Sage Merrill: Difference between revisions
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*''[[wikipedia:Shadowrun (2007 video game)|Shadowrun]]'' -- Core Game Designer (2007) | *''[[wikipedia:Shadowrun (2007 video game)|Shadowrun]]'' -- Core Game Designer (2007) | ||
*''[[wikipedia:Crimson Skies: High Road to Revenge|Crimson Skies: High Road to Revenge]]'' -- Designer (2003) | *''[[wikipedia:Crimson Skies: High Road to Revenge|Crimson Skies: High Road to Revenge]]'' -- Designer (2003) | ||
*''[[wikipedia:MechAssault|MechAssault]]'' -- Designer (2002) | |||
*''[[wikipedia:MechCommander 2|MechCommander 2]]'' -- Designer (2001) | |||
*''[[wikipedia:MechWarrior 4: Vengeance|MechWarrior 4: Vengeance]]'' -- Designer (2000) | |||
[[Category:Bungie staff]] | [[Category:Bungie staff]] | ||
[[Category:People]] | [[Category:People]] |
Revision as of 13:54, September 19, 2013
Sage Merrill is the Gameplay Design Lead for Destiny. Previously, he worked as the Lead Sandbox Designer for Halo: Reach.
Games
- Destiny -- Gameplay Design Lead (2014)
- F.E.A.R 3 -- Designer (2011)
- Halo: Reach -- Lead Sandbox Designer (2010)
- Shadowrun -- Core Game Designer (2007)
- Crimson Skies: High Road to Revenge -- Designer (2003)
- MechAssault -- Designer (2002)
- MechCommander 2 -- Designer (2001)
- MechWarrior 4: Vengeance -- Designer (2000)