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Castris's Criminal Empire | |
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- "My associates aren't known for flaws. They are the best of the best, brightest of the bright and the strongest of the strong. They are also known for their restraint and... compassion, to say the least. The reason: they don't see a war between or for Light and Darkness in this system, they see profit."
- — Wren Kinsing
Castris's Criminal Empire is a massive Fallen crime syndicate known for it's rather elite and prestigious members as well as it's shocking alliance with Guardians and gangs of other races. It is known to be, arguably, the most notorious and influential crime syndicate of the Underground.
History
Creation
- "My kind has always been so brash. So bold. So reckless. So lost in this crusade for their Great Machine that they forgot how to prosper and evolve. So arrogant that they refuse to accept that the Great Machine has made it's choice. Why not take opportunity in it's absence to thrive? Why not take opportunity in the carnage and strife to make a pile of Glimmer? Strength, power and status doesn't come from charging headlong into battle, they come from restraint and opportunism."
- — Castris, at the time, King Baroness
Humble Beginnings
- "We weren't always the respected-out-of-fear syndicate we are now. We were weak, small, destitute. But Castris, my long time sister-in-arms, told us not to be desperate, but to wait, to pick what wasn't intricately tied to what could be our enemies, to take what was lost, to steal what was abandoned. If it weren't for her lessons in restraint, we would have gone extinct like countless other houses."
- — Vyslaks, former King Baroness
Rise of a Criminal Empire
- "The Bannerless Syndicate! Oh how shadowing and menacing it is to all thieves and warlords! Patient, yet malicious. Humble, yet avaricious. Such power and might held back with impressive and horrifying restraint! To cross them, no matter how infinitesimal, is a quick route to the grave."
- — Zevaksis, head of the Seraphite Cartel
Structure
- "It matters not what you are in this house. Dreg, Captain, Marauder, mercenary, Cabal, Human. As long as you provide to the house- to Castriskel, you are just as indispensable to us- to her as your lackeys."
- — Unknown Syndicate Captain
The crime syndicate is devised mostly of loosely affiliated Fallen elements welcomed either for their loyalty or their impressive skill sets, both former and latter help to organize the structure of the Criminal Empire. Like any other Fallen House, and unlike a Fallen Crime Syndicate, the Criminal Empire has a Kell (although technically not the case, Castris loves the notion of being called so), having a main leader that organizes the house. Though few within and even more so beyond the house has ever met the Kell, all know of the power she is capable of and know to fear her. Next in line are the Archons whose, unchanged, goal is to tend to the Servitors and innovate new technologies. However, in this case, there are two known Archons, one in charge of the former and the second the latter, in this case, Kothrak and Vyslaks. And finally, there exists the Prime Servitor in charge of supplying and regulating the flow of Ether for the house, in this case, the newly developed Rivaliks line.
The Criminal Empire does minimally trained and undisciplined thugs, but often prefers highly skilled, well-motivated and militarily/criminally experienced members, often known to even pursue such individuals for recruitment or even kidnapping and indenturing them. As for those within the Empire itself, all are treated with an equal amount of respect (though, as previously mentioned, elites are looked better upon), so long as they are providing some sort of good or service to the house and are paid back in money, protection and Ether (for the Fallen), even for the wounded. However, those who are in debt to the house or have failed to meet a quota will often be punished, hard. How hard the punishment is depends on who they are, what they own and their current standing in the house.
The house also employs members of other races as well, so long as they have a service to provide. In the case of Wren Kinsing, the Warlock provides the Syndicate with all sorts of weapons, modified and not, while the syndicate provides him with glimmer, manpower and protection, while Ashe-1 maintains peace and inscrutability for the syndicate in exchange for underground and confidential intelligence on enemies of the Vanguard. The syndicate also has employed Cabal associates, most notable of which is former Red Legion Bracus, Throm.
Members
"Kell"
Archon
- Kothrak, Archon to None (Maintains the Prime Servitor)
- Vyslaks, the Technomancer (Leads the Syndicate's Splicers)
Prime Servitor
Inner Circle("Barons")
- Aevrysk, the Sorceress
- Barivaks, Baptized Mind
- Myrhiss, the Enforcer
- Praviks, the Veteran
- Solviks, the Gunslinger
- The Pyromaniac
Notable Members
- Excavator Amriks
- Dekris, Deserter of Kells
- Ekromas, Keviks's Pupil
- Jelkosk, Thieving Hand
- Krohysk, Prizefighter
- Lanoskas, Deceiver
- Lythkis, the Bookie
- Rivik, the Tracker
- Sivsaa, the Salvager
- Tarsiks-2, the Condemner
- Vislyks, Taskmaster Captain
- Vyldri, Imperial Reject
Notable Servitors
Notable Automata
Associates
- Ashe-5 (Trusted Vanguard associate)
- Bracus Throm
- Havolik, the Unrelenting (Mercenary)
- Myra Winters
- Novesk, Dusk Baron (Customer)
- Vingoris, Salvation's Lead
- Wren Kinsing (Arms Dealer)
Command Structure
Technology
Weaponry
- Shock Pistol
- Shock Grenade
- Shock Rifle
- Wire Rifle
- Shock Blade
- Shrapnel Launcher
- Molten Welder
- Scorch Cannon
- Splinter of Darkness