King's Fall

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"Long live the King."
— Mission description

King's Fall is the raid of The Taken King expansion. It was unlocked on September 18, 2015, three days after the expansion's release. King's Fall will take players into the furthest depths of the Dreadnaught and serve as the conclusion to the Taken War storyline.

Unique among raids, King's Fall features not only a normal and Heroic mode, but also challenge modes like those in the Prison of Elders.

Note that if one wants to obtain the drops needed to obtain Touch of Malice, they should have the quest The Old Hunger active before starting the raid.

Unique Enemies

Bosses

Walkthrough

Hall of Souls

This step is easily complete with a full fireteam of six.

1) Separate the team into three groups of two.

2) Two people pick up the two relics and wait as the rest of the fireteam destroys the center gate. Take out all enemies and locate the statue with another relic. Both people must hold X and slam their relics into the statue at roughly the same time.

3) This is where the three groups of two split comes in handy. Two people go left, two people go right and two people stay and take out all enemies in the center. As you travel either left or right you will encounter a relic. For both sides one person must be a gunner and the other one a relic holder. The gunner's duty is to guide the relic holder back to the statues, distracting enemies and destroying shield gates on the way.

4) After both relic holders locate the statue and activate the second relics more relics will appear, this time further away than last time. The whole team must repeat step 3 until both relics are placed into all six statues, thus being six rounds.

5) After the team successfully activated all statues, a portal will open in the Court of Oryx and enemies will come out. Kill them all and proceed into the gate. Once passed, a chest containing mostly moldering shards will appear (we haven't been lucky to get anything else.) The chest cannot be opened until the whole fireteam has passed through the portal.

6)You will now leave Hall of Souls and enter the next location, The Crux.

The Crux and Portico

Basilica

After leaving the Portico, you will enter a room with several Acolytes and Adepts. Assign roles to your team if you have not already. (Ex: Ad control) When everyone is ready, have the 2 in the middle kill the Acolytes and Adepts, while 2 on the left and right pick up the brands. The people who were not dealing with Acolytes and Adepts MUST get on their respective Annihilator Totems. Once every Acolyte and Adept is dead in the middle, have the two guardians in the middle go to left or right, one on each. The player who first picked up the brand should head to the middle, while the remaining two deal with boomers that appear just above a small statue of Oryx. This repeats itself (except the Acolytes and Adepts part) 10 times on each side, then the Warpriest fight starts. Step on all 3 plates at the same time and then kill all the adds. when you hear A Knight yell (Which is when all the Adepts are dead), a Hallowed melee knight will spawn. Kill it and once all 3 are dead, the Glyph sequence starts. Have one person call out the sequence (Most often, the 1st sequence is either left, middle, right, or left, right, middle.) If you take too long to start the Glyph sequence or you fail it too many times, the Wormstone Idol will reject the Initiate, therefore wiping the team. The person who stepped on the last plate will get the "Brand of The Initiate." This Brand is the only way to inflict damage on the Warpriest. And when their timer is at 3 seconds, kill an add or you will die (If you have the brand) While the remaining 5 Unload DPS on the Warpriest. After the last brand expires, All players must hide behind a Monolith (There are 3.) because the Warpriest will call upon his Oculus. If you do not stand behind a monolith, you will die to Searing Torrent from the Oculus. In Hard Mode, the Warpriest will draw power from a monolith and will gain a Taken ability based on the monolith (Left is Axion Dart, Middle is Hobgoblin orbs, and Right is Darkness Bolt). This repeats until the Warpriest is dead, just with different Sequences. After 2 Pillars (Or half the fight) have been destroyed, Taken start spawning, And the knights with yellow health bars spawn right on the plates. After 4 DPS rounds have passed and you have not yet killed The Warpriest, your whole fireteam will die due to there being no monoliths to hide behind and Searing Torrent going off killing everyone and making you do it all over again. After Enraging, Searing Torrent's effect of killing you is persistent even after the Oculus goes away.

