"I don't have time to explain why I don't have time to explain."
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Exo
Grimoire Exo.jpg
Overview

Homeworld:

Mars

Focal world(s):

Earth

Goals:

Revive the Traveler
Reclaim the Solar System
Rebuild civilization

At war with:

Cabal
Fallen
Hive
Taken
Vex

Distinctions:

Self-aware war machines

Average lifespan:

Indefinite

Notable group(s):

Clovis Bray
Guardians
Iron Lords
Ishtar Collective

Notable individual(s):

Cayde-6
Saint-14
Felwinter

 

"Ask yourself: what threatened your Golden Age ancestors so much that they constructed the Exos to defend themselves?"
— Card blurb[1]

The Exo are a race of humanoid war machines built long ago for an unknown purpose and fashioned in humanity's image. Many of the City's Exo citizens live and work alongside their organic brethren. But others fight again, re-forged in the Light of the Traveler to serve as Guardians. [2]

Overview

The Exo is a robotic body with an uploaded human consciousness. The technology to encode the latter into the former was developed by Clovis Bray. This existence is not naturally sustainable; early Exos suffered from a condition known as Dissociative Exomind Rejection (DER), a serious and ultimately fatal cognitive disorder caused by the human mind rejecting its new body.

Clovis Bray discovered that DER could be staved off by two particular methods. The first was the "reboot", erasing the mind's memories post-transfer so that it would not remember its old body and so better accept the new one. While effective, it was not a cure, and the reboot procedure would often be repeated several times over the Exo's life. It would also be used for functional purposes, such as restoring Exos whose minds had become "compromised". Successive reboots cumulatively eroded an Exo's mind and their ability to retain any memories at all.[3][4] Clovis Bray estimated that the maximum number of times an Exo could be rebooted was around 20. Not all reboots completely remove past memories, though, especially for Guardians,[5] and some can gain access to these buried memories by purposefully dying or killing themselves.[6] Every Exo has a number appended to their name that signifies the number of reboots they have experienced.[4]

The second method Clovis Bray used to prevent DER was to introduce familiar organic conceits into the Exo's mechanical body, such as the drive to eat or reproduce. While these "humanisms" were not functionally necessary, they nevertheless reduced the chances of DER developing.

Exos appear unyielding and tireless.[7] Mechanically, they are so advanced that only a Ghost can comprehend their inner workings. In many ways, Exos like to think of themselves as human, or having human minds in machine bodies.[8]

History

The Exos were built during humanity's Golden Age[7] for a long forgotten struggle,[9] possibly against the Vex,[10] with the purpose of protecting their creators.[11] Rasputin was once involved in their command, a fact that some Exos dimly remember.[12][13] The conflict itself has long been forgotten and the Exo remain ciphers, even to themselves, for their purpose has been forgotten as well.[9] But there is one clue to their origins; many Exos experience a dream they call Deep Stone Crypt, or the "place where they were born."[14] It is described as "the infamous subroutine which seeded the first Exo consciousness."[15] Cayde-6's memories stretch further, where he recalls being a human before traveling to Enceladus, an icy moon of Saturn, to become an Exo, as he "came there in flesh and bone. Gave everything to the ice. Started over. Rebooted."[5]

Known Exos

Trivia

  • During their presentation at the 2013 Game Developers Conference, Jason Staten and Christopher Barrett revealed the Exo as a playable race and described them as being "sinister, powerful, and tireless war machines".[17]
  • Exos were stated to be emotionless in a preview.[18] Game interactions appear to contradict this.[19]
  • Despite being machines, albeit sentient, Exos are able to eat and drink despite not having stomachs.[20]

Gallery

List of appearances


References

  1. ^ Bungie (2014/9/9), Destiny: Console, Activision Blizzard, Grimoire: Exo
  2. ^ Bungie (2014/9/9), Destiny: Console, Activision Blizzard, Grimoire: Exo
  3. ^ Banshee-44 dialogue: "Ugh, how many times has my memory been wiped? Forty-one, forty-two, forty... three?"
  4. ^ a b Bungie (2017/9/9), Destiny: Console, Activision Blizzard - Ghost Scans: "I think this is where Banshee used to set up. You know that number after his name isn't for show right? Amanda told me he really has been rebooted 44 times. How can he remember anything at this point?"
  5. ^ a b Bungie (2015-9-15), Destiny: The Taken King Collector's Edition, Modified Treasure Island Book
  6. ^ Bungie (2014/9/9), Destiny: Console, Activision Blizzard, Grimoire: Ghost Fragment: Exo 2
  7. ^ a b Game Informer January 2014, page 53
  8. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Exo
  9. ^ a b Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire: Exo
  10. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Mystery: Vault of Glass 2
  11. ^ The Guardian: how the makers of Halo plan to change the future of shooters
  12. ^ Bungie (2014/12/9), Destiny: The Dark Below Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: Rasputin 2
  13. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: Rasputin 4
  14. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Legends
  15. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard, Item Description: Deep Stone Crypt
  16. ^ Bungie (2014/12/9), Destiny: The Dark Below Playstation 4, Activision Blizzard, Item Description, Tomyris-E2
  17. ^ YouTube: "Destiny" - News GDC Panel
  18. ^ Gamelynch: Destiny Preview
  19. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
  20. ^ Polygon - Watch the first teaser for Destiny 2