Deep Stone Crypt (raid)
From Destinypedia, the Destiny wiki
Prev: |
|
Next: |
TBA |
Deep Stone Crypt | |
---|---|
Game: |
|
Player(s): |
1-6 |
Recommended Power Level: |
1220 |
Location: |
|
Objective(s): |
Purge the House of Salvation from the Deep Stone Crypt. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
“ | The chains of legacy must be broken. | ” |
Deep Stone Crypt is the latest Raid in Destiny 2, released in the Beyond Light expansion on November 21, 2020.
The Guardians must secure the Deep Stone Crypt from the House of Salvation as they use its secrets to unleash an old unstoppable foe. In doing so, they also fight to save Europa itself from imminent destruction by the Morning Star.
Walkthrough
Survive the Blizzard
Bypassing the Crypt Security
After surviving the blizzard, you must destroy 6 tall canisters that serve as the Crypt's security system. To destroy these canisters, you must lower their shields. To begin the encounter, one person must pick up a buff called Operator from the nearby Augmentation Terminal, Operator is represented by a red outline of a person who's hand is reaching towards a bright star, you can also call Operator "Red" if desired. Operator buff allows the wielder to open doors marked by a panel (that is glowing red for anyone who has the operator buff) to open locked doors. The encounter Arena itself is divided into two sides, the Light Side and the Dark Side, denoted by the lighting of the room. In each room are five pillars/server farms, under each pillar is a panel that can be viewed by looking down at a certain angle. These panels are to be numbered 1 through 5, in any order the team playing wants. The goal for the operator is to open a door on the far end of the encounter room and descend into a basement area where he can shoot the panels required to lower the shielding of Crypt Security. The way you can tell what panels to shoot on either side of the Arena is by picking up a buff called Scanner, denoted by a yellow hexagon that can be picked up by killing a Vandal that spawns in either side of the Arena. One designated player must pick up this buff and look through the windows on the floor find two panels that are glowing yellow that can only be seen as yellow if you have the scanner buff after one side calls their two panels, they must then put the scanner buff back into the Augment Terminal and the other side of the arena also selects a player to be the scanner and they read out their two panels. Note, periodically, there will be servitors called Sentinels that spawn into the arena, while these servitors are alive you cannot pass any augment through terminals kill these immediately. Once the operator has shot the 4 correct panels (shooting the wrong panels results in death for whoever is in the lower levels) the Crypt Security Panels lower, allowing for damage to be done to the "boss". Before damage begins however, the person in the Basement must send operator to the upper levels and someone in either room must take operator and send scanner down to the basement player so they can tell the players doing damage what Cylinder to shoot, shooting the wrong cylinder results in a wipe. Xenophage and Grenade launchers are recommended for damage phase. Once all the cylinders have been destroyed, you are then allowed to enter further into the Crypt where you will meet An old enemy and fight Atraks, who has turned herself into an exo
Battle with the Fallen Exo
After destroying Crypt Security and progressing further into the Crypt, you encounter Taniks, Reborn and the person who awoke him, Atraks, now in an exo body. To begin the encounter, one player must get close to the floating purple orb floating by where Space Pods will spawn. Atraks will spawn and begin the encounter, she will split herself into 12 replications. You must destroy all of them to get to a final stand in the encounter. After a short while, 4 space pods will spawn in the room. Prior to this, your team should determine 3 players to go into the space pods that will take them to the Morning Star space station. While up their, one player will take the Scanner buff off a vandal, and on the ground floor, there will spawn a vandal that has the operator buff, both are necessary for this fight. One player on the ground level must send the Operator buff through one of the 3 augment terminal. Note, augment terminals can be accessed anywhere in the encounter. Another option is to have only 2 players go into space when the pods spawn and wait for the operator to pick up the buff on ground level and then head to space. To begin the damage phase, you must destroy all Sentinel Servitors on both levels, it is recommended you leave one servitor alive so that both sides can clear out any adds that may interfere with damage. As of 12/18/20, the best weapons for