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- "Killing the leaders of the factions you faced here isn't the end. There are those among these insidious groups that seek to fill the leadership gap you created, now giving their friends new ideas you probably don't want to run into on patrol in this desolate wasteland. Delve deep into enemy territory and break the newbies giving out orders... newbies that are somehow more powerful than the leaders you killed. These incursions are just like Dungeons, only more ruthless to those who dare to do it solo. And the champions you meet at the end? They'll help get that point across. But don't take it from me, see for yourself... because my life is at stake here! Please kill them for me, hehe... I hate my predicament."
- — Darumel
The Trials of the Immortal are endgame activities released following week 7 of the Crusades of the Screaming Plane within the Asylum of Screams.
PremiseEdit
Much like Dungeons, players must embark deep into uncharted territory, face a relentless and merciless opposition, and come face-to-face to the most resilient and dangerous enemies of the Screaming Prison, the Immortals, an unaffiliated group of extremely armed and resilient bosses. These missions are notably unforgiving due to the enemies' aggression, new weapons and tactics and a full restart if the team is wiped anywhere. Each Trial has a total of 9 encounters with 3 boss encounters being one of these few; despite that most of the encounters are simply combat arenas where players must kill all enemies in the area, each combat arena should not be underestimated, especially those that have mechanics and most certainly the bosses.