Heavy Shank: Difference between revisions
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===Notable Heavy Shanks=== | ===Notable Heavy Shanks=== | ||
*[[Aye-I, Privateer]] | *[[Aye-I, Privateer]] | ||
*[[EM-0, Spiritless Machine]] | |||
*[[Galagos, Kell's Scourge]] | *[[Galagos, Kell's Scourge]] | ||
*[[HKD-1, Instrument of Xivu Arath]] | *[[HKD-1, Instrument of Xivu Arath]] |
Revision as of 02:28, June 25, 2024
Heavy Shank | |
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Biographical information | |
Species: |
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Type: |
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Devil Splicers |
Combat information | |
Weapon(s): |
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Abilities: |
High Durability |
Heavy Shanks are a Shank variant belonging to the Fallen.
History
Heavy Shanks were first created by the rising Archons of the House of Devils from Cosmodrome debris and cannibalised Servitor parts to infiltrate the vault of the Warmind Rasputin during the Taken War.[1]
A year later, amidst the SIVA Crisis, the Devil Splicers created a variant called Voltage Eaters to defend Vosik, the Archpriest in their lair.[2] By the time of the Red War the following year, the House of Dusk began mass-producing Heavy Shanks to provide fire support for scavenger crews. These Heavy Shanks use the same model as S.A.B.E.R.-2, but are armed only with void turrets. Since then, Heavy Shanks have appeared across many Houses and other Fallen syndacates.
Gameplay
Heavy Shanks are heavyweight units on par with Captains and Servitors. Like their smaller counterparts, Heavy Shanks are fully capable of flight, allowing them to attack from unexpected directions. Although they have a weak spot, the vent on their front, they posses very high health. Their armament consists of a pair of heavy turrets mounted under their chassis that inflict Void damage. These turrets can fire independently of the direction the Heavy Shank is turned towards, allowing them to shoot at targers behind themselves, or fire at two foes simultaneously. On top of that, Heavy Shanks always gain Solar Absorption Shields with the default Shielded Foes Modifier, independently of the Hot Knife modifier that specifically shields Shanks.
On the other hand, Heavy Shanks are much slower and noisier than their smaller counterparts, allowing players to detect and evade them more easily. They also lack any sort of melee attack.
Named Heavy Shanks
S.A.B.E.R. Units
Notable Heavy Shanks
- Aye-I, Privateer
- EM-0, Spiritless Machine
- Galagos, Kell's Scourge
- HKD-1, Instrument of Xivu Arath
- Irradiated Shank
- Nightmare of Reyiks, Actuator
- Pthasos, Kell's Scourge
- Taniks, the Abomination
- Xronos, Kell's Scourge
Variants
- Notable Variants
- Wrathborn Heavy Shank - A Heavy Shank turned into a Wrathborn
- Common Variants
- Resilient Heavy Shank - Elite Heavy Shank
- Resilient Heavy Shank, Kell's Scourge - Elite Heavy Shank of the Kell's Scourge
- Resolute Heavy Shank - Major Heavy Shank
- Specific Variants
- Befouler Heavy Shank
- Enhanced Shank, House Salvation
- Fallen Rear Guard
- Fang of the Witness
- Golden Age Looter
- Graviton Burner
- Gunnery Mate
- Heavy Shank, House Salvation
- Hemolymph Repair Shank
- Phased Heavy Shank, Kell's Scourge
- Ransack Shank
- Resonant Warder
- Uprooted Shank
- Vendetta Shank
- Voltage Eater
Gallery
A House of Salvation Heavy Shank
A Heavy Shank from House of Salvation guarded by two Tracer Shanks.
S.A.B.E.R.-0.6, A more durable Heavy Shank belonging to the House of Dusk.
Trivia
- Despite S.A.B.E.R.-2 originally being the first of its kind, multiple Heavy Shanks belonging to the House of Rain appeared during the Corridors of Time Part 1 Mission in Season of Dawn, which takes place during the Dark Age.[3]
List of appearances
- Destiny
- The Taken King (First appearance)
- Rise of Iron
- Destiny 2
References
- ^ Bungie (2015/9/15), Destiny, The Taken King, Grimoire: S.A.B.E.R.-2
- ^ Bungie (2016/9/20), Destiny, Rise of Iron, Wrath of the Machine
- ^ Bungie (2019/12/10), Destiny 2: Season of Dawn, Corridors of Time Part 1
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