damage against Atraks is the exotic sword The Lament. During the damage phase, the player in the Upper Level (Space Station) will have pick up the Scanner buff, they must then use it to Look around the room while Atraks is glowing white, this is a wipe mechanic, one copy of Atraks (in the point of view of the Scanner) will glow yellow, this is the Atraks the three people on Upper level must damage in order to not wipe, after doing sufficient damage, the Atraks copy will collapse into a purple orb, this must be picked up immediately, or it results in a wipe. The player who has picked up the orb will receive a debuff called "Atraks-1 Replication", if the timer next to the buff hits 0, then it is a wipe. To get ride of the debuff, the Operator must take the person with the buff to one of 8 airlock doors in the upper arena, they must shoot the panel that i glowing red next to the door and the person with Atraks replication must step into the airlock. The Operator must then shoot the orb off the players head and send it into the vacuum of space, note do not stay in the airlock too long, the player with Atraks buff might get sucked into space too. While the Operator is doing their jobs, the Scanner must immediately head to an augment terminal and send the Scanner Buff down to ground floor due to Atraks copies of ground floor are also beginning their wipe mechanic. If the Scanner is the person with the Atraks debuff, they should still immediately head to a terminal and send scanner down, it is imperative that both levels get their scanner when they need to, or a wipe is likely. When the ground level team needs to get ride of an Atraks replication, they too must head into space via space pods and also have the Operator shoot off their orbs in the airlocks. Note, when the Operator is in space, they should observe the red panels next to the Space pod docking area, shoot these panels to send a spaceship to ground floor, or to call one up. Send space pods down if you shoot the panel next to a space pod, not the empty dock, this will call one to upper level. If the timer of the Replication debuff for ground level is low, alert the operator, for they can hoot the orb off your head and you can pick it back up again, thus reseting the timer. After passing the Scanner buff back and forth for 2-3 phases, servitors will respawn, rinse an repeat the process stated above. After this, you should get to Atrak's final stand. At this time, everyone should head to space, if not already there. At this point, the room will fill with 12 atraks copies, that will all peform a wipe mechanic, it is up to the scanner to find out which one it is, you do not need to pass the scanner buff back and forth here. If you are fast enough, you do not need to worry about getting rid of the Atraks debuffs, but if the final stand takes too long, try and get the operator to shoot off debuffs and reset the timers. After Atraks is dead, a chest will spawn in the middle of the room, and you must then make your way to an open door on the right-hand side of the space station, and make your way to the outside.
Survive the Descent
Taniks, Reborn
After navigating through the Morning Star, Taniks can be found by the command deck of Rapture. If approached or shot, Taniks will begin the encounter and be immune to all damage.
Players are required to deposit nuclear cores into the correct boxes to disarm the Crypts nuclear protocol. By picking up the yellow Scanner augment from a Hacker Vandal, players can guide each other to the correct boxes as two will glow yellow.
To collect the nuclear cores, a red Operator augment is required and can be gained by defeating a Operator Vandal. Upon hearing the sound of an alarm, the player with the Operator augment is required to shoot a glowing red panel near one of four the nuclear cores terminals across the room. These can be found by the far left and right walls of the room and other two by left and right side of the upper catwalk. Failure to shoot the panel in time will drop three nuclear cores rather than two.
The cores will emit Radiation debuff which becomes fatal if it reaches 10. To prevent this, players are advised to coordinate their radiation levels by passing each other the cores. Failure to deposit the cores in time will also result them to explode and eliminate the whole fireteam.
Taniks will attempt to suppress the Guardians by turning the box terminals offline. This requires players to pick up a blue Suppressor augment from the Suppressor Vandal and allows Taniks to be stunned when he glows blue. Players with the augment need to stand beneath one of the three circular security drones in the room and need to stun him three times by moving to each drone. One is located in the middle, while the other two are on elevated platform to the left and right.
