- "Killing the leaders of the factions you faced here isn't the end. There are those among these insidious groups that seek to fill the leadership gap you created, now giving their friends new ideas you probably don't want to run into on patrol in this desolate wasteland. Delve deep into enemy territory and break the newbies giving out orders... newbies that are somehow more powerful than the leaders you killed. These incursions are just like Dungeons, only more ruthless to those who dare to do it solo. And the champions you meet at the end? They'll help get that point across. But don't take it from me, see for yourself... because my life is at stake here! Please kill them for me, hehe... I hate my predicament."
- — Darumel
The Trials of the Immortal are endgame activities released following week 7 of the Crusades of the Screaming Plane within the Asylum of Screams.
Premise[edit]
Much like Dungeons, players must embark deep into uncharted territory, face a relentless and merciless opposition, and come face-to-face to the most resilient and dangerous enemies of the Screaming Prison, the Immortals, an unaffiliated group of extremely armed and resilient bosses. These missions are notably unforgiving due to the enemies' aggression, new weapons and tactics and a full restart if the team is wiped anywhere. Each Trial has a total of 9 encounters with 3 boss encounters being one of these few; despite that most of the encounters are simply combat arenas where players must kill all enemies in the area, each combat arena should not be underestimated, especially those that have mechanics and most certainly the bosses.
The Different Trials[edit]
Trial of the Visage[edit]
Well of Tears[edit]
Glyphs of Spite[edit]
Slayer's Admittance[edit]
Gospel of Despair[edit]
Hellpriest's Sermon[edit]
Shrouded Ritual[edit]
Trial of the Oppressive[edit]
Jailbreak[edit]
Warden's Response[edit]
Alitsion, Oppressive Mind[edit]
Convict's Walk[edit]
Maintain your Existence[edit]
Alipious, Oppressive Mind[edit]
Merge the Timelines[edit]
Trial of the Heretical[edit]
Tainted Narthex[edit]
Open the Sacristy[edit]
Penitent Conjuration[edit]
Cleanse the Bramble[edit]
Gates of Remembrance[edit]
Defiled Memory[edit]
Trial of the Seditious[edit]
Admission[edit]
The Laser Grid[edit]
Thermal Baths[edit]
The Competition[edit]
Challenge of the Traitors[edit]
The False Prize[edit]
The Seditious Flayers[edit]
Trial of the Relentless[edit]
Oblivion's Foyer[edit]
Fraudulent Projections[edit]
Shrine of Deceit[edit]
Draining the Shrine[edit]
The Empowered Servants[edit]
Entropy's Anchor[edit]
Trial of the Legendary[edit]
Storm the Ketch[edit]
The Webwork[edit]
Scale the Hull[edit]
Escape the Lockdown[edit]
Reaver's Guardsmen[edit]
Challenge of Honor[edit]
Trial of the Unbroken[edit]
Perimeter Defenses[edit]
Checkpoint Terminals[edit]
Eliminate the Prototypes[edit]
Trenchwork[edit]
Decrypt the Protocol[edit]
Discovery of Project Godfall[edit]
Trial of the Dreadtongue[edit]
Necroplex Siege[edit]
Eyes of the Anointed[edit]
Defiler's Tribute[edit]
Passage of Madness[edit]
Anthem of the Harmonybane[edit]
Escape the Pylon[edit]
Trial of the Recursive[edit]
Break the Sequence[edit]
The Tributary[edit]
Ascend the Spire[edit]
Re-ascend the Spire[edit]
Gaze's Reflections[edit]
Confluxes of Sacrilege[edit]
Trial of the Apothiosian[edit]
Amorphous Halls[edit]
Bypass the Gate[edit]
Adaption Cortexes[edit]
Navigate the Silo[edit]
Production Terminus[edit]
Call forth the Apotheosian[edit]
Trial of the Beastkeeper[edit]
Security Detail[edit]
Hunter's Playground[edit]
Corridor Lockdown[edit]
The Thicket[edit]
The Hunting Grounds[edit]
Disable the Fence[edit]
Trial of the Agonarchs[edit]
Harrowed Eulogy[edit]
Deathsinger's Lament[edit]
Fury of the Contemptuous[edit]
Hunger of the Voracious[edit]
The Bloodied Pits[edit]
Wrath of the Tormentor[edit]
Trial of the Despised[edit]
The Tournament[edit]
Kill the Cheaters[edit]
The Union[edit]
Union Traps[edit]
Scorn Contestants[edit]
Arijaks' Mercenaries[edit]
Trial of the Praetorian[edit]
Arrival[edit]
Escape the Bombardment[edit]
Boarding[edit]
The Ambush[edit]
Gas Flow[edit]
Royal Guardsmen[edit]
Trial of the Mastermind[edit]
Breach Security[edit]
Press through the Casino[edit]
The Opportunistic Patrons[edit]
Thermal Drill[edit]
Captured[edit]
Planting the Virus[edit]
Trial of the Symphonizer[edit]
Shockwave Relays[edit]
Tracking the Source[edit]
The Malevolent Path[edit]
Core of Discord[edit]
Chords of Metamorphosis[edit]
Symphonizer's Song[edit]
Trial of the Zealot[edit]
Clear the Ingress[edit]
Douse the Sigils[edit]
Claim the First Key[edit]
Evade the Stranded[edit]
Roam the Hellscape[edit]
Forest of Solace[edit]