Forum:Transcendent Mind, Sol Inherent

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Transcendent Mind, Sol Inherent
Biographical information

Species:

Vex

Faction:

Sol Inherent

Rank:

Axis Mind

Class:

Hydra (Special)

Height:

Immeasurable

Combat information

Mission:

Garden of Salvation (Reimagined)

Weapon(s):

Overclock Blasts
Epoch Sight
Supplicants (Seekers)

Abilities:

Summon Vex
High Durability
Midair Levitation
Foresight
Volatile Penitence
Summon Zealous Mind(s), Sol Inherent
Conjure Portal
Summon Oracles
Purge Wave
Inquisitor's Wrath
Destroy Platform
Summon Angelic
Platform Repair
Snare
Existential Exorcism
Voltaic Overload
Raise Platforms
Haven's Retribution
Platform Empowerment
Overload Streams
Barrier Shields

 

The Transcendent Mind, Sol Inherent is the head Axis Mind of the Sol Inherent, seen below the expansive substructure of the Black Garden, defending the Dark remnant and overseeing the Dark future for the Vex. It also serves as the final boss of the Garden of Salvation (Reimagined) seen in the last encounter.

Overview

When the Darkness first met the Vex, the Transcendent Mind, once called the Expansive Mind, was one of the first units to ally with this new power, rather than evade it. Soon following, the Sol Divisive and other familiar minds joined it, worshiping the fragments and remnants left behind by their revered masters. Becoming the Axis Mind of the newly instated Sol Inherent, it based itself underneath the dormant Pyramid buried underneath the Black Garden. The Mind and it's sub-type would go into hibernation until The Guardian would interact with the Pyramid on the Moon, where the Vex Mind, alongside The Undying Mind, would make it's move, deploying Vex units all across the Moon. Following the Garden of Salvation Raid, the Mind would be destroyed in a last stand as it attempts to defend the Pyramid from the Guardian perpetrators.

Gameplay

The arena will be separated by 6 different platforms, 3 accessible in the first segment of the encounter and 3 accessible later. The lower platforms have a relay to defend and the upper platforms will have a tether box for both platform repair and preparing a damage-phase. Each of the platform's environments will have a distinct layout, usually each designed to meet the demands of a specific Vex unit; one specializing in Hobgoblin snipers, one for Hydras, one for aggressive Minotaurs, and so on and so forth.

As for the boss itself, it has three methods of attack: one attack is the Overclock Blasts it fires from its hands, which fires powerful Arc bolts at a high velocity. This attack alone can easily drop even the highest leveled Guardians of their health with a few consecutive hits. It can also empower these blasts, increasing both velocity and adding a scatter ability to these rounds, but that will apply to the main gameplay of this monstrosity. Another attack ability is the Epoch Sight attack, where the massive Vex unit will unleash a powerful Solar beam attack that will kill a Guardian in mere milliseconds if they fail to seek cover and will only do this once it's Purge Wave ability has been denied. Finally, it will also summon a horde Supplicant Seekers to rapidly track and kill any Guardian it spots.

(TBC)