Forum:Dawn's Descent
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| Forums: Index → Fan Fiction → Dawn's Descent |
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| Dawn's Descent | |
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Game: |
D&Destiny: Fractures |
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Campaign: |
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Player(s): |
3 (Minimum) |
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Location: |
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Objective(s): |
Find Lucian |
Dawn's Descent is the twelfth story mission of the Wrath of the Hive campaign.
Objectives[edit]
- Enter the Shattered Castle
- Explore the Castle
- Cleanse the Crystals to open the secret path
- Remaining Crystals
- Small Crystals: X of 4
- Large Crystal: X of 1
- Follow Lucian's Signal
- Clear the Throne Room of Gazers
- Purge the Legacy of Zelgard
- Descend
- Taken Horde Incoming!!!!
- Darkness Gathers, Rikia knows what's coming. You should probably run.
- 1:00
- RUN FOR YOUR LIFE!
- Taken Horde closing in run before you are consumed
- Use Traps to slow the Horde
- Enter the Lost Sanctum
Modifiers[edit]
- Legend Modifiers
- Combatant Tier 3 - Deadly Combatants- Extreme numbers of advanced and challenging combatants will appear.
- Three times as many enemies, and a moderate number of majors
- Extra Shields- More enemies have shields.
- More combatants have shields.
- Combatant Tier 3 - Deadly Combatants- Extreme numbers of advanced and challenging combatants will appear.
- Shielded Foes: Solar/Void- You will face Combatants with Void, and Solar Shields. Activity modifiers may add more shield types.
- Galvanized II- Combatants are harder to stun.
- Enemies have maximized health and advantage against being stunned. They also gain Health Boost II.
- Contest Mode- Combatants have higher aggression and shields. Encounters feature resurrection tokens. Encounters will enrage.
- Every enemy will be stronger than you, deal higher damage, have increased health, and destroy creature will not auto kill most enemies. Activate Combatant Tier III, and Galvanized II unless told otherwise. If Banes present; Scourge II. Also Activate Extra Shields.
- Match Game-Enemy shields are highly resistant to all unmatched elemental damage.
- Creatures with elemental-aligned energy shields (arc, solar, or void) are resistant to all damage except the alignment type of their energy shields. In addition, they are not vulnerable to damage matching the alignment type of their energy shields.
- Synergy- Fireteam communication and coordination is vital for success.
- Specialized Combatants- Powerful Specialized Combatants appear in this mission, Fireteam Cooperation is required.
- Scourge 2- Combatants with Banes are encountered more frequently.
- Atleast 10 Bane combatants on the field
- Curated Banes- Slow, Gravity, Bulwark
- Bane: Slow- Affected combatants emit a Stasis field that slows and freezes nearby Guardians.
- Bane: Gravity- Throws a void grenade that generates a damaging field that pulls you toward the center. This field lasts for a short time. When its about to end it launches those in it up while hitting them with damage again.
- Bane: Bulwark- Guarded from Long Range, you must breach their bubble to slay these powerful combatants and any of their Guarded allies.
- Epitaph- Taken combatants generate blight geysers when defeated.
- Healing Finisher- Performing a finisher on a combatant heals you.
- If you finish a foe, you heal to full.
Enemies[edit]
- Taken - Taken Horde
- Taken Thrall
- Taken Cursed Thrall
- Ravenous Taken Cursed Thrall
- Taken Acolyte
- Taken Knight
- Shadow Thrall
- Taken Ogre
- Gazer
- Taken Vanquisher
- Drowning Blade
Boss[edit]
Allies[edit]
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