Forum:Takedown the Headless Lord

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Takedown the Headless Lord

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1980

Location:

Transylvanian Wildlands, Earth

Objective(s):

Pursue the Headless Ones and put an end to their Dark Ritual

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Follow the source of profane magic to the heart of the Transylvanian Wildlands and eliminate the Headless One threat

Takedown the Headless Lord is a Scorn/Hive Takedown released with The Final Shape's Festival of the Lost. Following a Fallen distress call and dark magics around the area at the behest of Glint, the team soon discovers a dark ploy in effect as both Scorn and Headless one forces attempt to bring forth Ozymandias, former Warlord and dark practitioner of Hive magics. Players must push through the tainted wildlands and brave the Warlords' decrepit manse, bypassing hexes and his new Scorn army, earning dark-fantasy themed weapons and armor and, through persevering through some more grim resistance, can earn the Exotic Glaive, Grim Inheritance.

Overview[edit]

Meeting dead end after dead end on the origins of the Headless Ones, Glint would soon end his pursuit of learning the truth and origins of the mysterious assailants that have shown up time after time throughout the Festival of the Lost until Eido would come to him with a strange call for help from a Fallen caravan within the Transylvanian Wildlands. Following it, however, they soon discover that the former repentant House of Dusk pilgrims were turned into Scorn, and are now under the command of a reorganized and far more powerful Headless One threat. Following the source of their sorcery, they uncover a dark ploy by the Headless Ones' creator and must eliminate him before he can create an army that can consume the entirety of Earth.

Unlike Raids and Dungeons, the Takedown lacks heavily mechanic-based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of Strikes. For balancing, the difficulty of the Takedown will scale to the number of present players and the Fireteam Leader's power level and choice of modifiers. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Renfil and after defeating Cadavru for those who seek to collect the Grim Inheritance Exotic Glaive.

Gameplay[edit]

The Encampment[edit]

Following the Hexes[edit]

The Storm[edit]

Shelter[edit]

Labyrinth of Brambles[edit]

The Courtyard[edit]

Cast into the Dungeons[edit]

The Treacherous Feast[edit]

Renfil, Vassal of the Headless Lord[edit]

The Winding Chambers[edit]

Ravaged Balcony[edit]

Tower Ascent[edit]

Ritual's Weave[edit]

Ozymandias, the Headless Necromancer[edit]

Grim Inheritance Side-Quest[edit]

Bosses[edit]

Unique Enemies[edit]

  • Deathless Berserker -
  • Gargoyle -
  • Wereknight Hunter -
  • Wereknight Titan -
  • Wereknight Warlock -

Returning Enemies[edit]

Appearance[edit]