Nightmare Harvester

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Nightmare Harvester

"It is safe."
— Artifact description

The Nightmare Harvester is a Seasonal Artifact for the Season of the Haunted.

Seasonal Artifact mods

Column 1

  • Piercing Sidearms (Arms): Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
Requires 1 Energy
  • Overload Rounds (Arms): Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Requires 1 Energy
  • Unstoppable Scout Rifles (Arms): Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Requires 1 Energy
  • Unstoppable Glaive (Arms): Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Requires 3 Energy
  • Anti-Barrier Pulse Rifle (Arms): Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
Requires 1 Energy

Column 2

  • Shotgun Holster (Legs): Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Requires 1 Energy
  • Trace Rifle Ammo Finder (Helmet): Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
Requires 1 Energy
  • Nightmarish Opulence (Helmet): Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
Requires 1 Energy
  • Pulse Rifle Targeting (Helmet): Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
Requires 1 Energy
  • Sidearm Holster (Legs): Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Requires 1 Energy

Column 3

  • Shotgun Dexterity (Arms): Faster ready and stow speed for Shotguns.
Requires 1 Energy
  • Trace Rifle Reserves (Chest): Increases the amount of Trace Rifle ammo you can carry.
Requires 1 Energy
  • Unquenchable Thirst (Helmet): Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
Requires 1 Energy
  • Amor of the Dying Star (Chest): Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants.
Requires 2 Energy
  • Sidearm Dexterity (Arms): Faster ready and stow speed for Sidearms.
Requires 1 Energy

Column 4

  • Overload Trace Rifles (Arms): Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Requires 3 Energy
  • Revitalizing Blast (Class Item): Stunning a Champion causes it to ignite and clears your shield stun.
Requires 4 Energy
  • Withering Heat (Class Item): Causing damage with a Solar ability weakens Champions for a short duration.
Requires 6 Energy
  • Molten Overload (Class Item): Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Requires 2 Energy
  • Glaive of Dreams (Arms): While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
Requires 2 Energy

Column 5

  • Classy Restoration (Class Item): Activating your Solar class abilities grants you restoration.
Requires 6 Energy
  • Radiant Orbs (Class Item): Picking up an Orb of Power makes you radiant.
Requires 5 Energy
  • Rays of Precision (Class Item): While radiant, Solar precision final blows cause combatants to ignite.
Requires 6 Energy
  • Flame Harvesting (Class Item): Solar Exotic final blows create Solar elemental wells.
Requires 5 Energy
  • Solar Fulmination (Class Item): Your ignitions do increased damage in an increased radius.
Requires 3 Energy

Lore

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

IT IS SAFE.

// SUB-VANNET // HDN-PORT-[REDACTED] // CIPHER VALUDATED //
// TRANSMISSION ORIGIN: [REDACTED] //
// RECEIVING TERMINAL(S): VG:CMDR , VG-REY //
// DESIGNATION: ERI-223 //
// ARCHIVAL ACCESS: GRANTED //

The Relic on Mars reveals much about the Crown, and Savathûn's corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the Darkness tethered by Hive incantations and ritual. It is not unlike how the Pyramid projects Nightmares from troubled persons, or phantoms from places of great loss.

I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation.

Until we know more about Calus's plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will.

I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide.

Trust,

Eris Morn

P.S. [FABRICATION REQUIREMENTS:]
Note: Hazardous materials require Lv-3 oversight.
Fundamental Osmium – 6 Ingots //:ThW-S
Petrified Egregore – 1 Sample //:GkV
Soulfire Ichor – 3 High-Density Canisters
Dark Ether – 1 High-Density Canister
Tome – Hive – Stricken Tablet (Heuristic Apocrypha) //:Sat-t
Tome – Hive – Tablet of Command (Arcana & Sigils) //:Sat-dr
Osmium _Ringlet_PreFab.STL
Order_of_operations.log
Warnings.log

Gallery

List of appearances

References