Sage Merrill
From Destinypedia, the Destiny wiki
Sage Merrill is the Gameplay Design Lead for Destiny. Previously, he worked as the Lead Sandbox Designer for Halo: Reach.
Games[edit]
- Destiny -- Gameplay Design Lead (2014)
- F.E.A.R 3 -- Designer (2011)
- Halo: Reach -- Lead Sandbox Designer (2010)
- Shadowrun -- Core Game Designer (2007)
- Crimson Skies: High Road to Revenge -- Designer (2003)
- MechAssault -- Designer (2002)
- MechCommander 2 -- Designer (2001)
- MechWarrior 4: Vengeance -- Designer (2000)