Sage Merrill: Difference between revisions
From Destinypedia, the Destiny wiki
(Created page with "right|thumb|300px|Merrill in the ViDoc ''[[Destiny ViDoc: Out Here in the Wild|Out Here in the Wild''.]] '''Sage Merrill''' is the Gameplay Design L...") |
(Currently working on "Games" list.) |
||
Line 5: | Line 5: | ||
== Games == | == Games == | ||
*''[[wikipedia:Destiny (video game)|Destiny]]'' -- Gameplay Design Lead (2014) | *''[[wikipedia:Destiny (video game)|Destiny]]'' -- Gameplay Design Lead (2014) | ||
*''[[wikipedia:Halo: Reach|Halo: Reach]]'' - Lead Sandbox Designer (2010) | *''[[wikipedia:F.E.A.R. 3|F.E.A.R 3]]'' -- Designer (2011) | ||
*''[[wikipedia:Halo: Reach|Halo: Reach]]'' -- Lead Sandbox Designer (2010) | |||
*''[[wikipedia:Shadowrun (2007 video game)|Shadowrun]]'' -- Core Game Designer (2007) | |||
*''[[wikipedia:Crimson Skies: High Road to Revenge|Crimson Skies: High Road to Revenge]]'' -- Designer (2003) | |||
[[Category:Bungie staff]] | [[Category:Bungie staff]] | ||
[[Category:People]] | [[Category:People]] |
Revision as of 18:51, September 5, 2013
Sage Merrill is the Gameplay Design Lead for Destiny. Previously, he worked as the Lead Sandbox Designer for Halo: Reach.
Games
- Destiny -- Gameplay Design Lead (2014)
- F.E.A.R 3 -- Designer (2011)
- Halo: Reach -- Lead Sandbox Designer (2010)
- Shadowrun -- Core Game Designer (2007)
- Crimson Skies: High Road to Revenge -- Designer (2003)