Felwinter's Lie

From Destinypedia, the Destiny wiki

Felwinter's Lie
Felwinter's Lie.jpg
Production overview

Manufacturer:

Felwinter

Rarity class:

Legendary

Weapon type:

Shotgun

Min-max impact:

80

Min-max stability:

27

Min-max handling:

33

Min-max magazine:

4

Specifications

Ammunition type:

Special ammo

Rate of fire:

55

Damage:

Solar

Effective range:

29

Service history

Affiliation:

Felwinter
Iron Banner

 

"A brute force weapon forged in fire by the Lords of the Iron Banner."
— In-game description

Felwinter's Lie is a Legendary Solar Shotgun introduced in Destiny, as one of several possible awards in the game's second Iron Banner event.[1] It returned in Destiny 2 during the Season of the Worthy as the reward upon completing the quest The Lie.[2]

As this content is no longer in the game, Felwinter's Lie can now be purchased from the Monument To Lost Lights in the Tower.

Destiny

The Felwinter's Lie was infamous and well-known amongst many in the community for its particularly long effective range; this combined with a high impact stat and generally great utility traits to choose from had made it a menace in PVP performances.[3] As it was around before The Chaperone, there were some who believed this weapon to hold the record for farthest shotgun range before The Chaperone's addition. This range can be pushed even further if one worked to obtain certain traits; Field Choke, Hammer-Forged, Shot Package, and/or Rangefinder could've almost doubled the gun's effective range. This archetype would be followed a year later by another Legendary-tier shotgun, the Matador 64.

Upon House of Wolves's release, the traits "Feeding Frenzy", "Spray and Play", "Who's Next", and "Return to Sender" were removed from the weapon's list of possible abilities that can be acquired. Three of these features increased the gun's reload speed, while the last generated bonus ammunition upon killing an enemy.

Weapon perks

Column 0

  • Void/Solar/Arc Damage

Column 1

  • Random Acquired Perk:
    • Smooth Ballistics
      • Increased recoil.
      • Boost to range.
    • Linear Compensator
      • More predictable recoil.
      • Slight boosts to range and Impact. More recoil.
    • Smart Drift Control
      • Predictable and controllable recoil.
      • Penalty to range.
  • Random Acquired Perk:
    • Accurized Ballistics
      • More range and Impact.
      • Increased recoil.
    • Field Choke
      • More range and Impact.
      • Increased recoil.
    • CQB Ballistics
      • Greatly reduced recoil.
      • Significant penalty to range.
  • Random Acquired Perk:
    • Soft Ballistics
      • Less recoil.
      • Penalty to Impact.
    • Aggressive Ballistics
      • More predictable recoil.
      • Enhanced Impact. Shorter range and more recoil.

Column 2

  • Random Acquired Perk:
    • Hot Swap
      • Readying this weapon grants a brief period of bonus accuracy.
    • Close and/or Personal
      • Short period of 25% bonus melee damage after landing a hit with this weapon.
    • Replenish
      • This weapon's magazine will be refilled whenever you unleash your Super.
    • Grave Robber
      • Melee kills while this weapon is equipped have a chance to refill the magazine.
    • Shot Package
      • Aiming this weapon reduces the spread of its projectiles.
    • Rangefinder
      • Aiming this weapon increases its effective range.
    • Crowd Control
      • Kills with this weapon grant bonus damage for a short time.
    • Full Auto
      • This weapon can be fired in full auto mode.

Column 3

  • Upgrade Damage

Column 4

  • Random Acquired Perk:
    • Flared Magwell
      • Reload this weapon even faster.
    • Fitted Stock
      • Increases weapon stability.
    • Single Point Sling
      • Switch weapons faster. Move quicker while aiming.
    • Speed Reload
      • Reload this weapon quickly.
  • Random Acquired Perk:
    • Snapshot
      • Aiming this weapon is incredibly fast.
    • Quickdraw
      • This weapon can be drawn unbelievably fast.
    • High Caliber Rounds
      • Oversize rounds built to stagger targets and leave them reeling.
      • Their mass makes a weapon harder to handle.
    • Lightweight
      • When held, this weapon grants +2 character Agility.
  • Random Acquired Perk:
    • Reinforced Barrel
      • Increased Range
      • Reduced Stability
    • Rifled Barrel
      • Increased Range
      • Slower Reload
    • Injection Mold
      • Increased Stability, Faster Handling
      • Reduced Range
    • Smallbore
      • Increased Range and Stability
      • Slower Reload, Reduced Magazine Size

Column 5

  • Random Acquired Perk:
    • Battle Runner
      • Kills with this weapon grant a brief boost to the sprint's top speed.
    • Army of One
      • Quick unassisted kills with this weapon reduce grenade and melee cooldown.
    • Grenadier
      • Kills with this weapon reduce the cooldown of your grenade.
    • Final Round
      • The last round in a magazine deals bonus damage.
    • Cascade
      • Melee kills increase the reload speed of this weapon for a short time.
    • Rodeo
      • Reduces the severity of this weapon's recoil.
    • Kneepads
      • Slide further while this weapon is equipped.
    • Luck in the Chamber
      • One random bullet in the magazine causes considerable bonus damage.

Column 6

  • Upgrade Damage

Column 7

  • Upgrade Damage
  • Upgrade Damage
  • Upgrade Damage

Destiny 2

The weapon returns in Season of the Worthy as the reward upon completing the quest The Lie[2], alongside a weapon ornament that is obtained separately via Eververse Trading Company. It now has a fixed/preset roll of traits instead of randomized traits.[4] The redux of this infamous Shotgun includes Shot Package as the intrinsic perk (as it is technically a ritual weapon), making the pellet spread of the gun very uniform compared to other Shotguns of similar archetypes. This makes it a very consistent kill if the user is able to hit either very close to the enemy or if they're able to hit the chest from up to 9 meters away.

Weapon perks

Intrinsic Trait Intrinsic Frame Barrel Bowstring Blade Haft Sight Magazine Arrow Guard Perk 1 Perk 2 Stock Grip Origin Catalyst

Full Choke Accurized Rounds Slideshot Opening Shot
Surplus Vorpal Weapon

Lore

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

"I JUST LIKE THE NAME. DOESN'T MEAN ANYTHING." — LORD FELWINTER TO LORD TIMUR


"We can't tell anyone.

"Do you know how powerful a Warmind is? I know you do. We've been running from one for centuries.

"Not just powerful, either. Intelligent. Storing every secret of the Golden Age, from the Traveler's arrival right up until the Collapse.

"Imagine if people realized you had all of that, buried somewhere in your head. Just imagine.

"So we can't. We can't tell anyone.

"You're something… totally new. Part Guardian, part Warmind. There's no one else like you.

"… I think that's why the Traveler sent me to you.

"But other people won't understand it. And Rasputin will never, ever stop coming after you. After us.

"Ever.

"So it's just us, Felwinter. Just you and me.

"This is our lie, and ours alone."

Trivia

  • One common joke among the early Destiny Community was that the "Lie" in the name was that the weapon was actually a sniper. This is due to infamous range coupled with its perks.
  • The perk "shot package" was so overpowered coupled with Felwinter's Lie, that in Year 2 of Destiny 1 Bungie updated the weapon in every player's inventory to remove and replace the perk with a random one. Effectively completely erasing the perk from Destiny 1.

List of appearances

References