"What does it mean to be a Hunter? I say, it's all about where you belong. The Warlocks have their libraries, the Titans have their walls...But Hunters belong in the wilds."
Cayde-6
Hunter
Destiny 2 Hunter.jpg
Overview

Focal world(s):

Solar System

Average height:

Various

Average weight:

Various

Distinctions:

More experienced in Solar System exploration

Average lifespan:

Immortal

Notable group(s):

Dead End Cure
Icarus Drifters
Shadowjacks [citation needed]
Six Coyotes

Notable individual(s):

Cayde-6
Anastasia Bray
Eris Morn
Andal Brask
Lord Gheleon
Lady Efrideet
Perun
Shin Malphur
Tallulah Fairwind
Shiro-4
The Crow

 

Hunters are a class of Guardian who uses stealth, hand cannons, sidearms and long-ranged weapons to kill their enemies. Hunters tend to be taciturn, mostly keeping to themselves and using lightweight throwing knives and smoke to disorient their enemies. Hunter Cloaks provide a sense of mystery and excellent camouflage when they are in the wild.[1]

Overview

"Our old worlds have grown feral - rabid beasts with teeth of rust and ruin. But such beasts are meant to be tamed. Or broken."
Grimoire Description.

Through manipulation of the Traveler's energies, Hunters learned how to survive in the wild, assassinate their prey, and reclaim lost secrets of the Golden Age. They are daring scouts and stealthy killers, experts with knives and precision weapons. Hunters blaze their own trails and write their own laws. Though some fear them as being dangerous, their bravery has saved many lives and led to many discoveries dating back to the Golden Age.[2]

Among the culture of Hunters, Hunters who become close friends are expected to take up the cloaks of their fallen comrades to finish business that they started. They may also paint a vermilion stripe upon their forehead. Most Hunters painted the stripe at some point in their lives.[3]

Class description

"Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw – at least not any more – but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever."
— Class description

Abilities

All Guardians have certain abilities, some of which are granted by the Traveler, others which may appear more mundane in nature. All Guardians have a double jump ability and a grenade ability whose effects vary by class.[4][5] All these abilities can be upgraded over time and can be used in competitive PvP.[6][7]

Subclasses

  • Gunslinger: "A lone wolf who lives for the perfect shot." A medium to long distance   Solar class suited for engaging single or sometimes multiple targets with precision shooting and large amounts of damage.
    • Super:
      • Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light.
      • Blade Barrage: Summon a barrage of explosive knives.
    • Grenades—Incendiary Grenade, Tripmine Grenade, Swarm Grenade, Firebolt Grenade, Incendiary Grenade, Healing Grenade, Thermite Grenade, Fusion Grenade
    • Melee:
      • Throwing Knife: Throw a knife from a distance.
      • Proximity Explosive Knife: Throw a knife that attaches to a surface.
      • Weighted Throwing Knife: Throw a knife dealing extra precision damage.
      • Lightweight Knife: Throw a knife that makes you radiant on precision final hits.
      • Knife Trick: Throw a fan of flaming knives.
    • Jump: Double Jump; Triple Jump; Strafe Jump
  • Bladedancer: "(Destiny 1) Beautiful lethality, relentless style." An   Arc-powered class suited for close-range crowd control. Unlocked at level 15[8].
    • Super:
      • Arc Blade: Charge your blade with Arc Light and consume your foes with lightning.
    • Grenades: Flux Grenade, Skip Grenade, Arcbolt Grenade
    • Melee:
      • Blink Strike: A powerful melee attack with extended range.
    • Jump: Double Jump; Blink[9]
  • Nightstalker: "Draw from the Void. Light the way." A   Void-based support class suited for weakening enemies while strengthening Fireteams as well as featuring crowd control, stealth, and tracking. First made available in The Taken King.[10]
    • Super:
      • Shadowshot: Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
      • Spectral Blades: Summon a pair of Void knives that allows you to go invisible.
    • Grenades: Spike Grenade, Voidwall Grenade, Vortex Grenade, Axion Bolt, Magnetic Grenade, Scatter Grenade, Suppressor Grenade
    • Melee:
      • Smoke: Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time whils they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wombo combo".
    • Jump: Double Jump; Triple Jump; Strafe Jump
  • Arcstrider: "Flow like lightning. Strike like thunder." An   Arc-based subclass suited for close-combat and mobility. First made available in Destiny 2.
    • Super:
      • Arc Staff: Charge your staff with Arc Light and consume your foes with lightning.
      • Gathering Storm: Throw your Arc Staff to impale and jolt targets on impact.
      • Storm's Edge: Throw your Arc dagger and blink to its location of impact that deals damage around nearby targets.
    • Grenades: Skip Grenade, Flux Grenade, Arcbolt Grenade, Storm Grenade, Flashbang Grenade, Pulse Grenade, Lightning Grenade
    • Melee:
      • Pressure-Point Punch: Deliver a precise, Arc-charged punch to enemies.
      • Combination Blow: A melee that deals increasing damage on the next melee attack.
      • Disorienting Blow: A melee that blinds targets.
    • Jump: High Jump; Strafe Jump; Triple Jump; Blink.
  • Revenant: "From a whisper to a roar, be the calm and the storm." A   Stasis-based subclass suited for crowd control and area-damage. First made available in Beyond Light.
    • Super:
      • Silence and Squall: Channel Stasis to form a deadly pair of Kamas. Throw the first blade towards enemies and freeze them in place. Follow it up with the second blade which detonates on impact and creates a Stasis storm that hunts down enemies.
    • Grenades: Glacier Grenade, Duskfield Grenade, Coldsnap Grenade
    • Melee:
      • Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them.
    • Jump: High Jump; Strafe Jump; Triple Jump
  • Threadrunner: "The plucked string, the sharpest song. Freedom, infinitely promised." A   Strand-based subclass suited for crowd control and mobility. First made available in Lightfall.
    • Super:
      • Silkstrike: Weave a vicious rope dart and tear through your targets.
    • Grenades: Grapple, Shackle Grenade, Threadling Grenade
    • Melee:
      • Threaded Spike: Throw a rope dart that bounces between targets, damaging and severing them.
    • Jump: High Jump; Strafe Jump; Triple Jump

