The Unwaking Mind

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Revision as of 09:47, June 20, 2024 by VoidShadow (talk | contribs) (Created page with "{{Image}} {{Taken infobox |name= The Unwaking Mind |image= |species= Taken |rank= Ultra |class= Taken Hydra |mission= Ascent |weapon= {{icon|Solar}} Taken Aeon Maul |ability= High Durability <br> Temporary Immunity <br> Midair Levitation <br> Rotating Shields <br> Teleportation <br> Summon Taken <br> Summon Vex <br> Summon Dread <br> {{icon|Arc}} Darkness Bolts <br> {{icon|Void}} Axion Dart Swarm }} '''The Unwaking Mind''' is a Tak...")
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The Unwaking Mind
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Hydra

Combat information

Mission:

Ascent

Weapon(s):

SolarS.png Taken Aeon Maul

Abilities:

High Durability
Temporary Immunity
Midair Levitation
Rotating Shields
Teleportation
Summon Taken
Summon Vex
Summon Dread
ArcS.png Darkness Bolts
VoidS.png Axion Dart Swarm

 

The Unwaking Mind is a Taken Hydra obscuring the signal of a pool of the Traveler's Light.

Gameplay

The Unwaking Mind appears after the Guardian shoots the spike of Darkness above the Volatile Darkness, blocked by a barrier. It will continually teleport all across the room and will summon hordes of Taken for assistance. Upon losing half of its health, it will gain Immunity and summon fourth two Harbingers. Once the Harbingers are slain, the barrier around the Volatile Darkness will lower, allowing the Guardian to use the Volatile Darkness to destroy the two Taken barriers on the left and right sides of the room. When inside, the Guardian will be confronted by Bound Dread units and a Resonant Warder Wyvern. Once the two Resonant Warders are slain, the two correct Glyphs are revealed. The Guardian must then interact with the correct Glyphs to dissolve the Unwaking Mind's shield. Once the Unwaking Mind is slain, the Guardian can depart from the Dissent and finally arrive at the Impasse where the pool of Light is located.

Appearance

References