Forum:Takedown in the Vault Network
Forums: Index → Fan Fiction → Takedown in the Vault Network | ![]() |
Prev: |
|
Next: |
|
Takedown in the Vault Network | |
---|---|
Game: |
|
Player(s): |
1-6 |
Recommended Power Level: |
1980 |
Location: |
|
Objective(s): |
Destroy the Compelled Vex within the Vault of Glass' network |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
“ | Delve into the Vex Domain and root out the Compelled Vex before they pull reinforcements through time | ” |
Takedown in the Vault Network is a Vex Takedown released at the end of Act 3 of Episode: Echoes. Following Maya Sundaresh's defeat, Guardian Fireteams would track the strange presence of Nessian Schism Vex in the Ishtar Sink, with the aid of Alana Reyn, to a breach into the Vex Network within the Erishkigal Project. Realizing the Conductor's plan, Alana would order the Guardians to pursue the Compelled Vex within and prevent Maya from bolstering her collective's forces with Descendant Vex. Players must navigate the perilous domain, evading Network traps and eliminating the Schism and Descendant Vex alike, earning Atheon-themed weapons and armor and, chasing yet another mysterious and malicious threat within through a far more formidable path, can earn the Exotic Fusion rifle, Set Stone.
OverviewEdit
Following the defeat of Maya Sundaresh on Nessus, Alana Reyn would detect strange activity among the Vex in the Ishtar Sink. With the aid of the Guardians, they would discover the presence of the Nessian Schism and follow their minds across the ruined coast. Their pursuit of the Compelled Vex would lead them to the Erishkigal Project Lost Sector and the discovery of an opening into the Vex Network. After tracing its connection to the Vault of Glass and remembering the Vex activity from before, Alana would realize the purpose of the Schisms' operations and would organize a Guardian Fireteam to delve into the Vex Domain pocket and find the Axis Mind coordinating the Compelled Vex within before it can pull and compel the Vex from across time en mass.
Unlike Raids and Dungeons, the Takedown lacks heavily mechanic-based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of Strikes. For balancing, the difficulty of the Takedown will scale to the number of present players and the Fireteam Leader's power level and choice of modifiers. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Teichos and after defeating Valgin for those who seek to collect the Set Stone Exotic Fusion rifle.
GameplayEdit
//BACKDOOR.HAVEN.OVRD//Edit
Venusian Data TransferEdit
Schism Trojan BreachEdit
Overridden RelaysEdit
Vault Security MechanismsEdit
//ROUTE.BYPASS.KABR 0//Edit
Teichos, Compelled Network BastionEdit
Temporal Material RedirectEdit
Deletion ProtocolEdit
Inner Network CrossroadEdit
//TEMPORAL.CONFLUX.DIRECTION//Edit
Provlepsion, Reconstituted Choral BroadcasterEdit
Set Stone Side-QuestEdit
Set Stone CatalystEdit
BossesEdit
- Provlepsion, Reconstituted Choral Broadcaster
- Teichos, Compelled Network Bastion
- Skorias, Tarnished Convert (Mini-boss)
- Ilikiomenos, Ancient Convert (Mini-boss)
- Sapismenos, Degrading Convert (Mini-boss)
- Enopoios, Choral Missionary (Mini-boss)
- Melpomenes, Descendant Psychopomp
- Thalias, Descendant Angelic
- Rhysh, Scalpel of the Iconoclast (Mini-boss)
- Druziinath, Scalpel of the Iconoclast (Mini-boss)
- Hollow Servant of the Iconoclast (Mini-boss)
- Iconoclastic Mind, Sol Inherent
Unique EnemiesEdit
- Choral Gatekeeper -
- Choral Praetorian -
- Gorgon Proxy -
- Modular Prototype -
- Malebranche -
- Eidolon -
- Drakaina -