"I don't have time to explain why I don't have time to explain."
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This article has new content coming soon and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This just catalogs all the raid exotics and which archetypes have not been covered. This will be updated for every new raid and raid exotic is released.
Raid Exotic Archetypes
Primary Weapons
Auto Rifles
- Necrochasm — Arc (D1), Kinetic (D2)
Scout Rifles
- Touch of Malice (Kinetic)
Pulse Rifles
- Outbreak Prime/Outbreak Perfected (Kinetic)
- Collective Obligation (Void)
Handcannons
Sidearms
Sub-machine Guns
- Tarrabah (Solar)
Bows
Primary Fusion Rifle
- Vex Mythoclast (Solar)
Secondary Weapons
Shotguns
- Conditional Finality (Stasis)
Sniper Rifles
Fusion Rifles
Trace Rifle
- Divinity (Arc)
Grenade Launchers (Breach-loaded)
Glaives
Special Sidearms
Linear Fusion (Special Slot)
- Euphony (Strand)
Heavy Weapons
Heavy Shotgun
- Legend of Acrius (Arc)
Heavy Fusion Rifle
- One Thousand Voices (Solar)
Machine Guns
Rocket Launchers
- Eyes of Tomorrow (Solar)
Swords
Grenade Launchers (Drum-loaded)
- Anarchy (Arc)