Super
From Destinypedia, the Destiny wiki
Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]
Overview
Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled in four ways:
- Slowly but gradually refilling over time (can be sped up with a higher Intellect score on armor)
- Killing enemies
- Getting precision hits. (Critical hits)
- Picking up Orbs of Light.
Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.
Subclass Supers (Destiny)
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Golden Gun | Arc Blade | Shadowshot |
Titan | Hammer of Sol | Fist of Havoc | Ward of Dawn |
Warlock | Radiance | Stormtrance | Nova Bomb |
Subclass Supers (Destiny 2)
Class | Solar | Arc | Void | Stasis |
---|---|---|---|---|
Hunter | Golden Gun | Arc Staff | Shadowshot | Silence and Squall |
Titan | Hammer of Sol | Fist of Havoc | Sentinel Shield | Glacial Quake |
Warlock | Daybreak | Stormtrance | Nova Bomb | Winter's Wrath |
Trivia
- A Taken Captain's "Darkness Ball" suppresses a Guardian's super for a time, preventing it from being used even when fully charged.
- The Nightstalker subclass for the Hunter can suppress enemy Guardians in PvP, preventing them from using their Super as well as slowing them down and limiting their field of vision.
List of appearances
References
- ^ Game Informer January 2014, page 54
- ^ IGN Bungie's Destiny: A Land of Hope and Dreams