Golgoroth's Cellar

After defeating The Warpriest you will go through the portal and end up in Golgoroth's Cellar and will have to traverse a maze to get to boss once your fireteam reaches the exit a door will open and you will be able to fight Golgoroth. Start the fight by shooting the orb hanging from the celling and Golgoroth will spawn with lots of Thrall, Cursed Thrall, Acolytes and Adepts. After killing all the enemies except Golgoroth have one player shoot Golgoroth in the back while the rest shoot one of the orbs hanging from the celling and when you stand in it, you will get a massive damage buff against Golgoroth by entering the Pool of Reclaimed Light and you will do the most damage by shooting him in the chest. To do that, have the player who has captured his gaze stand behind the players on the upper platform shooting the projectiles Golgoroth is firing at you when the player who has the gaze when the Gaze timer reaches zero tell your fireteam to get out before Golgoroth wipes them out. Repeat the process until Golgoroth dies and you will receive loot then when you're ready proceed into the cave behind the Tablet of Ruin (Soulsiphon Plinth) into the Transept. If a player dies it will charge the Tablet of Ruin and if 6 players die or Golgoroth Enrages the Tablet will complete and its a wipe because you will be Drained of Light by the Soulsiphon Plinth.

Transept

Threshold

After leaving the Transept, you will encounter a small jumping puzzle. complete it to advance to the next part, the Daughters of Oryx fight. One random player will be torn between dimensions. All players except 2, who will be helping with the ads, must be on a plate. There is 1 in each corner of the threshold. they must step on each plate in a counterclockwise order. When someone steps on a plate, a 1 minute timer starts. At 0:40 seconds, a Taken vandal will spawn. The player who was torn must step on a Jumping puzzle made by the plates. They then, must jump to the sleeping Daughter, who on all odd runs, will be Ir Anuk, and on all even runs will be Ir Halak. Then, for the rest of the timer, all players must damage the daughter whose brand was stolen. This repeats itself until both daughters are dead. On hard, the timer starts after a blinding white light is gone.

Confronting Oryx

Before spawning Oryx there will be a black orb at the end of the room. Approaching it begins the fight so take this time to talk strategy and gear up accordingly. When you approach the orb, Oryx appears much larger than before. A relic appears similar to the daughters and the same, counter clockwise pattern of platforms begins. The difference is 2 people jump on the first platform with the first one touching it becoming torn. Choose the most parkour savvy party member to do the platforming. While you stand on the platforms, Light Eating Ogres spawn (Light Eater Knights on hard) in the order of platforms you should stand on. the 2 people on Add control KILL THE OGRES. They are problematic, and you need to kill them to spawn these orbs of corrupted light. when the person grabs the relic, they have to steal "The Aura of Immortality" from the Vessel, a special melee Knight. After stealing the aura, KILL HIM. He will eat the orbs, which are crucial for dealing max damage on Oryx. After dealing with him, find Oryx and dps his chest when it glows white or he will wipe everyone if not enough damage is done. after you stun him, the players that are assigned to their platform need to stand in the aura of the corrupted light. Pay attention to the Updates in the lower left corner for the "X has detonated a corrupted light." Get back to the person with aura of immortality. This player SHOULD NOT MOVE from rough center during the detonation sequences since the detonation will wipe the area outside of the aura and stun Oryx. Failure to detonate results in wipe. Unload into Oryx who will fall and reappear at the starting position. when he restarts, start running around your platform if you have one, and stay away from your friends since Oryx will start Mortaring the area with dark-matter bombs. This cycle repeats until he's at 50%. The first half of platforms and Ogreis the same, but instead of a mortar, the will summon a massive Blight. 1 by 1, Oryx will suck guardians into the blight. Once inside, Hammer the echo of Oryx and be careful: health will not replenish in the blight. The players still outside should kill the taken Knights and thralls that spawn since they will get into the blight (thralls) or mortar into the blight (Knights) Eventually all 6 will get sucked in if the Echo is still up. If you don't kill him fast enough, you wipe. Shouldn't really be a problem at that point. After one more cycle of corrupted light detonations on his last bit of health, He will appear at the front in a last ditch attempt to kill you. Unload into his chest. Supers are ineffective against him at all times. Once he dies and starts floating towards Jupiter, congratulate and thank your team and enjoy watching his dead corpse float into the void of space after looting the chest.

Rewards

References