Forum:Takedown under the Vipers' Lair

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Takedown in the Abhorrent Depths

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Takedown within the Nephilim

Takedown under the Vipers' Lair

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1550

Location:

The Vipers' Lair, Earth

Objective(s):

Eliminate the House of Vipers' Prime Servitor, Ralkis, to destroy Viper leadership

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With Kalrix and his lieutenants gone, the House Vipers will seek out their Prime for guidance. Snuff it out.

The Takedown under the Vipers' Lair is a Fallen Takedown released in Season of the Vipers. After the deaths of Kalrix, the Unwavering Claw and the members of his inner council, the Slithering Fangs. The House of Vipers would resort to their Prime Servitor, Ralkis Prime, the Unclenched Jaw as a means of leadership.

Overview

Following the events of the Season of the Vipers, after the deaths of their Kell, Kalrix and Archon Sabaskis, The Vipers' Lair, a large castle complex, would be open to all after its discovery during the rescue of Joskaa. With their Kell and his council gone, Grayvis, Joskaa's consort and AJ, the Relentless would began target the remaining Viper leaders. Leading to locating Ralkis Prime, House Vipers' Prime Servitor deep below within the castle, which prompt AJ to form a Fireteam to raid the fortress and destroy the Prime.

As with many of the Takedown, there is not that many mechanic based encounters that Guardians must deal with, instead with three encounters only: starting from The Courthouse, after defeating Valsis, Archon Rising, and then defeating the Brig Sentry for players who want to gain the Exotic Glaive, The Accursed Wail.

Gameplay

The Courthouse

The Elevator

Chained Halls

Further Down

Valsis, Archon Rising

The Acidic Chambers

The Servants' Roost

Ralkis Prime, the Unclenched Jaw

The Accursed Wail Side-Quest

Bosses

Unique Enemies

  • Enshrouded Brig: Powerful Major missile-equipped Brigs deployed by the House of Vipers as agressive bulwarks on the surface of the Vipers's Lair castle complex. Armed with Stasis empowerments that are able to slow down enemies. Hoarfrost Brigs are able to emit temporary Stasis fields similar to that of the Duskfield Grenades; when getting close they are able to blast Stasis groundbound seeker to those nearby.
  • Uplifted Machinist: High-ranking Fallen Captains serving as priests for the ritual of Valsis, Archon Rising. Wields a Shock Rifle or a Molten Welder and emits a glow that is associated with the Elements of Light Dark. Due to this, they are able to channel elemental energy waves when enraged. Upon death, they drop an elemental Cryptoglyph.
  • Archon Servant: Elite Servants of Ralkis Prime, the Archon Servants are Dregs that are distinguished by their beige armors rather than the usual white of Major-ranking Vipers. They are seen throughout the Takedown and are able to emit a healing ability similar to Servitors and are immensely agile, quickly avoiding adversaries as they dart around healing any nearby allies. But they are able to attack from a good distance with their Shrapnel Launchers. They also have an Ultra variant that wields a Molten Welder but has the same appearance and abilities as a generic Dreg.
  • Ralkis Minor: Major Servitors created and deployed by Ralkis Prime as countermeasures and as enforcers within its domain. Instead of having the ability to shield allies, Ralkis Minor are able to emit a Void Suppression and slowed blast attacks to combat Guardians. They are able to open Tribute Shrines that are activated when they are close and deactivates when the Servitors are destroyed.

Returning Enemies