Cathedral of Scars
From Destinypedia, the Destiny wiki
Cathedral of Scars | |
---|---|
Map overview | |
Game: |
|
Location: |
|
Gameplay overview | |
Recommended number of players: |
8 |
Recommended gametype(s): |
|
Cathedral of Scars was a Gambit map located in the Dreaming City. It was unlocked following the World's First completion of the Last Wish raid. With the launch of Beyond Light, the map has been vaulted, but will return with the launch of season 22.
Layout
The map used assets associated with the Dreaming City, such as marble structures and white-barked trees. The players started in an Antechamber as the spawn location, and moved to the Lobby, outside of which the bank is located. The three sub-locations were Caves (left), Garden (right) and Island (center). Players could jump between the Caves and Garden areas using teleportation gates in those areas.
The Caves
- "Enemies appearing in the Caves!"
- — The Drifter
The Caves could be found to the left of the initial spawn. It consisted of your average Dreaming City cave structure, with some platforms providing slight elevation changes. There existed a teleportation gate on the lowest floor, towards the Island, which took you to the Garden.
The Garden
- "Enemies at the Garden!"
- — The Drifter
The Garden area existed to the right of the initial spawn. It was a more open-air area than the Caves, with some platforms providing sightlines across almost the entire map. Many trees and low Awoken walls provided cover in the area from both invaders and the incessant waves of enemies. A teleportation gate leading to the Caves existed on the lower level, toward the Island.
The Island
- "Vex at the Island!"
- — The Drifter
The Island was the area north of the initial spawn. To reach this area, Guardians would have to jump up towards it, as it existed on a higher elevation than anywhere else in the map. Enemies could become rather concentrated in this area, as they tended to clump together in the back of the Island. A large Awoken statue dominated the area, with smaller pieces of architecture lying broken around it.