Heavy Shank

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Revision as of 09:23, November 11, 2021 by Hiraks1234 (talk | contribs)
This article is about the general Fallen Shank enemy. For the House of Salvation variant, see Heavy Shank, House Salvation.
Heavy Shank
RHS1.jpg
Biographical information

Species:

Fallen

Type:

Shank

House:

House of Devils
Devil Splicers
House of Dusk
Kell's Scourge
House of Salvation

Rank:

Elite Drone

Mission:

Exodus Crash
Fallen S.A.B.E.R.
Shard of the Traveler
Supply and Demand
Wrath of the Machine

Height:

N/A

Combat information

Weapon(s):

Void Shank Turrets

Abilities:

High Durability
Midair Levitation

 

Heavy Shanks are a unique Shank variant belonging to the Fallen.

History

Heavy Shanks were first created by the rising Archons of the House of Devils from Cosmodrome debris and cannibalised Servitor parts to infiltrate the vault of the Warmind Rasputin during the Taken War.[1]

A year later, amidst the SIVA Crisis, the Devil Splicers created a variant called Voltage Eaters to defend Vosik, the Archpriest in their lair.[2] By the time of the Red War the following year, the House of Dusk began mass-producing Heavy Shanks to provide fire support for scavenger crews. These Heavy Shanks use the same model as S.A.B.E.R.-2, but are armed only with void turrets.

Gameplay

Heavy Shanks are quite possibly the most difficult Shank model to dispose of, given their bulkier chassis and upgraded firepower. Their Void turrets can lay waste to even the most resilient Guardians, and are capable of taking more damage than any other Shank. However, Heavy Shanks are slow and cumbersome targets, making them vulnerable out in the open. Their weak spot is the purple vent on the front.

Named Heavy Shanks

S.A.B.E.R. Project

Notable Heavy Shanks

Unique Variants

Gallery

List of appearances

References

  1. ^ Bungie (2015/9/15), Destiny, The Taken King PlayStation 4, Activision Blizzard, Grimoire: S.A.B.E.R.-2
  2. ^ Bungie (2016/9/20), Destiny, Rise of Iron PlayStation 4, Activision Blizzard, Wrath of the Machine