Husk
Biographical information

Faction:

The Dread

Purpose:

Melee specialist

Combat information

Weapon(s):

Solar Husk Blades

Abilities:

Rapid Movement
Release Geist
Solar Vicious Dissonance

 

Husks are one of the units that make up the troops of the Dread.

Gameplay

Husks are fast-moving, melee-focused enemies that prioritize overwhelming the player with their speed, area-denying grenades and their special ability to unleash a seeking projectile, called a Geist, upon non-critical hit deaths that explode upon impact, dealing moderate amounts of damage. They often spawn in groups of three or more, rarely as a single Husk with no other enemies around, or with other enemies but as its only kind there. Husks have a large weak spot on their chest, if killed by a final blow to this area, it will die without spawning its Geist.

Variants

Common Variants
Specific Variants

Gallery

Appearance

References