Forum:Takedown in the Vault Network

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Takedown in the Vault Network

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1980

Location:

Temporal Distribution Node, Vex Network

Objective(s):

Destroy the Compelled Vex within the Vault of Glass' network

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Delve into the Vex Domain and root out the Compelled Vex before they pull reinforcements through time

Takedown in the Vault Network is a Vex Takedown released at the end of Act 3 of Episode: Echoes. Following Maya Sundaresh's defeat, Guardian Fireteams would track the strange presence of Nessian Schism Vex in the Ishtar Sink, with the aid of Alana Reyn, to a breach into the Vex Network within the Erishkigal Project. Realizing the Conductor's plan, Alana would order the Guardians to pursue the Compelled Vex within and prevent Maya from bolstering her collective's forces with Descendant Vex. Players must navigate the perilous domain, evading Network traps and eliminating the Schism and Descendant Vex alike, earning Atheon-themed weapons and armor and, chasing yet another mysterious and malicious threat within through a far more formidable path, can earn the Exotic Fusion rifle, Set Stone.

OverviewEdit

Following the defeat of Maya Sundaresh on Nessus, Alana Reyn would detect strange activity among the Vex in the Ishtar Sink. With the aid of the Guardians, they would discover the presence of the Nessian Schism and follow their minds across the ruined coast. Their pursuit of the Compelled Vex would lead them to the Erishkigal Project Lost Sector and the discovery of an opening into the Vex Network. After tracing its connection to the Vault of Glass and remembering the Vex activity from before, Alana would realize the purpose of the Schisms' operations and would organize a Guardian Fireteam to delve into the Vex Domain pocket and find the Axis Mind coordinating the Compelled Vex within before it can pull and compel the Vex from across time en mass.

Unlike Raids and Dungeons, the Takedown lacks heavily mechanic-based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of Strikes. For balancing, the difficulty of the Takedown will scale to the number of present players and the Fireteam Leader's power level and choice of modifiers. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Teichos and after defeating Valgin for those who seek to collect the Set Stone Exotic Fusion rifle.

GameplayEdit

//BACKDOOR.HAVEN.OVRD//Edit

Venusian Data TransferEdit

Schism Trojan BreachEdit

Overridden RelaysEdit

Vault Security MechanismsEdit

//ROUTE.BYPASS.KABR 0//Edit

Teichos, Compelled Network BastionEdit

Temporal Material RedirectEdit

Deletion ProtocolEdit

Inner Network CrossroadEdit

//TEMPORAL.CONFLUX.DIRECTION//Edit

Provlepsion, Reconstituted Choral BroadcasterEdit

Set Stone Side-QuestEdit

Set Stone CatalystEdit

BossesEdit

Unique EnemiesEdit

  • Choral Gatekeeper -
  • Choral Praetorian -
  • Gorgon Proxy -
  • Modular Prototype -
  • Malebranche -
  • Eidolon -
  • Drakaina -

Returning EnemiesEdit

AppearanceEdit