Argos, Planetary Core
From Destinypedia, the Destiny wiki
- This article is a stub. You can help Destinypedia by expanding it.
Argos, Planetary Core | |
---|---|
Biographical information | |
Species: |
|
Faction: |
|
Rank: |
|
Class: |
|
Combat information | |
Mission: |
|
Weapon(s): |
|
Abilities: |
Quantum Mines |
Argos, Planetary Core is an extremely powerful Vex Axis Mind that resides within the Leviathan's core. It is a massive unique Hydra whose size is comparable to Panoptes, Infinite Mind, and it is the final boss of the Leviathan, Eater of Worlds Raid Lair.[1]
Gameplay
Argos' encounter is structured very similarly to Aksis, Archon Prime and is split in two sections.
Break the Barrier
Initially, there will be a giant prism structure floating in the center of the triangular map; it will be protected by a barrier that will need to be brought down by shooting its Arc, Solar, and Void crystals. These crystals can only be destroyed with its respective Vex elemental cranium weapon, which must be obtained by fully charging its altar using Vex Cranium fragments scattered around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's corners have a Cranium fragment in them. This process is up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it takes too long to destroy a crystal, then the mines will arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals breaks the first layer of the barrier, finally revealing Argos, Planetary Core.
Destroy Argos
With its full form finally revealed, Argos begins to attack with its Aeon Maul, which has greater range and rate of fire than those wielded by normal Hydras. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, Guardians will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually leading them to their death. Additionally, it will send a barrage of Supplicant-like missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signalling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again.
Prestige Mode Changes
TBA
List of appearances
- Destiny 2
- Curse of Osiris (First appearance)
Trivia
- Argos is named after an ancient city in SE Greece, on the Gulf of Argolis: a powerful rival of Sparta, Athens, and Corinth.
- Argos is the largest Hydra ever encountered by Guardian forces, easily among the largest Axis Minds.[2]