Taniks will recruit reinforcements such as Overload Captains and Dark Council Guards to prevent the Guardians from depositing their cores and some players with an augment can become deactivated. This will require them to switch their augment with another player from a yellow terminal. After successfully depositing the cores six times, the Crypt AI will deactivate its nuclear protocol and open a hatch in the middle of the room. Players need to traverse the lower hallways of the Rapture to reach an escape pod before the orbital station crashes into Europa. Taniks will mercilessly follows the players and blast them with solar blasts from its Molten Welder.
The Abomination
After surviving the crash into Europa, players will be dazed from the impact as they to return the entrance of Deep Stone Crypt. The crash site now called, Restricted, is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.
By approaching or shooting the wreckage, Taniks will re-emerge as a powerful monstrosity merged with a Heavy Shank and now known as Taniks, the Abomination. He is capable of flight and immune to damage which allow him to relentlessly blast players with its Molten Welder and summon Fallen reinforcements in the form of Dark Council Guards and Vandals that have the Scanner, Suppressor and Operator augments.
After a short while, Taniks will position himself near one of the three major areas; the spawn area, a site with orange lighting and another site with blue lighting. There Taniks will expose four nuclear cores from its Shank haul and unleash a purple wave attack called Turbulent Barrage. Players are required to shoot two to four nuclear cores to stop his attack. Failure to shoot the cores will result to instant death as Taniks will unleash his devastating Turbulent Detonation blast to everyone.
Similar to his Reborn encounter, players are required to deposit the nuclear cores into two of the six deposit bins located of the near major areas. Each area has two deposit bins and inserting the cores in the wrong bins will lead to instant death. To prevent this, players are required to acquire the Scanner augment by defeating a Hacker Vandal spawning out the blue area. The player with the augment can now guide their team to the correct deposit bins as they will glow yellow. It is advised that they number the bins from one to six either clockwise or anti-clockwise to the starting zone.
However, as players attempt to deposit their cores, Taniks will detain them in a red/purple sphere. This can result to death players carrying the cores reach a radiation levels of 10. To prevent this, players are required to eliminate an Operator Vandal located near the spawn area and pick up its Operator augment. The player with the augment can then free their teammates from entrapment by shooting the sphere from outside.
While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players need to stun Taniks as he glows blue with the Suppressor augment active. To gain this, they are required to defeat a Suppressor Vandal located near the orange site. However this time there are three security drones location by blue, orange and spawn areas, with nine drones total. However, if players suppress Taniks too quickly, a player with a augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a third time. If any players were to have their Augments deactivated, they can transfer it to another player by going to one of the three augment terminals.
After depositing the four nuclear cores, Taniks will position himself to the middle of the arena and release a Shock Field of swirling debris. Players need to carefully By position themselves within the two spheres, as standing too close will deal Arc damage and too far will cause death from the rotating debris. During the damage phase, Taniks send a wave of energy to push the fireteam out of sphere, in when they must carefully re-enter his Shock Field to continue damaging Taniks.
If his health does not reach final stand, Taniks will repeat the nuclear cores encounter until he reaches final stand. Fireteams also have three damage phases until Taniks enrages.
Once Taniks reaches final stand, he will teleport across the crash site appearing either by the spawn, blue or orange locations. Players need to continue their damage as he teleports around. If players fail to kill Taniks after five teleport, he will instantly kill the group. After defeating Taniks, Guardians can claim loot from the final chest and spend their Spoils of War on gear and weapons from the raid.
Bosses
Unique Enemies
Rewards
Weapons
- Eyes of Tomorrow - Exotic Rocket Launcher
- Posterity - Legendary Hand Cannon
- Succession - Legendary Sniper Rifle
- Bequest - Legendary Sword
- Trustee - Legendary Scout Rifle
- Heritage - Legendary Shotgun
- Commemoration - Legendary Machine Gun
Armor
Other Rewards
Gallery
Trivia
- This is the first raid to feature a returning character as the final boss.
- This is the guardian's third "space walk" in Destiny. The first took place in the Taken King mission "The Dreadnaught" and the last took place in the mission "1AU".