Hunter groups

Known Hunters

In-game

Name Order/faction/Group Rank Status Character information
  Anastasia Bray Vanguard Voice of Rasputin Alive
  Cayde-6 Vanguard Hunter Vanguard Representative Deceased
  • Previous Hunter Vanguard.
  • Killed by Uldren Sov.
  The Crow Vanguard Guardian Alive
  • Formerly Uldren Sov.
  • Former enforcer of The Spider.
  • Now works to fill the void left behind by Cayde-6 and to atone for what he has done.
  • Current Hunter Vanguard.
  Lady Efrideet Iron Lords Member Unknown
  Shaw Han Vanguard Vanguard Operative Alive
  Eris Morn The Hidden Agent Alive
  • Survivor of the first Crota Fireteam
  • Vanguard expert of the Hive.
  • Awakened the Lunar Pyramid on the Moon and helped the Guardians establish contact with The Witness.
  • First wielder of Stasis (other than Elisabeth Bray.)
  • Helped to prevent Calus from taking control of the Lunar Pyramid.
  • Former Hive God of Vengeance.
  Shiro-4 Vanguard Vanguard scout Alive
Katabasis Loyalists Shadow of Calus Deceased
Tevis Larsen Vanguard Guardian Deceased
  • "Survives" as a disembodied whisper in the Black Garden.
Shin Malphur N/A Guardian Alive

Mentioned

Name Affiliation Rank Status Character information
Agadir Vanguard Guardian Deceased
Ain Suhu-ässä Vanguard Guardian
Aisha Vanguard Guardian Alive
Andal Brask Vanguard Hunter Vanguard Deceased
Anahera-3 Vanguard Guardian
Anna Law Guardian Unknown
Aparajita-4 Vanguard Hunter Vanguard Unknown
Boaz Vanguard Guardian Alive
Caliban-8 Vanguard Hunter Vanguard Unknown
Chalco Yong The Hidden Member Alive
Conar Six Coyotes Member
Dax Etono Vanguard Guardian Deceased
  • Killed during the Red War
Deidris Iron Wolves Member Deceased
Earp Vanguard Guardian
Egon Bash Vanguard Guardian
Gaelin-4 Vanguard Guardian Alive
Gemma Nixx Vanguard Guardian Deceased
  • Killed during the Red War
Gene Death Dealers Guardian Active
Lord Gheleon Iron Lords Iron Lord Deceased
Ghost Vanguard Guardian Alive
Haakon Iron Wolves Member Deceased
Himura Shinobu Six Coyotes Member
Hsei-22
Jaren Ward Vanguard Guardian Deceased
  • Original owner of The Last Word
  • Killed by Dredgen Yor
Josef Vanguard Guardian
Lisbon-13 The Hidden Member Alive Sole surviving member of the Kentarch 3
Kauko Swiftriver Vanguard Hunter Vanguard Deceased
Kit Ali Ameir Vanguard Guardian
  • Had visions of the Cabal a century before Guardians encountered them
Lee-4 Six Coyotes Member
Lush Vanguard Guardian Unknown
Marcus Ren Vanguard Guardian Alive
Micah-10 Six Coyotes Member
Nadiya Six Coyotes Member Alive
Nian Ruo Vanguard Guardian Deceased
  • Killed by Taniks, the Scarred
Olu Alderdice Freelance Alive
Omar Agah Vanguard Guardian Alive
  • Member of the first Crota Fireteam
  • Unintentionally transformed into a beetle by the Hive. Used by The Guardian to create Xenophage
Pahanin Vanguard Guardian Deceased
Lady Perun Iron Lords Iron Lady Deceased
Ramos Vanguard Guardian
Quantis Rhee Vanguard Scout Alive
Sai Mota Vanguard Guardian Deceased
Seong-Do Whiteclaw Vanguard Guardian
Shun Endo Vanguard
Tallulah Fairwind Vanguard Hunter Vanguard Deceased
  • First Hunter Vanguard
  • Killed by an Ahamkara
Tav Vanguard Guardian
Therin Vai Six Coyotes Member
Tyv Lucine
Uzoma Vale Vanguard Guardian
Venra Vanguard Guardian
Vyhar Vanguard Guardian Deceased
Weyloran Iron Lords Member Deceased

Trivia

  • Destiny marks the third time a group of entities in a Bungie game has been named "Hunters", the other two being Marathon and Halo. It also marks the first time that Hunters are not an enemy class.
  • The Hunter's outfit is shown to have a 50:50 fabric to armor ratio. Its visual design is meant to look like they scavenge the wilderness for gear, with torn capes and gear based on HAZMAT material.[12]
  • So far, Hunters are the only Guardians that do not have any orders within the Last City, unlike the Titans and Warlocks. It is possible that due to the "lone wolf" mindset of the Hunters and their desire to explore, the Hunters do not tend to have orders bound to the city.
    • However, some Hunters organize themselves into Groups, mostly for exploring and assassination missions.
  • The Hunters won the second Guardian Games.

Gallery

List of appearances

References