Absorption Shield
From Destinypedia, the Destiny wiki
Absorption Shields are a form of defensive barrier employed by various enemies during combat.[1]
Overview
An Absorption Shield manifests as a translucent bubble that surrounds the wielder.[2] Damaging the shield will make it deteriorate, until it is removed. Elemental damage of the appropriate type, identifiable by the shield's color, drains it faster. If a shielded enemy doesn't receive damage for some time, its barrier will recharge quickly. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events). [3]
Gameplay
Destiny
If one inflicts enough damage into a shield regardless of the color, it will deactivate, though this method takes longer, and may waste precious resources and ammo. A high impact weapon of sufficient destructive capacity can deactivate absorption shields in a single hit regardless of its elemental type.
Elemental grenades can take down shields of their respective element by simply detonating next to the target.[3]
Destiny 2
Shields gain a new appearance that varies between the enemy races: Fallen are unchanged, Hive gain more oblong and refined shields, Cabal shields are spherical with glowing angular patterns, Vex shields are cylindrical grids similar to the Hydra's, and Taken shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. [4] Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, Psions no longer have Void shields during the Nightfall strike, but Colossi have Arc shields now.
Enemy shield types
Race | Solar Shield | Arc Shield | Void Shield |
---|---|---|---|
Fallen | Shank¥, Heavy Shank¥, Scorch Captain, Brutal Shank, Kell's Scourge† | Captain, Shock Captain, Brutal Shank, Kell's Scourge† | Splicer Captain, Servitor¥ (Only in Destiny 2), Null Captain, Brutal Shank, Kell's Scourge†, Dark Council Guard |
Hive | Wizard | Knight¥ | Savathûn's Handmaiden |
Vex | Harpy¥ | Minotaur | |
Cabal | Centurion | Blood Guard Legionary, Colossus¥ (Only in Destiny 2) | Blood Guard Incendior, Interceptor Pilot¥, Incendior¥ |
Taken | Taken Captain, Taken Knight¥ | Taken Centurion | Taken Wizard, Taken Acolyte¥ |
Scorn | Chieftain† | Chieftain† | Chieftain†, Raider¥ |
Bosses | Kolar, Psion Flayer, Navôta, Eir Spawn, Skiffiks, Privateer†, Valus Trau'ug† | Omnigul, Will of Crota, Skiffiks, Privateer†, Vatch, Psion Flayer, Valus Trau'ug† | Numoc, Psion Flayer, Skiffiks, Privateer†, Valus Trau'ug† |
† Indicates enemies that alternate between different shield types.
¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances.
In addition to this list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest classes associated with the Nightmare's original race) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
List of appearances
References
- ^ Bungie News : New Beginnings
- ^ E3 2013 Destiny Gameplay Trailer
- ^ a b Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
- ^ Bungie (2017/8/9), Destiny 2: Playstation 4, Activision Blizzard